From 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 5 Feb 2017 03:15:43 +0100 Subject: Remove rlua from raylib main repo Moved to own repo at https://github.com/raysan5/raylib-lua --- examples/text_font_select.lua | 143 ------------------------------------------ 1 file changed, 143 deletions(-) delete mode 100644 examples/text_font_select.lua (limited to 'examples/text_font_select.lua') diff --git a/examples/text_font_select.lua b/examples/text_font_select.lua deleted file mode 100644 index f6cea881..00000000 --- a/examples/text_font_select.lua +++ /dev/null @@ -1,143 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [text] example - Font selector --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector") - --- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -local fonts = {} -- SpriteFont array - -fonts[1] = LoadSpriteFont("resources/fonts/alagard.rbmf") -- SpriteFont loading -fonts[2] = LoadSpriteFont("resources/fonts/pixelplay.rbmf") -- SpriteFont loading -fonts[3] = LoadSpriteFont("resources/fonts/mecha.rbmf") -- SpriteFont loading -fonts[4] = LoadSpriteFont("resources/fonts/setback.rbmf") -- SpriteFont loading -fonts[5] = LoadSpriteFont("resources/fonts/romulus.rbmf") -- SpriteFont loading -fonts[6] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf") -- SpriteFont loading -fonts[7] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf") -- SpriteFont loading -fonts[8] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf") -- SpriteFont loading - -local currentFont = 1 -- Selected font - -local colors = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED } - -local fontNames = { "[1] Alagard", "[2] PixelPlay", "[3] MECHA", "[4] Setback", - "[5] Romulus", "[6] PixAntiqua", "[7] Alpha Beta", "[8] Jupiter Crash" } - -local text = "THIS is THE FONT you SELECTED!" -- Main text - -local textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1) - -local mousePoint - -local btnNextOutColor = DARKBLUE -- Button color (outside line) -local btnNextInColor = SKYBLUE -- Button color (inside) - -local framesCounter = 0 -- Useful to count frames button is 'active' = clicked - -local positionY = 180 -- Text selector and button Y position - -local btnNextRec = Rectangle(673, positionY, 109, 44) -- Button rectangle (useful for collision) - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - - -- Keyboard-based font selection (easy) - if (IsKeyPressed(KEY.RIGHT)) then - if (currentFont < 8) then currentFont = currentFont + 1 end - end - - if (IsKeyPressed(KEY.LEFT)) then - if (currentFont > 1) then currentFont = currentFont - 1 end - end - - if (IsKeyPressed(KEY.ZERO)) then currentFont = 0 - elseif (IsKeyPressed(KEY.ONE)) then currentFont = 1 - elseif (IsKeyPressed(KEY.TWO)) then currentFont = 2 - elseif (IsKeyPressed(KEY.THREE)) then currentFont = 3 - elseif (IsKeyPressed(KEY.FOUR)) then currentFont = 4 - elseif (IsKeyPressed(KEY.FIVE)) then currentFont = 5 - elseif (IsKeyPressed(KEY.SIX)) then currentFont = 6 - elseif (IsKeyPressed(KEY.SEVEN)) then currentFont = 7 - end - - -- Mouse-based font selection (NEXT button logic) - mousePoint = GetMousePosition() - - if (CheckCollisionPointRec(mousePoint, btnNextRec)) then - -- Mouse hover button logic - if (framesCounter == 0) then - btnNextOutColor = DARKPURPLE - btnNextInColor = PURPLE - end - - if (IsMouseButtonDown(MOUSE.LEFT_BUTTON)) then - framesCounter = 20 -- Frames button is 'active' - btnNextOutColor = MAROON - btnNextInColor = RED - end - else - -- Mouse not hover button - btnNextOutColor = DARKBLUE - btnNextInColor = SKYBLUE - end - - if (framesCounter > 0) then framesCounter = framesCounter - 1 end - - if (framesCounter == 1) then -- We change font on frame 1 - currentFont = currentFont + 1 - if (currentFont > 7) then currentFont = 0 end - end - - -- Text measurement for better positioning on screen - textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1) - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY) - DrawLine(120, 120, 680, 120, DARKGRAY) - - DrawRectangle(18, positionY, 644, 44, DARKGRAY) - DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY) - DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK) - DrawText("< >", 610, positionY + 8, 30, BLACK) - - DrawRectangleRec(btnNextRec, btnNextOutColor) - DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor) - DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor) - - DrawTextEx(fonts[currentFont], text, Vector2(screenWidth/2 - textSize.x/2, - 260 + (70 - textSize.y)/2), fonts[currentFont].size*3, - 1, colors[currentFont]) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -for i = 1, 8 do UnloadSpriteFont(fonts[i]) end -- SpriteFont(s) unloading - -CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------- \ No newline at end of file -- cgit v1.2.3