From c764b3d03eb85ea303192a48f36797ca0cd77067 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 25 Jul 2017 18:09:58 +0200 Subject: Some tweaks --- examples/models/models_cubicmap.c | 2 +- examples/models/models_material_pbr.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 268d480a..a8faa7c0 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -31,7 +31,7 @@ int main() // NOTE: By default each cube is mapped to one part of texture atlas Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index d55aa773..1f069468 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -71,7 +71,7 @@ int main() Begin3dMode(camera); - DrawModel(model, VectorZero(), 1.0f, WHITE); + DrawModel(model, Vector3Zero(), 1.0f, WHITE); DrawGrid(10, 1.0f); -- cgit v1.2.3