From 1989b9fcd994bcdfb3ade460d6f3804de8734db0 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 21 Sep 2014 14:07:04 +0200 Subject: Rename ex03a_input_keys.c to core_input_keys.c --- examples/core_input_keys.c | 59 +++++++++++++++++++++++++++++++++++++++++++++ examples/ex03a_input_keys.c | 59 --------------------------------------------- 2 files changed, 59 insertions(+), 59 deletions(-) create mode 100644 examples/core_input_keys.c delete mode 100644 examples/ex03a_input_keys.c (limited to 'examples') diff --git a/examples/core_input_keys.c b/examples/core_input_keys.c new file mode 100644 index 00000000..5c9a4aa1 --- /dev/null +++ b/examples/core_input_keys.c @@ -0,0 +1,59 @@ +/******************************************************************************************* +* +* raylib example 03a - Keyboard input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + + InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); + + SetTargetFPS(60); // Set target frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8; + if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8; + if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8; + if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/ex03a_input_keys.c b/examples/ex03a_input_keys.c deleted file mode 100644 index ac8acdc2..00000000 --- a/examples/ex03a_input_keys.c +++ /dev/null @@ -1,59 +0,0 @@ -/******************************************************************************************* -* -* raylib example 03a - Keyboard input -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; - - InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); - - SetTargetFPS(60); // Set target frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8; - if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8; - if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8; - if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); - - DrawCircleV(ballPosition, 50, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file -- cgit v1.2.3