From c4922c9e8854f9c936b28c3f8b00162b407ae503 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 27 Jun 2016 18:32:56 +0200 Subject: Reorganize shaders to respective folders --- src/rlgl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/rlgl.c b/src/rlgl.c index 69c80faf..fa57e9ac 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2538,7 +2538,7 @@ void InitOculusDevice(void) // Load oculus-distortion shader (oculus parameters setup internally) // TODO: Embed coulus distortion shader (in this function like default shader?) - distortion = LoadShader("resources/shaders/base.vs", "resources/shaders/distortion.fs"); + distortion = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/distortion.fs"); oculusSimulator = true; vrEnabled = true; -- cgit v1.2.3