From 1a879ba08efe1877c26a76bfabd43f282d2b2a97 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 5 Feb 2017 02:59:39 +0100 Subject: Refactor SpriteFont struct Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters. --- examples/text_font_select.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'examples/text_font_select.c') diff --git a/examples/text_font_select.c b/examples/text_font_select.c index fe586db8..5891bef7 100644 --- a/examples/text_font_select.c +++ b/examples/text_font_select.c @@ -41,7 +41,7 @@ int main() const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text - Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1); + Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1); Vector2 mousePoint; @@ -118,7 +118,7 @@ int main() } // Text measurement for better positioning on screen - textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1); + textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1); //---------------------------------------------------------------------------------- // Draw @@ -140,7 +140,7 @@ int main() DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor); DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2, - 260 + (70 - textSize.y)/2 }, fonts[currentFont].size*3, + 260 + (70 - textSize.y)/2 }, fonts[currentFont].baseSize*3, 1, colors[currentFont]); EndDrawing(); -- cgit v1.2.3