From 5f7ac64c44543383b10ec6a56e5ec1db5706276e Mon Sep 17 00:00:00 2001 From: raysan5 Date: Fri, 24 Jun 2016 19:49:36 +0200 Subject: Removed function SetModelTexture() It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion... --- examples/shaders_custom_uniform.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/shaders_custom_uniform.c') diff --git a/examples/shaders_custom_uniform.c b/examples/shaders_custom_uniform.c index 516d5087..c4f87259 100644 --- a/examples/shaders_custom_uniform.c +++ b/examples/shaders_custom_uniform.c @@ -34,7 +34,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - SetModelTexture(&dwarf, texture); // Bind texture to model + dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position -- cgit v1.2.3