From 5e7686695fcfe32bbf956990ced0a02b7c881af1 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 11 Jan 2016 13:29:55 +0100 Subject: Review Light/Material system Simplified for the user (more intuitive and clear) Removed lighting module dependency --- src/raymath.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/raymath.h') diff --git a/src/raymath.h b/src/raymath.h index e140b74c..507bf52f 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -79,6 +79,7 @@ extern "C" { // Prevents name mangling of functions //------------------------------------------------------------------------------------ // Functions Declaration to work with Vector3 //------------------------------------------------------------------------------------ +float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product @@ -97,7 +98,7 @@ Vector3 VectorZero(void); // Return a Vector3 init //------------------------------------------------------------------------------------ // Functions Declaration to work with Matrix //------------------------------------------------------------------------------------ -float *GetMatrixVector(Matrix mat); // Returns an OpenGL-ready vector (glMultMatrixf) +float *MatrixToFloat(Matrix mat); // Converts Matrix to float array float MatrixDeterminant(Matrix mat); // Compute matrix determinant float MatrixTrace(Matrix mat); // Returns the trace of the matrix (sum of the values along the diagonal) void MatrixTranspose(Matrix *mat); // Transposes provided matrix -- cgit v1.2.3