From 06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb Mon Sep 17 00:00:00 2001 From: raysan5 Date: Fri, 1 Apr 2016 10:39:33 +0200 Subject: Remove old postprocessing system --- examples/shaders_custom_uniform.c | 7 ++----- examples/shaders_postprocessing.c | 7 ++----- 2 files changed, 4 insertions(+), 10 deletions(-) (limited to 'examples') diff --git a/examples/shaders_custom_uniform.c b/examples/shaders_custom_uniform.c index 05e4dcfd..af59dc3c 100644 --- a/examples/shaders_custom_uniform.c +++ b/examples/shaders_custom_uniform.c @@ -47,10 +47,7 @@ int main() float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 }; - // NOTE: Old postprocessing system is not flexible enough despite being very easy to use - //SetPostproShader(shader); // Set fullscreen postprocessing shader - - // New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes + // Create a RenderTexture2D to be used for render to texture RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera @@ -83,7 +80,7 @@ int main() ClearBackground(RAYWHITE); - BeginTextureMode(target); // Enable render to texture RenderTexture2D + BeginTextureMode(target); // Enable drawing to texture Begin3dMode(camera); diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c index fabf5131..0bcd5156 100644 --- a/examples/shaders_postprocessing.c +++ b/examples/shaders_postprocessing.c @@ -41,10 +41,7 @@ int main() Shader shader = LoadShader("resources/shaders/base.vs", "resources/shaders/bloom.fs"); // Load postpro shader - // NOTE: Old postprocessing system is not flexible enough despite being very easy to use - //SetPostproShader(shader); // Set fullscreen postprocessing shader - - // New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes + // Create a RenderTexture2D to be used for render to texture RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera @@ -69,7 +66,7 @@ int main() ClearBackground(RAYWHITE); - BeginTextureMode(target); // Enable render to texture RenderTexture2D + BeginTextureMode(target); // Enable drawing to texture Begin3dMode(camera); -- cgit v1.2.3