From 68a02e567d5fea42d1593e7932a0e052cf244d52 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 11 Jun 2016 12:41:03 +0200 Subject: Avoid external variable whiteTexture To get it, use GetDefaultTexture() --- src/rlgl.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/rlgl.c') diff --git a/src/rlgl.c b/src/rlgl.c index 9a88a818..d4502595 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -228,8 +228,7 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; static int blendMode = 0; // White texture useful for plain color polys (required by shader) -// NOTE: It's required in shapes and models modules! -unsigned int whiteTexture; +static unsigned int whiteTexture; //---------------------------------------------------------------------------------- // Module specific Functions Declaration -- cgit v1.2.3