From c8e97df233f50b0bc1cba07e014aca93c5c0f15c Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 17 Jan 2018 00:43:30 +0100 Subject: Reviewed function GenImagePerlinNoise() Added support for noise image offset --- examples/textures/textures_image_generation.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c index 7d8e017e..790c34f1 100644 --- a/examples/textures/textures_image_generation.c +++ b/examples/textures/textures_image_generation.c @@ -24,10 +24,10 @@ int main() Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE); Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE); - Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK); + Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK); Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); - Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f); + Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); Image cellular = GenImageCellular(screenWidth, screenHeight, 32); Texture2D textures[NUM_TEXTURES]; -- cgit v1.2.3