From 89c16baf182aed201b75b99a253c0b074ffffeed Mon Sep 17 00:00:00 2001 From: Leandro Gabriel <45115495+VelocityIsNotSpeed@users.noreply.github.com> Date: Sat, 3 Aug 2019 06:07:41 -0300 Subject: Replace tabs with spaces and update year of copyright notices (#927) * Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces --- examples/core/core_basic_window.cpp | 52 +++--- examples/network/network_ping_pong.c | 310 +++++++++++++++---------------- examples/network/network_resolve_host.c | 56 +++--- examples/network/network_tcp_client.c | 174 ++++++++--------- examples/network/network_tcp_server.c | 198 ++++++++++---------- examples/network/network_test.c | 162 ++++++++-------- examples/network/network_udp_client.c | 140 +++++++------- examples/network/network_udp_server.c | 152 +++++++-------- examples/others/raudio_standalone.c | 36 ++-- examples/shaders/shaders_texture_waves.c | 60 +++--- 10 files changed, 670 insertions(+), 670 deletions(-) (limited to 'examples') diff --git a/examples/core/core_basic_window.cpp b/examples/core/core_basic_window.cpp index fa12026a..414f9185 100644 --- a/examples/core/core_basic_window.cpp +++ b/examples/core/core_basic_window.cpp @@ -23,40 +23,40 @@ int main(int argc, char* argv[]) { - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); - ClearBackground(RAYWHITE); + ClearBackground(RAYWHITE); - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - EndDrawing(); - //---------------------------------------------------------------------------------- - } + EndDrawing(); + //---------------------------------------------------------------------------------- + } - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - return 0; + return 0; } \ No newline at end of file diff --git a/examples/network/network_ping_pong.c b/examples/network/network_ping_pong.c index 719f6739..684678c5 100644 --- a/examples/network/network_ping_pong.c +++ b/examples/network/network_ping_pong.c @@ -48,178 +48,178 @@ char recvBuffer[512]; // Attempt to connect to the network (Either TCP, or UDP) void NetworkConnect() { - // If the server is configured as UDP, ignore connection requests - if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { - ping = true; - connected = true; - } else { - // If the client is connected, run the server code to check for a connection - if (client_connected) { - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } - if (active > 0) { - if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) { - AddSocket(socket_set, connection); - ping = true; - connected = true; - } - } - } else { - // Check if we're connected every _delay_ seconds - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (IsSocketConnected(client_res->socket)) { - client_connected = true; - } - elapsed = 0.0f; - } - } - } + // If the server is configured as UDP, ignore connection requests + if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { + ping = true; + connected = true; + } else { + // If the client is connected, run the server code to check for a connection + if (client_connected) { + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } + if (active > 0) { + if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) { + AddSocket(socket_set, connection); + ping = true; + connected = true; + } + } + } else { + // Check if we're connected every _delay_ seconds + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (IsSocketConnected(client_res->socket)) { + client_connected = true; + } + elapsed = 0.0f; + } + } + } } // Once connected to the network, check the sockets for pending information // and when information is ready, send either a Ping or a Pong. void NetworkUpdate() { - // CheckSockets - // - // If any of the sockets in the socket_set are pending (received data, or requests) - // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } + // CheckSockets + // + // If any of the sockets in the socket_set are pending (received data, or requests) + // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } - // IsSocketReady - // - // If the socket is ready, attempt to receive data from the socket - int bytesRecv = 0; - if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { - if (IsSocketReady(client_res->socket)) { - bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); - } - if (IsSocketReady(server_res->socket)) { - bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); - } - } else { - if (IsSocketReady(connection)) { - bytesRecv = SocketReceive(connection, recvBuffer, msglen); - } - } + // IsSocketReady + // + // If the socket is ready, attempt to receive data from the socket + int bytesRecv = 0; + if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { + if (IsSocketReady(client_res->socket)) { + bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); + } + if (IsSocketReady(server_res->socket)) { + bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); + } + } else { + if (IsSocketReady(connection)) { + bytesRecv = SocketReceive(connection, recvBuffer, msglen); + } + } - // If we received data, was that data a "Ping!" or a "Pong!" - if (bytesRecv > 0) { - if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } - if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } - } + // If we received data, was that data a "Ping!" or a "Pong!" + if (bytesRecv > 0) { + if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } + if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } + } - // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (ping) { - ping = false; - if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { - SocketSend(client_res->socket, pingmsg, msglen); - } else { - SocketSend(client_res->socket, pingmsg, msglen); - } - } else if (pong) { - pong = false; - if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { - SocketSend(client_res->socket, pongmsg, msglen); - } else { - SocketSend(client_res->socket, pongmsg, msglen); - } - } - elapsed = 0.0f; - } + // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (ping) { + ping = false; + if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { + SocketSend(client_res->socket, pingmsg, msglen); + } else { + SocketSend(client_res->socket, pingmsg, msglen); + } + } else if (pong) { + pong = false; + if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { + SocketSend(client_res->socket, pongmsg, msglen); + } else { + SocketSend(client_res->socket, pongmsg, msglen); + } + } + elapsed = 0.0f; + } } int main() { - // Setup - int screenWidth = 800; - int screenHeight = 450; - InitWindow( - screenWidth, screenHeight, "raylib [network] example - ping pong"); - SetTargetFPS(60); - SetTraceLogLevel(LOG_DEBUG); + // Setup + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - ping pong"); + SetTargetFPS(60); + SetTraceLogLevel(LOG_DEBUG); - // Networking - InitNetwork(); + // Networking + InitNetwork(); - // Create the server - // - // Performs - // getaddrinfo - // socket - // setsockopt - // bind - // listen - server_res = AllocSocketResult(); - if (!SocketCreate(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", - server_res->status, server_res->socket->status); - } else { - if (!SocketBind(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", - server_res->status, server_res->socket->status); - } else { - if (!(server_cfg.type == SOCKET_UDP)) { - if (!SocketListen(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, - "Failed to start listen server: status %d, errno %d", - server_res->status, server_res->socket->status); - } - } - } - } + // Create the server + // + // Performs + // getaddrinfo + // socket + // setsockopt + // bind + // listen + server_res = AllocSocketResult(); + if (!SocketCreate(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", + server_res->status, server_res->socket->status); + } else { + if (!SocketBind(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", + server_res->status, server_res->socket->status); + } else { + if (!(server_cfg.type == SOCKET_UDP)) { + if (!SocketListen(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, + "Failed to start listen server: status %d, errno %d", + server_res->status, server_res->socket->status); + } + } + } + } - // Create the client - // - // Performs - // getaddrinfo - // socket - // setsockopt - // connect (TCP only) - client_res = AllocSocketResult(); - if (!SocketCreate(&client_cfg, client_res)) { - TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", - client_res->status, client_res->socket->status); - } else { - if (!(client_cfg.type == SOCKET_UDP)) { - if (!SocketConnect(&client_cfg, client_res)) { - TraceLog(LOG_WARNING, - "Failed to connect to server: status %d, errno %d", - client_res->status, client_res->socket->status); - } - } - } + // Create the client + // + // Performs + // getaddrinfo + // socket + // setsockopt + // connect (TCP only) + client_res = AllocSocketResult(); + if (!SocketCreate(&client_cfg, client_res)) { + TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", + client_res->status, client_res->socket->status); + } else { + if (!(client_cfg.type == SOCKET_UDP)) { + if (!SocketConnect(&client_cfg, client_res)) { + TraceLog(LOG_WARNING, + "Failed to connect to server: status %d, errno %d", + client_res->status, client_res->socket->status); + } + } + } - // Create & Add sockets to the socket set - socket_set = AllocSocketSet(3); - msglen = strlen(pingmsg) + 1; - memset(recvBuffer, '\0', sizeof(recvBuffer)); - AddSocket(socket_set, server_res->socket); - AddSocket(socket_set, client_res->socket); + // Create & Add sockets to the socket set + socket_set = AllocSocketSet(3); + msglen = strlen(pingmsg) + 1; + memset(recvBuffer, '\0', sizeof(recvBuffer)); + AddSocket(socket_set, server_res->socket); + AddSocket(socket_set, client_res->socket); - // Main game loop - while (!WindowShouldClose()) { - BeginDrawing(); - ClearBackground(RAYWHITE); - if (connected) { - NetworkUpdate(); - } else { - NetworkConnect(); - } - EndDrawing(); - } + // Main game loop + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + if (connected) { + NetworkUpdate(); + } else { + NetworkConnect(); + } + EndDrawing(); + } - // Cleanup - CloseWindow(); - return 0; + // Cleanup + CloseWindow(); + return 0; } \ No newline at end of file diff --git a/examples/network/network_resolve_host.c b/examples/network/network_resolve_host.c index 195e03b5..45d6e4e9 100644 --- a/examples/network/network_resolve_host.c +++ b/examples/network/network_resolve_host.c @@ -28,30 +28,30 @@ uint16_t port = 0; int main() { - // Setup - int screenWidth = 800; - int screenHeight = 450; - InitWindow( - screenWidth, screenHeight, "raylib [network] example - ping pong"); - SetTargetFPS(60); + // Setup + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - ping pong"); + SetTargetFPS(60); - SetTraceLogLevel(LOG_DEBUG); + SetTraceLogLevel(LOG_DEBUG); - // Networking - InitNetwork(); - + // Networking + InitNetwork(); + AddressInformation* addr = AllocAddressList(1); - int count = ResolveHost( - NULL, - "5210", - ADDRESS_TYPE_IPV4, + int count = ResolveHost( + NULL, + "5210", + ADDRESS_TYPE_IPV4, 0 // Uncomment any of these flags // ADDRESS_INFO_NUMERICHOST // or try them in conjunction to // ADDRESS_INFO_NUMERICSERV // specify custom behaviour from // ADDRESS_INFO_DNS_ONLY // the function getaddrinfo() // ADDRESS_INFO_ALL // // ADDRESS_INFO_FQDN // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV - , + , addr ); @@ -61,20 +61,20 @@ int main() TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port); } - // Main game loop - while (!WindowShouldClose()) - { - // Draw - BeginDrawing(); + // Main game loop + while (!WindowShouldClose()) + { + // Draw + BeginDrawing(); - // Clear - ClearBackground(RAYWHITE); + // Clear + ClearBackground(RAYWHITE); - // End draw - EndDrawing(); - } + // End draw + EndDrawing(); + } - // Cleanup - CloseWindow(); - return 0; + // Cleanup + CloseWindow(); + return 0; } \ No newline at end of file diff --git a/examples/network/network_tcp_client.c b/examples/network/network_tcp_client.c index 6eed205a..3f69dcd2 100644 --- a/examples/network/network_tcp_client.c +++ b/examples/network/network_tcp_client.c @@ -43,109 +43,109 @@ char recvBuffer[512]; // Attempt to connect to the network (Either TCP, or UDP) void NetworkConnect() { - // Check if we're connected every _delay_ seconds - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (IsSocketConnected(client_res->socket)) { connected = true; } - elapsed = 0.0f; - } + // Check if we're connected every _delay_ seconds + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (IsSocketConnected(client_res->socket)) { connected = true; } + elapsed = 0.0f; + } } // Once connected to the network, check the sockets for pending information // and when information is ready, send either a Ping or a Pong. void NetworkUpdate() { - // CheckSockets - // - // If any of the sockets in the socket_set are pending (received data, or requests) - // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } + // CheckSockets + // + // If any of the sockets in the socket_set are pending (received data, or requests) + // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } - // IsSocketReady - // - // If the socket is ready, attempt to receive data from the socket - int bytesRecv = 0; - if (IsSocketReady(client_res->socket)) { - bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); - } + // IsSocketReady + // + // If the socket is ready, attempt to receive data from the socket + int bytesRecv = 0; + if (IsSocketReady(client_res->socket)) { + bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); + } - // If we received data, was that data a "Ping!" or a "Pong!" - if (bytesRecv > 0) { - if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } - if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } - } + // If we received data, was that data a "Ping!" or a "Pong!" + if (bytesRecv > 0) { + if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } + if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } + } - // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (ping) { - ping = false; - SocketSend(client_res->socket, pingmsg, msglen); - } else if (pong) { - pong = false; - SocketSend(client_res->socket, pongmsg, msglen); - } - elapsed = 0.0f; - } + // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (ping) { + ping = false; + SocketSend(client_res->socket, pingmsg, msglen); + } else if (pong) { + pong = false; + SocketSend(client_res->socket, pongmsg, msglen); + } + elapsed = 0.0f; + } } int main() { - // Setup - int screenWidth = 800; - int screenHeight = 450; - InitWindow( - screenWidth, screenHeight, "raylib [network] example - tcp client"); - SetTargetFPS(60); - SetTraceLogLevel(LOG_DEBUG); + // Setup + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - tcp client"); + SetTargetFPS(60); + SetTraceLogLevel(LOG_DEBUG); - // Networking - InitNetwork(); + // Networking + InitNetwork(); - // Create the client - // - // Performs - // getaddrinfo - // socket - // setsockopt - // connect (TCP only) - client_res = AllocSocketResult(); - if (!SocketCreate(&client_cfg, client_res)) { - TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", - client_res->status, client_res->socket->status); - } else { - if (!(client_cfg.type == SOCKET_UDP)) { - if (!SocketConnect(&client_cfg, client_res)) { - TraceLog(LOG_WARNING, - "Failed to connect to server: status %d, errno %d", - client_res->status, client_res->socket->status); - } - } - } + // Create the client + // + // Performs + // getaddrinfo + // socket + // setsockopt + // connect (TCP only) + client_res = AllocSocketResult(); + if (!SocketCreate(&client_cfg, client_res)) { + TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", + client_res->status, client_res->socket->status); + } else { + if (!(client_cfg.type == SOCKET_UDP)) { + if (!SocketConnect(&client_cfg, client_res)) { + TraceLog(LOG_WARNING, + "Failed to connect to server: status %d, errno %d", + client_res->status, client_res->socket->status); + } + } + } - // Create & Add sockets to the socket set - socket_set = AllocSocketSet(1); - msglen = strlen(pingmsg) + 1; - memset(recvBuffer, '\0', sizeof(recvBuffer)); - AddSocket(socket_set, client_res->socket); + // Create & Add sockets to the socket set + socket_set = AllocSocketSet(1); + msglen = strlen(pingmsg) + 1; + memset(recvBuffer, '\0', sizeof(recvBuffer)); + AddSocket(socket_set, client_res->socket); - // Main game loop - while (!WindowShouldClose()) { - BeginDrawing(); - ClearBackground(RAYWHITE); - if (connected) { - NetworkUpdate(); - } else { - NetworkConnect(); - } - EndDrawing(); - } + // Main game loop + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + if (connected) { + NetworkUpdate(); + } else { + NetworkConnect(); + } + EndDrawing(); + } - // Cleanup - CloseWindow(); - return 0; + // Cleanup + CloseWindow(); + return 0; } \ No newline at end of file diff --git a/examples/network/network_tcp_server.c b/examples/network/network_tcp_server.c index 89e9c181..e9368726 100644 --- a/examples/network/network_tcp_server.c +++ b/examples/network/network_tcp_server.c @@ -45,121 +45,121 @@ char recvBuffer[512]; // Attempt to connect to the network (Either TCP, or UDP) void NetworkConnect() { - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } - if (active > 0) { - if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) { - AddSocket(socket_set, connection); - ping = true; - connected = true; - } - } + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } + if (active > 0) { + if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) { + AddSocket(socket_set, connection); + ping = true; + connected = true; + } + } } // Once connected to the network, check the sockets for pending information // and when information is ready, send either a Ping or a Pong. void NetworkUpdate() { - // CheckSockets - // - // If any of the sockets in the socket_set are pending (received data, or requests) - // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } + // CheckSockets + // + // If any of the sockets in the socket_set are pending (received data, or requests) + // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } - // IsSocketReady - // - // If the socket is ready, attempt to receive data from the socket - int bytesRecv = 0; - if (IsSocketReady(connection)) { - bytesRecv = SocketReceive(connection, recvBuffer, msglen); - } + // IsSocketReady + // + // If the socket is ready, attempt to receive data from the socket + int bytesRecv = 0; + if (IsSocketReady(connection)) { + bytesRecv = SocketReceive(connection, recvBuffer, msglen); + } - // If we received data, was that data a "Ping!" or a "Pong!" - if (bytesRecv > 0) { - if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } - if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } - } + // If we received data, was that data a "Ping!" or a "Pong!" + if (bytesRecv > 0) { + if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } + if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } + } - // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (ping) { - ping = false; - SocketSend(connection, pingmsg, msglen); - } else if (pong) { - pong = false; - SocketSend(connection, pongmsg, msglen); - } - elapsed = 0.0f; - } + // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (ping) { + ping = false; + SocketSend(connection, pingmsg, msglen); + } else if (pong) { + pong = false; + SocketSend(connection, pongmsg, msglen); + } + elapsed = 0.0f; + } } int main() { - // Setup - int screenWidth = 800; - int screenHeight = 450; - InitWindow( - screenWidth, screenHeight, "raylib [network] example - tcp server"); - SetTargetFPS(60); - SetTraceLogLevel(LOG_DEBUG); + // Setup + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - tcp server"); + SetTargetFPS(60); + SetTraceLogLevel(LOG_DEBUG); - // Networking - InitNetwork(); + // Networking + InitNetwork(); - // Create the server - // - // Performs - // getaddrinfo - // socket - // setsockopt - // bind - // listen - server_res = AllocSocketResult(); - if (!SocketCreate(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", - server_res->status, server_res->socket->status); - } else { - if (!SocketBind(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", - server_res->status, server_res->socket->status); - } else { - if (!(server_cfg.type == SOCKET_UDP)) { - if (!SocketListen(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, - "Failed to start listen server: status %d, errno %d", - server_res->status, server_res->socket->status); - } - } - } - } + // Create the server + // + // Performs + // getaddrinfo + // socket + // setsockopt + // bind + // listen + server_res = AllocSocketResult(); + if (!SocketCreate(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", + server_res->status, server_res->socket->status); + } else { + if (!SocketBind(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", + server_res->status, server_res->socket->status); + } else { + if (!(server_cfg.type == SOCKET_UDP)) { + if (!SocketListen(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, + "Failed to start listen server: status %d, errno %d", + server_res->status, server_res->socket->status); + } + } + } + } - // Create & Add sockets to the socket set - socket_set = AllocSocketSet(2); - msglen = strlen(pingmsg) + 1; - memset(recvBuffer, '\0', sizeof(recvBuffer)); - AddSocket(socket_set, server_res->socket); + // Create & Add sockets to the socket set + socket_set = AllocSocketSet(2); + msglen = strlen(pingmsg) + 1; + memset(recvBuffer, '\0', sizeof(recvBuffer)); + AddSocket(socket_set, server_res->socket); - // Main game loop - while (!WindowShouldClose()) { - BeginDrawing(); - ClearBackground(RAYWHITE); - if (connected) { - NetworkUpdate(); - } else { - NetworkConnect(); - } - EndDrawing(); - } + // Main game loop + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + if (connected) { + NetworkUpdate(); + } else { + NetworkConnect(); + } + EndDrawing(); + } - // Cleanup - CloseWindow(); - return 0; + // Cleanup + CloseWindow(); + return 0; } \ No newline at end of file diff --git a/examples/network/network_test.c b/examples/network/network_test.c index f18a8b13..56d9095e 100644 --- a/examples/network/network_test.c +++ b/examples/network/network_test.c @@ -27,80 +27,80 @@ void test_network_initialise() { - assert(InitNetwork() == true); + assert(InitNetwork() == true); } void test_socket_result() { - SocketResult *result = AllocSocketResult(); - assert(result != NULL); - FreeSocketResult(&result); - assert(result == NULL); + SocketResult *result = AllocSocketResult(); + assert(result != NULL); + FreeSocketResult(&result); + assert(result == NULL); } void test_socket() { - Socket *socket = AllocSocket(); - assert(socket != NULL); - FreeSocket(&socket); - assert(socket == NULL); + Socket *socket = AllocSocket(); + assert(socket != NULL); + FreeSocket(&socket); + assert(socket == NULL); } void test_resolve_ip() { - const char *host = "8.8.8.8"; - const char *port = "8080"; - char ip[ADDRESS_IPV6_ADDRSTRLEN]; + const char *host = "8.8.8.8"; + const char *port = "8080"; + char ip[ADDRESS_IPV6_ADDRSTRLEN]; char service[ADDRESS_MAXSERV]; - memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); - ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service); - TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); - assert(strcmp(ip, "8.8.8.8") == 0); - - memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); - ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service); - TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); - assert(strcmp(ip, "google-public-dns-a.google.com") == 0); - - memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); - ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service); - TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); - assert(strcmp(ip, "google-public-dns-a") == 0); - - memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); - ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service); - TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); - assert(strcmp(ip, "8.8.8.8") == 0); - - memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); - ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service); - TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); - assert(strcmp(ip, "google-public-dns-a.google.com") == 0); - - memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); - ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service); - TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); - assert(strcmp(ip, "google-public-dns-a.google.com") == 0); - - memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); - ResolveIP(host, port, NAME_INFO_DGRAM, ip, service); - TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); - assert(strcmp(ip, "google-public-dns-a.google.com") == 0); + memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); + ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service); + TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); + assert(strcmp(ip, "8.8.8.8") == 0); + + memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); + ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service); + TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); + assert(strcmp(ip, "google-public-dns-a.google.com") == 0); + + memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); + ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service); + TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); + assert(strcmp(ip, "google-public-dns-a") == 0); + + memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); + ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service); + TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); + assert(strcmp(ip, "8.8.8.8") == 0); + + memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); + ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service); + TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); + assert(strcmp(ip, "google-public-dns-a.google.com") == 0); + + memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); + ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service); + TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); + assert(strcmp(ip, "google-public-dns-a.google.com") == 0); + + memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); + ResolveIP(host, port, NAME_INFO_DGRAM, ip, service); + TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); + assert(strcmp(ip, "google-public-dns-a.google.com") == 0); } void test_resolve_host() { - const char * address = "localhost"; - const char * port = "80"; - AddressInformation *addr = AllocAddressList(3); - int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); - - assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6); - assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4); - assert(GetAddressSocketType(addr[0]) == 0); - assert(GetAddressProtocol(addr[0]) == 0); - // for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); } + const char * address = "localhost"; + const char * port = "80"; + AddressInformation *addr = AllocAddressList(3); + int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); + + assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6); + assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4); + assert(GetAddressSocketType(addr[0]) == 0); + assert(GetAddressProtocol(addr[0]) == 0); + // for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); } } void test_address() @@ -113,36 +113,36 @@ void test_address_list() void test_socket_create() { - SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true}; - Socket * socket = AllocSocket(); - SocketResult *server_res = AllocSocketResult(); - SocketSet * socket_set = AllocSocketSet(1); - assert(SocketCreate(&server_cfg, server_res)); - assert(AddSocket(socket_set, server_res->socket)); - assert(SocketListen(&server_cfg, server_res)); + SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true}; + Socket * socket = AllocSocket(); + SocketResult *server_res = AllocSocketResult(); + SocketSet * socket_set = AllocSocketSet(1); + assert(SocketCreate(&server_cfg, server_res)); + assert(AddSocket(socket_set, server_res->socket)); + assert(SocketListen(&server_cfg, server_res)); } int main() { - int screenWidth = 800; - int screenHeight = 450; - InitWindow( - screenWidth, screenHeight, "raylib [network] example - network test"); - SetTargetFPS(60); - - // Run the tests - test_network_initialise(); - test_resolve_host(); + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - network test"); + SetTargetFPS(60); + + // Run the tests + test_network_initialise(); + test_resolve_host(); // test_socket_create(); - // Main game loop - while (!WindowShouldClose()) { - BeginDrawing(); - ClearBackground(RAYWHITE); - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - EndDrawing(); - } - CloseWindow(); + // Main game loop + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + EndDrawing(); + } + CloseWindow(); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/network/network_udp_client.c b/examples/network/network_udp_client.c index c1c89c8d..fbc0589f 100644 --- a/examples/network/network_udp_client.c +++ b/examples/network/network_udp_client.c @@ -43,86 +43,86 @@ char recvBuffer[512]; // and when information is ready, send either a Ping or a Pong. void NetworkUpdate() { - // CheckSockets - // - // If any of the sockets in the socket_set are pending (received data, or requests) - // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } + // CheckSockets + // + // If any of the sockets in the socket_set are pending (received data, or requests) + // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } - // IsSocketReady - // - // If the socket is ready, attempt to receive data from the socket - int bytesRecv = 0; - if (IsSocketReady(client_res->socket)) { - bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); - } + // IsSocketReady + // + // If the socket is ready, attempt to receive data from the socket + int bytesRecv = 0; + if (IsSocketReady(client_res->socket)) { + bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); + } - // If we received data, was that data a "Ping!" or a "Pong!" - if (bytesRecv > 0) { - if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } - if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } - } + // If we received data, was that data a "Ping!" or a "Pong!" + if (bytesRecv > 0) { + if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } + if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } + } - // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (ping) { - ping = false; - SocketSend(client_res->socket, pingmsg, msglen); - } else if (pong) { - pong = false; - SocketSend(client_res->socket, pongmsg, msglen); - } - elapsed = 0.0f; - } + // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (ping) { + ping = false; + SocketSend(client_res->socket, pingmsg, msglen); + } else if (pong) { + pong = false; + SocketSend(client_res->socket, pongmsg, msglen); + } + elapsed = 0.0f; + } } int main() { - // Setup - int screenWidth = 800; - int screenHeight = 450; - InitWindow( - screenWidth, screenHeight, "raylib [network] example - udp client"); - SetTargetFPS(60); - SetTraceLogLevel(LOG_DEBUG); + // Setup + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - udp client"); + SetTargetFPS(60); + SetTraceLogLevel(LOG_DEBUG); - // Networking - InitNetwork(); + // Networking + InitNetwork(); - // Create the client - // - // Performs - // getaddrinfo - // socket - // setsockopt - // connect (TCP only) - client_res = AllocSocketResult(); - if (!SocketCreate(&client_cfg, client_res)) { - TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", - client_res->status, client_res->socket->status); - } + // Create the client + // + // Performs + // getaddrinfo + // socket + // setsockopt + // connect (TCP only) + client_res = AllocSocketResult(); + if (!SocketCreate(&client_cfg, client_res)) { + TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", + client_res->status, client_res->socket->status); + } - // Create & Add sockets to the socket set - socket_set = AllocSocketSet(1); - msglen = strlen(pingmsg) + 1; - ping = true; - memset(recvBuffer, '\0', sizeof(recvBuffer)); - AddSocket(socket_set, client_res->socket); + // Create & Add sockets to the socket set + socket_set = AllocSocketSet(1); + msglen = strlen(pingmsg) + 1; + ping = true; + memset(recvBuffer, '\0', sizeof(recvBuffer)); + AddSocket(socket_set, client_res->socket); - // Main game loop - while (!WindowShouldClose()) { - BeginDrawing(); - ClearBackground(RAYWHITE); - NetworkUpdate(); - EndDrawing(); - } + // Main game loop + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + NetworkUpdate(); + EndDrawing(); + } - // Cleanup - CloseWindow(); - return 0; + // Cleanup + CloseWindow(); + return 0; } \ No newline at end of file diff --git a/examples/network/network_udp_server.c b/examples/network/network_udp_server.c index 982cdf63..5ab45bb5 100644 --- a/examples/network/network_udp_server.c +++ b/examples/network/network_udp_server.c @@ -43,92 +43,92 @@ char recvBuffer[512]; // and when information is ready, send either a Ping or a Pong. void NetworkUpdate() { - // CheckSockets - // - // If any of the sockets in the socket_set are pending (received data, or requests) - // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } + // CheckSockets + // + // If any of the sockets in the socket_set are pending (received data, or requests) + // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } - // IsSocketReady - // - // If the socket is ready, attempt to receive data from the socket - // int bytesRecv = 0; - // if (IsSocketReady(server_res->socket)) { - // bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); - // } - int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); + // IsSocketReady + // + // If the socket is ready, attempt to receive data from the socket + // int bytesRecv = 0; + // if (IsSocketReady(server_res->socket)) { + // bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); + // } + int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); - // If we received data, was that data a "Ping!" or a "Pong!" - if (bytesRecv > 0) { - if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } - if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } - } + // If we received data, was that data a "Ping!" or a "Pong!" + if (bytesRecv > 0) { + if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } + if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } + } - // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (ping) { - ping = false; - SocketSend(server_res->socket, pingmsg, msglen); - } else if (pong) { - pong = false; - SocketSend(server_res->socket, pongmsg, msglen); - } - elapsed = 0.0f; - } + // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (ping) { + ping = false; + SocketSend(server_res->socket, pingmsg, msglen); + } else if (pong) { + pong = false; + SocketSend(server_res->socket, pongmsg, msglen); + } + elapsed = 0.0f; + } } int main() { - // Setup - int screenWidth = 800; - int screenHeight = 450; - InitWindow( - screenWidth, screenHeight, "raylib [network] example - udp server"); - SetTargetFPS(60); - SetTraceLogLevel(LOG_DEBUG); + // Setup + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - udp server"); + SetTargetFPS(60); + SetTraceLogLevel(LOG_DEBUG); - // Networking - InitNetwork(); + // Networking + InitNetwork(); - // Create the server - // - // Performs - // getaddrinfo - // socket - // setsockopt - // bind - // listen - server_res = AllocSocketResult(); - if (!SocketCreate(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", - server_res->status, server_res->socket->status); - } else { - if (!SocketBind(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", - server_res->status, server_res->socket->status); - } - } + // Create the server + // + // Performs + // getaddrinfo + // socket + // setsockopt + // bind + // listen + server_res = AllocSocketResult(); + if (!SocketCreate(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", + server_res->status, server_res->socket->status); + } else { + if (!SocketBind(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", + server_res->status, server_res->socket->status); + } + } - // Create & Add sockets to the socket set - socket_set = AllocSocketSet(1); - msglen = strlen(pingmsg) + 1; - memset(recvBuffer, '\0', sizeof(recvBuffer)); - AddSocket(socket_set, server_res->socket); + // Create & Add sockets to the socket set + socket_set = AllocSocketSet(1); + msglen = strlen(pingmsg) + 1; + memset(recvBuffer, '\0', sizeof(recvBuffer)); + AddSocket(socket_set, server_res->socket); - // Main game loop - while (!WindowShouldClose()) { - BeginDrawing(); - ClearBackground(RAYWHITE); - NetworkUpdate(); - EndDrawing(); - } + // Main game loop + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + NetworkUpdate(); + EndDrawing(); + } - // Cleanup - CloseWindow(); - return 0; + // Cleanup + CloseWindow(); + return 0; } \ No newline at end of file diff --git a/examples/others/raudio_standalone.c b/examples/others/raudio_standalone.c index 63d5b8d2..9122c321 100644 --- a/examples/others/raudio_standalone.c +++ b/examples/others/raudio_standalone.c @@ -58,29 +58,29 @@ // Check if a key has been pressed static int kbhit(void) { - struct termios oldt, newt; - int ch; - int oldf; + struct termios oldt, newt; + int ch; + int oldf; - tcgetattr(STDIN_FILENO, &oldt); - newt = oldt; - newt.c_lflag &= ~(ICANON | ECHO); - tcsetattr(STDIN_FILENO, TCSANOW, &newt); - oldf = fcntl(STDIN_FILENO, F_GETFL, 0); - fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK); + tcgetattr(STDIN_FILENO, &oldt); + newt = oldt; + newt.c_lflag &= ~(ICANON | ECHO); + tcsetattr(STDIN_FILENO, TCSANOW, &newt); + oldf = fcntl(STDIN_FILENO, F_GETFL, 0); + fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK); - ch = getchar(); + ch = getchar(); - tcsetattr(STDIN_FILENO, TCSANOW, &oldt); - fcntl(STDIN_FILENO, F_SETFL, oldf); + tcsetattr(STDIN_FILENO, TCSANOW, &oldt); + fcntl(STDIN_FILENO, F_SETFL, oldf); - if (ch != EOF) - { - ungetc(ch, stdin); - return 1; - } + if (ch != EOF) + { + ungetc(ch, stdin); + return 1; + } - return 0; + return 0; } // Get pressed character diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c index 07186d37..c0450361 100644 --- a/examples/shaders/shaders_texture_waves.c +++ b/examples/shaders/shaders_texture_waves.c @@ -33,38 +33,38 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves"); - + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves"); + // Load texture texture to apply shaders - Texture2D texture = LoadTexture("resources/space.png"); - + Texture2D texture = LoadTexture("resources/space.png"); + // Load shader and setup location points and values Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/wave.fs", GLSL_VERSION)); - int secondsLoc = GetShaderLocation(shader, "secondes"); - int freqXLoc = GetShaderLocation(shader, "freqX"); - int freqYLoc = GetShaderLocation(shader, "freqY"); - int ampXLoc = GetShaderLocation(shader, "ampX"); - int ampYLoc = GetShaderLocation(shader, "ampY"); - int speedXLoc = GetShaderLocation(shader, "speedX"); - int speedYLoc = GetShaderLocation(shader, "speedY"); + int secondsLoc = GetShaderLocation(shader, "secondes"); + int freqXLoc = GetShaderLocation(shader, "freqX"); + int freqYLoc = GetShaderLocation(shader, "freqY"); + int ampXLoc = GetShaderLocation(shader, "ampX"); + int ampYLoc = GetShaderLocation(shader, "ampY"); + int speedXLoc = GetShaderLocation(shader, "speedX"); + int speedYLoc = GetShaderLocation(shader, "speedY"); // Shader uniform values that can be updated at any time - float freqX = 25.0f; - float freqY = 25.0f; - float ampX = 5.0f; - float ampY = 5.0f; - float speedX = 8.0f; - float speedY = 8.0f; + float freqX = 25.0f; + float freqY = 25.0f; + float ampX = 5.0f; + float ampY = 5.0f; + float speedX = 8.0f; + float speedY = 8.0f; float screenSize[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() }; - SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2); - SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT); - SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT); - SetShaderValue(shader, ampXLoc, &X, UNIFORM_FLOAT); - SetShaderValue(shader, ampYLoc, &Y, UNIFORM_FLOAT); - SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT); - SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT); + SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2); + SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT); + SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT); + SetShaderValue(shader, ampXLoc, &X, UNIFORM_FLOAT); + SetShaderValue(shader, ampYLoc, &Y, UNIFORM_FLOAT); + SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT); + SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT); float seconds = 0.0f; @@ -76,9 +76,9 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - seconds += GetFrameTime(); + seconds += GetFrameTime(); - SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT); + SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT); //---------------------------------------------------------------------------------- // Draw @@ -87,12 +87,12 @@ int main(void) ClearBackground(RAYWHITE); - BeginShaderMode(shader); + BeginShaderMode(shader); - DrawTexture(texture, 0, 0, WHITE); - DrawTexture(texture, texture.width, 0, WHITE); + DrawTexture(texture, 0, 0, WHITE); + DrawTexture(texture, texture.width, 0, WHITE); - EndShaderMode(); + EndShaderMode(); EndDrawing(); //---------------------------------------------------------------------------------- -- cgit v1.2.3