From dbff40944a72df4b5435520fc09f3fb68e3cebdf Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 28 May 2018 00:48:07 +0200 Subject: Corrected issue with floats on TCC It seems TCC was not casting correctly int values to float in some specific situations --- examples/textures/textures_rectangle.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/textures/textures_rectangle.c b/examples/textures/textures_rectangle.c index c90db8ac..e1247746 100644 --- a/examples/textures/textures_rectangle.c +++ b/examples/textures/textures_rectangle.c @@ -27,7 +27,7 @@ int main() Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading Vector2 position = { 350.0f, 280.0f }; - Rectangle frameRec = { 0, 0, scarfy.width/6, scarfy.height }; + Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height }; int currentFrame = 0; int framesCounter = 0; @@ -50,7 +50,7 @@ int main() if (currentFrame > 5) currentFrame = 0; - frameRec.x = currentFrame*scarfy.width/6; + frameRec.x = (float)currentFrame*(float)scarfy.width/6; } if (IsKeyPressed(KEY_RIGHT)) framesSpeed++; -- cgit v1.2.3