From aa22d979834eeddb849f45bba7c0f467b575e6db Mon Sep 17 00:00:00 2001 From: raysan5 Date: Thu, 7 Apr 2016 13:31:53 +0200 Subject: Simplified texture flip and added comments --- examples/shaders_postprocessing.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/shaders_postprocessing.c') diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c index 632a6371..e9fafe15 100644 --- a/examples/shaders_postprocessing.c +++ b/examples/shaders_postprocessing.c @@ -82,7 +82,7 @@ int main() SetCustomShader(shader); // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) - DrawTextureRec(target.texture, (Rectangle){ 0, target.texture.height, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); + DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); SetDefaultShader(); DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, DARKGRAY); -- cgit v1.2.3