From 294533ccda115b5e638ab1f9219f86d73c9c4550 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 30 Nov 2013 18:12:40 +0100 Subject: Updated to version 1.0.2 Some functions added (collision detection) Check CHANGELOG for details --- release/win32-mingw/include/raylib.h | 9 ++++++++- release/win32-mingw/lib/libraylib.a | Bin 133040 -> 135180 bytes 2 files changed, 8 insertions(+), 1 deletion(-) (limited to 'release') diff --git a/release/win32-mingw/include/raylib.h b/release/win32-mingw/include/raylib.h index 14a3300e..7f14113f 100644 --- a/release/win32-mingw/include/raylib.h +++ b/release/win32-mingw/include/raylib.h @@ -1,6 +1,6 @@ /********************************************************************************************* * -* raylib 1.0.1 (www.raylib.com) +* raylib 1.0.2 (www.raylib.com) * * A simple and easy-to-use library to learn C videogames programming * @@ -301,6 +301,11 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines +bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles +bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles +bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle +Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision + //------------------------------------------------------------------------------------ // Texture Loading and Drawing Functions (Module: textures) //------------------------------------------------------------------------------------ @@ -313,10 +318,12 @@ void DrawTexture(Texture2D texture, int posX, int posY, Color tint); void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +Texture2D CreateTexture2D(Image image); // Create a Texture2D from Image data //------------------------------------------------------------------------------------ // Font Loading and Text Drawing Functions (Module: text) //------------------------------------------------------------------------------------ +SpriteFont GetDefaultFont(); // Get the default SpriteFont SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) diff --git a/release/win32-mingw/lib/libraylib.a b/release/win32-mingw/lib/libraylib.a index 028e7870..f07e2f65 100644 Binary files a/release/win32-mingw/lib/libraylib.a and b/release/win32-mingw/lib/libraylib.a differ -- cgit v1.2.3