From 0cdeb4e2672f162a5c45eb46739797f70f59db9b Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 21 Sep 2014 14:10:03 +0200 Subject: Rename ex08_audio.c to audio_sound_loading.c --- examples/audio_sound_loading.c | 60 ++++++++++++++++++++++++++++++++++++++++++ examples/ex08_audio.c | 60 ------------------------------------------ 2 files changed, 60 insertions(+), 60 deletions(-) create mode 100644 examples/audio_sound_loading.c delete mode 100644 examples/ex08_audio.c (limited to 'examples') diff --git a/examples/audio_sound_loading.c b/examples/audio_sound_loading.c new file mode 100644 index 00000000..d070e95d --- /dev/null +++ b/examples/audio_sound_loading.c @@ -0,0 +1,60 @@ +/******************************************************************************************* +* +* raylib example 08 - Audio loading and playing +* +* NOTE: This example requires OpenAL32 dll installed (or in the same folder) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); + + InitAudioDevice(); // Initialize audio device + + Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound! + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSound(fx); // Unload sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c deleted file mode 100644 index 5849b84e..00000000 --- a/examples/ex08_audio.c +++ /dev/null @@ -1,60 +0,0 @@ -/******************************************************************************************* -* -* raylib example 08 - Audio loading and playing -* -* NOTE: This example requires OpenAL32 dll installed (or in the same folder) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); - - InitAudioDevice(); // Initialize audio device - - Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound! - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSound(fx); // Unload sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file -- cgit v1.2.3