From 1195025c4cc0261f631a7158e682a1a9a4f6d11a Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 21 Sep 2014 14:08:58 +0200 Subject: Rename ex05a_sprite_fonts.c to text_sprite_fonts.c --- examples/ex05a_sprite_fonts.c | 77 ------------------------------------------- examples/text_sprite_fonts.c | 77 +++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 77 insertions(+), 77 deletions(-) delete mode 100644 examples/ex05a_sprite_fonts.c create mode 100644 examples/text_sprite_fonts.c (limited to 'examples') diff --git a/examples/ex05a_sprite_fonts.c b/examples/ex05a_sprite_fonts.c deleted file mode 100644 index f4a1c1cb..00000000 --- a/examples/ex05a_sprite_fonts.c +++ /dev/null @@ -1,77 +0,0 @@ -/******************************************************************************************* -* -* raylib example 05a - SpriteFont loading and drawing some text with it -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - const char msg1[50] = "THIS IS A custom SPRITE FONT..."; - const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; - const char msg3[50] = "...and a THIRD one! GREAT! :D"; - - InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts"); - - // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading - SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading - SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading - - Vector2 fontPosition1, fontPosition2, fontPosition3; - - fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2; - fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80; - - fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2; - fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10; - - fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2; - fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50; - - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update variables here... - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE); - DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE); - DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSpriteFont(font1); // SpriteFont unloading - UnloadSpriteFont(font2); // SpriteFont unloading - UnloadSpriteFont(font3); // SpriteFont unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file diff --git a/examples/text_sprite_fonts.c b/examples/text_sprite_fonts.c new file mode 100644 index 00000000..60a10c19 --- /dev/null +++ b/examples/text_sprite_fonts.c @@ -0,0 +1,77 @@ +/******************************************************************************************* +* +* raylib example 05a - SpriteFont loading and drawing some text with it +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + const char msg1[50] = "THIS IS A custom SPRITE FONT..."; + const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; + const char msg3[50] = "...and a THIRD one! GREAT! :D"; + + InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts"); + + // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) + SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading + SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading + SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading + + Vector2 fontPosition1, fontPosition2, fontPosition3; + + fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2; + fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80; + + fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2; + fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10; + + fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2; + fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50; + + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables here... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE); + DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE); + DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSpriteFont(font1); // SpriteFont unloading + UnloadSpriteFont(font2); // SpriteFont unloading + UnloadSpriteFont(font3); // SpriteFont unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} -- cgit v1.2.3