From d8b8c0f3fc8ab3872c65bcfefd258bd6ad4ece51 Mon Sep 17 00:00:00 2001 From: arvyy Date: Fri, 16 Aug 2019 17:09:50 +0300 Subject: change Camera2D behavior (#945) --- examples/core/core_2d_camera.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'examples') diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c index 81f580ad..ba432f46 100644 --- a/examples/core/core_2d_camera.c +++ b/examples/core/core_2d_camera.c @@ -42,7 +42,7 @@ int main(void) Camera2D camera = { 0 }; camera.target = (Vector2){ player.x + 20, player.y + 20 }; - camera.offset = (Vector2){ 0, 0 }; + camera.offset = (Vector2){ screenWidth / 2, screenHeight / 2 }; camera.rotation = 0.0f; camera.zoom = 1.0f; @@ -57,12 +57,10 @@ int main(void) if (IsKeyDown(KEY_RIGHT)) { player.x += 2; // Player movement - camera.offset.x -= 2; // Camera displacement with player movement } else if (IsKeyDown(KEY_LEFT)) { player.x -= 2; // Player movement - camera.offset.x += 2; // Camera displacement with player movement } // Camera target follows player @@ -135,4 +133,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} -- cgit v1.2.3