From 055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 29 Aug 2015 20:20:28 +0200 Subject: Small code tweaks --- src/rlgl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/rlgl.h') diff --git a/src/rlgl.h b/src/rlgl.h index af312596..cd999bf5 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -4,7 +4,7 @@ * * raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version: * OpenGL 1.1 - Direct map rl* -> gl* -* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render +* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render * OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render * * Copyright (c) 2014 Ramon Santamaria (@raysan5) -- cgit v1.2.3 From aa982f80f58ae0f18ed8431be8353c9f997610b5 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 30 Aug 2015 17:44:47 +0200 Subject: Reviewed some comments --- src/rlgl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/rlgl.h') diff --git a/src/rlgl.h b/src/rlgl.h index cd999bf5..172b4868 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -270,7 +270,7 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix // NOTE: This functions are useless when using OpenGL 1.1 //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations -unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load a custom shader and return program id +unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id void UnloadShader(Shader shader); // Unload a custom shader from memory void SetPostproShader(Shader shader); // Set fullscreen postproduction shader void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw -- cgit v1.2.3