From 4db2da91850fcc55ec08df253e533e236eb91451 Mon Sep 17 00:00:00 2001 From: victorfisac Date: Mon, 21 Dec 2015 16:42:13 +0100 Subject: Added new matrix location points and extra functions - New model and view transformation matrix added, useful for shaders. Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility. - New extra function added DrawModelWiresEx() to set a rotation and scale transformations to a wire model drawing. - Other writing and little audio.c bug fixed. --- src/rlgl.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/rlgl.h') diff --git a/src/rlgl.h b/src/rlgl.h index 0960fa83..a7df043e 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -160,7 +160,9 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; // Uniforms int projectionLoc; // Projection matrix uniform location point (vertex shader) - int modelviewLoc; // ModeView matrix uniform location point (vertex shader) + int modelviewLoc; // ModelView matrix uniform location point (vertex shader) + int modelLoc; // Model transformation matrix uniform location point (vertex shader) + int viewLoc; // View transformation matrix uniform location point (vertex shader) int tintColorLoc; // Color uniform location point (fragment shader) int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader) -- cgit v1.2.3