From 9282b8ba83909b353fd34a9f584597338c1928bd Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 5 Apr 2019 17:08:46 +0200 Subject: ADDED: SetShaderValueTexture() Some tweaks --- src/raylib.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/raylib.h') diff --git a/src/raylib.h b/src/raylib.h index 55943baf..dc864b8d 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1331,7 +1331,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector -RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) +RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) +RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix -- cgit v1.2.3