From ec33e7d705e301eb2b74a841e823907295caa37a Mon Sep 17 00:00:00 2001 From: Ray San Date: Fri, 4 May 2018 16:59:48 +0200 Subject: BREAKING CHANGE: Renamed SpriteFont type to Font - Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...) --- src/textures.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/textures.c') diff --git a/src/textures.c b/src/textures.c index 726257b8..56d2aa86 100644 --- a/src/textures.c +++ b/src/textures.c @@ -1371,7 +1371,7 @@ Image ImageText(const char *text, int fontSize, Color color) } // Create an image from text (custom sprite font) -Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spacing, Color tint) +Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint) { int length = strlen(text); int posX = 0; @@ -1385,7 +1385,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spaci // NOTE: glGetTexImage() not available in OpenGL ES // TODO: This is horrible, retrieving font texture from GPU!!! - // Define ImageFont struct? or include Image spritefont in SpriteFont struct? + // Define ImageFont struct? or include Image spritefont in Font struct? Image imFont = GetTextureData(font.texture); ImageColorTint(&imFont, tint); // Apply color tint to font @@ -1466,7 +1466,7 @@ void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, } // Draw text (custom sprite font) within an image (destination) -void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, float spacing, Color color) +void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color) { Image imText = ImageTextEx(font, text, fontSize, spacing, color); -- cgit v1.2.3