From d003c23ecf6ec22f4811d07cb30fd2c86cf1d190 Mon Sep 17 00:00:00 2001 From: lumaio teon Date: Fri, 6 Apr 2018 12:04:09 -0400 Subject: Added GetCollisionRayModel --- src/raylib.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/raylib.h') diff --git a/src/raylib.h b/src/raylib.h index 3986ebcf..12ec5e24 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1053,6 +1053,7 @@ RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphe Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh +RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model); // Get collision info between ray and model RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane) -- cgit v1.2.3 From d2cc5b88dfa3ff8bbcd66a4849cd3be1d553b6f1 Mon Sep 17 00:00:00 2001 From: lumaio teon Date: Sat, 7 Apr 2018 03:49:56 -0400 Subject: Removed useless GetCollisionRayMesh and libraylib.a --- src/raylib.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/raylib.h') diff --git a/src/raylib.h b/src/raylib.h index 12ec5e24..a5963905 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1052,7 +1052,6 @@ RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphere RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box -RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model); // Get collision info between ray and model RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane) -- cgit v1.2.3