From 0c53360a3abd923a7421ffc435fbb0ef76a08db1 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 3 May 2019 15:56:07 +0200 Subject: new example: textures_sprite_explosion --- examples/textures/resources/boom.wav | Bin 0 -> 13663 bytes examples/textures/resources/explosion.png | Bin 0 -> 1095038 bytes examples/textures/textures_sprite_explosion.c | 120 ++++++++++++++++++++++++++ 3 files changed, 120 insertions(+) create mode 100644 examples/textures/resources/boom.wav create mode 100644 examples/textures/resources/explosion.png create mode 100644 examples/textures/textures_sprite_explosion.c (limited to 'examples') diff --git a/examples/textures/resources/boom.wav b/examples/textures/resources/boom.wav new file mode 100644 index 00000000..fd18137d Binary files /dev/null and b/examples/textures/resources/boom.wav differ diff --git a/examples/textures/resources/explosion.png b/examples/textures/resources/explosion.png new file mode 100644 index 00000000..46f98504 Binary files /dev/null and b/examples/textures/resources/explosion.png differ diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c new file mode 100644 index 00000000..aa10a76c --- /dev/null +++ b/examples/textures/textures_sprite_explosion.c @@ -0,0 +1,120 @@ +/******************************************************************************************* +* +* raylib [textures] example - sprite explosion +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2019 Anata and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define NUM_FRAMES 8 +#define NUM_LINES 6 + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion"); + + InitAudioDevice(); + + // Load explosion sound + Sound fxBoom = LoadSound("resources/boom.wav"); + + // Load explosion texture + Texture2D explosion = LoadTexture("resources/explosion2.png"); + + // Init variables for animation + int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width + int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height + int currentFrame = 0; + int currentLine = 0; + + Rectangle frameRec = { 0, 0, frameWidth, frameHeight }; + Vector2 position = { 0, 0 }; + + bool active = false; + int framesCounter = 0; + + SetTargetFPS(120); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Check for mouse button pressed and activate explosion (if not active) + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !active) + { + position = GetMousePosition(); + active = true; + + position.x -= frameWidth/2; + position.y -= frameHeight/2; + + PlaySound(fxBoom); + } + + // Compute explosion animation frames + if (active) + { + framesCounter++; + + if (framesCounter > 2) + { + currentFrame++; + + if (currentFrame >= NUM_FRAMES) + { + currentFrame = 0; + currentLine++; + + if (currentLine >= NUM_LINES) + { + currentLine = 0; + active = false; + } + } + + framesCounter = 0; + } + } + + frameRec.x = frameWidth*currentFrame; + frameRec.y = frameHeight*currentLine; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw explosion required frame rectangle + if (active) DrawTextureRec(explosion, frameRec, position, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(explosion); // Unload texture + UnloadSound(fxBoom); // Unload sound + + CloseAudioDevice(); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file -- cgit v1.2.3