From c062f8d4fe3b600ea63a7a7f783963cf3d6aca84 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 1 Mar 2015 16:00:52 +0100 Subject: Redesign shader system and more Shader system has been completely redesigned Added support for multiple texture color modes --- src/textures.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/textures.c') diff --git a/src/textures.c b/src/textures.c index 768ead78..c56816e0 100644 --- a/src/textures.c +++ b/src/textures.c @@ -306,7 +306,7 @@ Texture2D LoadTexture(const char *fileName) if (image.compFormat == 0) { - texture.id = rlglLoadTexture(image.data, image.width, image.height, false); + texture.id = rlglLoadTexture(image.data, image.width, image.height, R8G8B8A8, false); } else { @@ -352,6 +352,8 @@ Texture2D LoadTexture(const char *fileName) return texture; } +// TODO: Texture2D LoadTextureEx(const char *imageData, int width, int height, int colorMode) + // Load a texture from image data // NOTE: image is not unloaded, it must be done manually Texture2D LoadTextureFromImage(Image image, bool genMipmaps) @@ -380,7 +382,7 @@ Texture2D LoadTextureFromImage(Image image, bool genMipmaps) } // NOTE: rlglLoadTexture() can generate mipmaps (POT image required) - texture.id = rlglLoadTexture(imgData, image.width, image.height, genMipmaps); + texture.id = rlglLoadTexture(imgData, image.width, image.height, R8G8B8A8, genMipmaps); texture.width = image.width; texture.height = image.height; -- cgit v1.2.3