From 9f09f6f55023bf8f14a6889801520d80475d33be Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 2 Jul 2017 12:35:13 +0200 Subject: Rename enum LogType names... ...to avoid possible conflicting symbols --- src/models.c | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/models.c') diff --git a/src/models.c b/src/models.c index 8a70a811..286581df 100644 --- a/src/models.c +++ b/src/models.c @@ -595,10 +595,10 @@ Mesh LoadMesh(const char *fileName) #if defined(SUPPORT_FILEFORMAT_OBJ) if (IsFileExtension(fileName, ".obj")) mesh = LoadOBJ(fileName); #else - TraceLog(WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName); + TraceLog(LOG_WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName); #endif - if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded"); + if (mesh.vertexCount == 0) TraceLog(LOG_WARNING, "Mesh could not be loaded"); else rlglLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh) // TODO: Initialize default mesh data in case loading fails, maybe a cube? @@ -697,7 +697,7 @@ void UnloadModel(Model model) UnloadMesh(&model.mesh); UnloadMaterial(model.material); - TraceLog(INFO, "Unloaded model data (mesh and material) from RAM and VRAM"); + TraceLog(LOG_INFO, "Unloaded model data (mesh and material) from RAM and VRAM"); } // Load material data (from file) @@ -708,7 +708,7 @@ Material LoadMaterial(const char *fileName) #if defined(SUPPORT_FILEFORMAT_MTL) if (IsFileExtension(fileName, ".mtl")) material = LoadMTL(fileName); #else - TraceLog(WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName); + TraceLog(LOG_WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName); #endif return material; @@ -1628,7 +1628,7 @@ static Mesh LoadOBJ(const char *fileName) if (objFile == NULL) { - TraceLog(WARNING, "[%s] OBJ file could not be opened", fileName); + TraceLog(LOG_WARNING, "[%s] OBJ file could not be opened", fileName); return mesh; } @@ -1680,10 +1680,10 @@ static Mesh LoadOBJ(const char *fileName) } } - TraceLog(DEBUG, "[%s] Model vertices: %i", fileName, vertexCount); - TraceLog(DEBUG, "[%s] Model texcoords: %i", fileName, texcoordCount); - TraceLog(DEBUG, "[%s] Model normals: %i", fileName, normalCount); - TraceLog(DEBUG, "[%s] Model triangles: %i", fileName, triangleCount); + TraceLog(LOG_DEBUG, "[%s] Model vertices: %i", fileName, vertexCount); + TraceLog(LOG_DEBUG, "[%s] Model texcoords: %i", fileName, texcoordCount); + TraceLog(LOG_DEBUG, "[%s] Model normals: %i", fileName, normalCount); + TraceLog(LOG_DEBUG, "[%s] Model triangles: %i", fileName, triangleCount); // Once we know the number of vertices to store, we create required arrays Vector3 *midVertices = (Vector3 *)malloc(vertexCount*sizeof(Vector3)); @@ -1757,7 +1757,7 @@ static Mesh LoadOBJ(const char *fileName) rewind(objFile); // Return to the beginning of the file, to read again - if (normalCount == 0) TraceLog(INFO, "[%s] No normals data on OBJ, normals will be generated from faces data", fileName); + if (normalCount == 0) TraceLog(LOG_INFO, "[%s] No normals data on OBJ, normals will be generated from faces data", fileName); // Third reading pass: Get faces (triangles) data and fill VertexArray while (!feof(objFile)) @@ -1924,7 +1924,7 @@ static Mesh LoadOBJ(const char *fileName) free(midTexCoords); // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct - TraceLog(INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName); + TraceLog(LOG_INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName); return mesh; } @@ -1950,7 +1950,7 @@ static Material LoadMTL(const char *fileName) if (mtlFile == NULL) { - TraceLog(WARNING, "[%s] MTL file could not be opened", fileName); + TraceLog(LOG_WARNING, "[%s] MTL file could not be opened", fileName); return material; } @@ -1965,7 +1965,7 @@ static Material LoadMTL(const char *fileName) // TODO: Support multiple materials in a single .mtl sscanf(buffer, "newmtl %s", mapFileName); - TraceLog(INFO, "[%s] Loading material...", mapFileName); + TraceLog(LOG_INFO, "[%s] Loading material...", mapFileName); } case 'i': // illum int Illumination model { @@ -2090,7 +2090,7 @@ static Material LoadMTL(const char *fileName) fclose(mtlFile); // NOTE: At this point we have all material data - TraceLog(INFO, "[%s] Material loaded successfully", fileName); + TraceLog(LOG_INFO, "[%s] Material loaded successfully", fileName); return material; } -- cgit v1.2.3