From 0fe409bfa9ce86aaf2ca19f76c7a452739aff6f1 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 3 May 2019 17:57:36 +0200 Subject: Renamed example --- examples/shapes/shapes_easing_box_anim.c | 136 ---------------------------- examples/shapes/shapes_easing_box_anim.png | Bin 15217 -> 0 bytes examples/shapes/shapes_easings_box_anim.c | 136 ++++++++++++++++++++++++++++ examples/shapes/shapes_easings_box_anim.png | Bin 0 -> 15217 bytes 4 files changed, 136 insertions(+), 136 deletions(-) delete mode 100644 examples/shapes/shapes_easing_box_anim.c delete mode 100644 examples/shapes/shapes_easing_box_anim.png create mode 100644 examples/shapes/shapes_easings_box_anim.c create mode 100644 examples/shapes/shapes_easings_box_anim.png (limited to 'examples') diff --git a/examples/shapes/shapes_easing_box_anim.c b/examples/shapes/shapes_easing_box_anim.c deleted file mode 100644 index c74cb2a3..00000000 --- a/examples/shapes/shapes_easing_box_anim.c +++ /dev/null @@ -1,136 +0,0 @@ -/******************************************************************************************* -* -* raylib [shapes] example - easings box anim -* -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#include "easings.h" // Required for easing functions - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim"); - - // Box variables to be animated with easings - Rectangle rec = { GetScreenWidth()/2, -100, 100, 100 }; - float rotation = 0.0f; - float alpha = 1.0f; - - int state = 0; - int framesCounter = 0; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - switch (state) - { - case 0: // Move box down to center of screen - { - framesCounter++; - - // NOTE: Remember that 3rd parameter of easing function refers to - // desired value variation, do not confuse it with expected final value! - rec.y = EaseElasticOut(framesCounter, -100, GetScreenHeight()/2 + 100, 120); - - if (framesCounter >= 120) - { - framesCounter = 0; - state = 1; - } - } break; - case 1: // Scale box to an horizontal bar - { - framesCounter++; - rec.height = EaseBounceOut(framesCounter, 100, -90, 120); - rec.width = EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120); - - if (framesCounter >= 120) - { - framesCounter = 0; - state = 2; - } - } break; - case 2: // Rotate horizontal bar rectangle - { - framesCounter++; - rotation = EaseQuadOut(framesCounter, 0.0f, 270.0f, 240); - - if (framesCounter >= 240) - { - framesCounter = 0; - state = 3; - } - } break; - case 3: // Increase bar size to fill all screen - { - framesCounter++; - rec.height = EaseCircOut(framesCounter, 10, GetScreenWidth(), 120); - - if (framesCounter >= 120) - { - framesCounter = 0; - state = 4; - } - } break; - case 4: // Fade out animation - { - framesCounter++; - alpha = EaseSineOut(framesCounter, 1.0f, -1.0f, 160); - - if (framesCounter >= 160) - { - framesCounter = 0; - state = 5; - } - } break; - default: break; - } - - // Reset animation at any moment - if (IsKeyPressed(KEY_SPACE)) - { - rec = (Rectangle){ GetScreenWidth()/2, -100, 100, 100 }; - rotation = 0.0f; - alpha = 1.0f; - state = 0; - framesCounter = 0; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawRectanglePro(rec, (Vector2){ rec.width/2, rec.height/2 }, rotation, Fade(BLACK, alpha)); - - DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file diff --git a/examples/shapes/shapes_easing_box_anim.png b/examples/shapes/shapes_easing_box_anim.png deleted file mode 100644 index 87982417..00000000 Binary files a/examples/shapes/shapes_easing_box_anim.png and /dev/null differ diff --git a/examples/shapes/shapes_easings_box_anim.c b/examples/shapes/shapes_easings_box_anim.c new file mode 100644 index 00000000..c74cb2a3 --- /dev/null +++ b/examples/shapes/shapes_easings_box_anim.c @@ -0,0 +1,136 @@ +/******************************************************************************************* +* +* raylib [shapes] example - easings box anim +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "easings.h" // Required for easing functions + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim"); + + // Box variables to be animated with easings + Rectangle rec = { GetScreenWidth()/2, -100, 100, 100 }; + float rotation = 0.0f; + float alpha = 1.0f; + + int state = 0; + int framesCounter = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + switch (state) + { + case 0: // Move box down to center of screen + { + framesCounter++; + + // NOTE: Remember that 3rd parameter of easing function refers to + // desired value variation, do not confuse it with expected final value! + rec.y = EaseElasticOut(framesCounter, -100, GetScreenHeight()/2 + 100, 120); + + if (framesCounter >= 120) + { + framesCounter = 0; + state = 1; + } + } break; + case 1: // Scale box to an horizontal bar + { + framesCounter++; + rec.height = EaseBounceOut(framesCounter, 100, -90, 120); + rec.width = EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120); + + if (framesCounter >= 120) + { + framesCounter = 0; + state = 2; + } + } break; + case 2: // Rotate horizontal bar rectangle + { + framesCounter++; + rotation = EaseQuadOut(framesCounter, 0.0f, 270.0f, 240); + + if (framesCounter >= 240) + { + framesCounter = 0; + state = 3; + } + } break; + case 3: // Increase bar size to fill all screen + { + framesCounter++; + rec.height = EaseCircOut(framesCounter, 10, GetScreenWidth(), 120); + + if (framesCounter >= 120) + { + framesCounter = 0; + state = 4; + } + } break; + case 4: // Fade out animation + { + framesCounter++; + alpha = EaseSineOut(framesCounter, 1.0f, -1.0f, 160); + + if (framesCounter >= 160) + { + framesCounter = 0; + state = 5; + } + } break; + default: break; + } + + // Reset animation at any moment + if (IsKeyPressed(KEY_SPACE)) + { + rec = (Rectangle){ GetScreenWidth()/2, -100, 100, 100 }; + rotation = 0.0f; + alpha = 1.0f; + state = 0; + framesCounter = 0; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectanglePro(rec, (Vector2){ rec.width/2, rec.height/2 }, rotation, Fade(BLACK, alpha)); + + DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/shapes/shapes_easings_box_anim.png b/examples/shapes/shapes_easings_box_anim.png new file mode 100644 index 00000000..87982417 Binary files /dev/null and b/examples/shapes/shapes_easings_box_anim.png differ -- cgit v1.2.3