From f2d61d4043850e89b2d2cb7bacffe628aef0b981 Mon Sep 17 00:00:00 2001 From: victorfisac Date: Mon, 30 May 2016 19:43:35 +0200 Subject: Remove normal depth Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute. --- src/models.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/models.c') diff --git a/src/models.c b/src/models.c index 6ffb561e..90b752fd 100644 --- a/src/models.c +++ b/src/models.c @@ -756,7 +756,6 @@ Material LoadDefaultMaterial(void) material.colSpecular = WHITE; // Specular color material.glossiness = 100.0f; // Glossiness level - material.normalDepth = 1.0f; // Normal map depth return material; } -- cgit v1.2.3