From b8481369f7209804d70220a29ba2efbd6171d7a9 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 22 Nov 2016 12:15:58 +0100 Subject: Reviewed some lua examples and added new ones --- examples/shaders_postprocessing.lua | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'examples/shaders_postprocessing.lua') diff --git a/examples/shaders_postprocessing.lua b/examples/shaders_postprocessing.lua index f20f31ec..7dfac816 100644 --- a/examples/shaders_postprocessing.lua +++ b/examples/shaders_postprocessing.lua @@ -41,18 +41,16 @@ local shader = LoadShader("resources/shaders/glsl330/base.vs", local target = LoadRenderTexture(screenWidth, screenHeight) -- Setup orbital camera -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key +while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw -- cgit v1.2.3