From ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 19 Nov 2018 09:40:01 +0100 Subject: Review RenderTexture drawing usage Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()` --- src/core.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src') diff --git a/src/core.c b/src/core.c index 0c04aecd..35646aa1 100644 --- a/src/core.c +++ b/src/core.c @@ -1173,10 +1173,6 @@ void BeginTextureMode(RenderTexture2D target) rlEnableRenderTexture(target.id); // Enable render target - // Some projects need the buffer to not be empited when drawing to - // the render texture. - //rlClearScreenBuffers(); // Clear render texture buffers - // Set viewport to framebuffer size rlViewport(0, 0, target.texture.width, target.texture.height); -- cgit v1.2.3