From aa982f80f58ae0f18ed8431be8353c9f997610b5 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 30 Aug 2015 17:44:47 +0200 Subject: Reviewed some comments --- src/rlgl.c | 2 +- src/rlgl.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/rlgl.c b/src/rlgl.c index 7fa50af6..8806b429 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2077,7 +2077,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName) return shader; } -// Load a custom shader and return program id +// Load custom shader strings and return program id unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) { unsigned int program = 0; diff --git a/src/rlgl.h b/src/rlgl.h index cd999bf5..172b4868 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -270,7 +270,7 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix // NOTE: This functions are useless when using OpenGL 1.1 //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations -unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load a custom shader and return program id +unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id void UnloadShader(Shader shader); // Unload a custom shader from memory void SetPostproShader(Shader shader); // Set fullscreen postproduction shader void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw -- cgit v1.2.3