From c387bc586d9c8b9fe9bb840926d12526aaad9116 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 13 Aug 2019 17:41:31 +0200 Subject: RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed() Renamed for consistency with similar functions --- src/raudio.c | 8 ++++---- src/raylib.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/raudio.c b/src/raudio.c index b6f9191e..576190de 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -1418,7 +1418,7 @@ void UpdateMusicStream(Music music) int samplesCount = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts - while (IsAudioBufferProcessed(music.stream)) + while (IsAudioStreamProcessed(music.stream)) { if ((music.sampleLeft/music.stream.channels) >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames*music.stream.channels; else samplesCount = music.sampleLeft; @@ -1605,7 +1605,7 @@ void CloseAudioStream(AudioStream stream) // Update audio stream buffers with data // NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue -// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioBufferProcessed() +// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed() void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount) { AudioBuffer *audioBuffer = stream.buffer; @@ -1663,11 +1663,11 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount) } // Check if any audio stream buffers requires refill -bool IsAudioBufferProcessed(AudioStream stream) +bool IsAudioStreamProcessed(AudioStream stream) { if (stream.buffer == NULL) { - TraceLog(LOG_ERROR, "IsAudioBufferProcessed() : No audio buffer"); + TraceLog(LOG_ERROR, "IsAudioStreamProcessed() : No audio buffer"); return false; } diff --git a/src/raylib.h b/src/raylib.h index 37557c61..6cf6fd23 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1392,7 +1392,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory -RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill +RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream -- cgit v1.2.3