From 648676f46b01327f0fbd6f017292a3159ea9ab2f Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 10 Oct 2016 19:43:27 +0200 Subject: Update examples to new camera system --- examples/shaders_postprocessing.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'examples/shaders_postprocessing.c') diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c index 43d21e08..43d1af72 100644 --- a/examples/shaders_postprocessing.c +++ b/examples/shaders_postprocessing.c @@ -45,9 +45,7 @@ int main() RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera - SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode - SetCameraPosition(camera.position); // Set internal camera position to match our camera position - SetCameraTarget(camera.target); // Set internal camera target to match our camera target + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -57,7 +55,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw @@ -67,7 +65,7 @@ int main() ClearBackground(RAYWHITE); BeginTextureMode(target); // Enable drawing to texture - + Begin3dMode(camera); DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture -- cgit v1.2.3