From 42b1cb1aaa9f673b97b12a7209fe3518d166ec34 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 21 Sep 2014 14:07:20 +0200 Subject: Rename ex03b_input_mouse.c to core_input_mouse.c --- examples/core_input_mouse.c | 62 ++++++++++++++++++++++++++++++++++++++++++++ examples/ex03b_input_mouse.c | 62 -------------------------------------------- 2 files changed, 62 insertions(+), 62 deletions(-) create mode 100644 examples/core_input_mouse.c delete mode 100644 examples/ex03b_input_mouse.c (limited to 'examples') diff --git a/examples/core_input_mouse.c b/examples/core_input_mouse.c new file mode 100644 index 00000000..71aba744 --- /dev/null +++ b/examples/core_input_mouse.c @@ -0,0 +1,62 @@ +/******************************************************************************************* +* +* raylib example 03b - Mouse input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { -100.0, -100.0 }; + int mouseX, mouseY; + + InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + mouseX = GetMouseX(); + mouseY = GetMouseY(); + + ballPosition.x = (float)mouseX; + ballPosition.y = (float)mouseY; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawCircleV(ballPosition, 40, GOLD); + + DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/ex03b_input_mouse.c b/examples/ex03b_input_mouse.c deleted file mode 100644 index da2912a3..00000000 --- a/examples/ex03b_input_mouse.c +++ /dev/null @@ -1,62 +0,0 @@ -/******************************************************************************************* -* -* raylib example 03b - Mouse input -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector2 ballPosition = { -100.0, -100.0 }; - int mouseX, mouseY; - - InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); - //--------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - mouseX = GetMouseX(); - mouseY = GetMouseY(); - - ballPosition.x = (float)mouseX; - ballPosition.y = (float)mouseY; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawCircleV(ballPosition, 40, GOLD); - - DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file -- cgit v1.2.3