From b2acff66dec7bce30e9704aa9b13070f7c3ffac1 Mon Sep 17 00:00:00 2001 From: Ahmad Fatoum Date: Wed, 22 Nov 2017 22:33:47 +0100 Subject: Fix macOS build of new rglfw.c approach There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW. --- src/gestures.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gestures.h') diff --git a/src/gestures.h b/src/gestures.h index 2e343154..e2f004e2 100644 --- a/src/gestures.h +++ b/src/gestures.h @@ -140,9 +140,6 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang #if defined(GESTURES_IMPLEMENTATION) -#include // Required for: atan2(), sqrt() -#include // Required for: uint64_t - #if defined(_WIN32) // Functions required to query time on Windows int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); @@ -154,6 +151,9 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang #endif #include // Required for: timespec #include // Required for: clock_gettime() + + #include // Required for: atan2(), sqrt() + #include // Required for: uint64_t #endif //---------------------------------------------------------------------------------- -- cgit v1.2.3