From 58d2f70b7e11aadb5eab5f9fa1c081b22a59ef91 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 1 Aug 2016 21:37:45 +0200 Subject: Review audio module and examples --- templates/android_project/jni/basic_game.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'templates/android_project') diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c index a1adb287..4e8bef31 100644 --- a/templates/android_project/jni/basic_game.c +++ b/templates/android_project/jni/basic_game.c @@ -43,7 +43,8 @@ void android_main(struct android_app *app) int framesCounter = 0; // Used to count frames - PlayMusicStream(0, "ambient.ogg"); + Music ambient = LoadMusicStream("ambient.ogg"); + PlayMusicStream(ambient); SetTargetFPS(60); // Not required on Android, already locked to 60 fps //-------------------------------------------------------------------------------------- @@ -53,7 +54,7 @@ void android_main(struct android_app *app) { // Update //---------------------------------------------------------------------------------- - UpdateMusicStream(0); + UpdateMusicStream(ambient); switch(currentScreen) { @@ -158,7 +159,8 @@ void android_main(struct android_app *app) // TODO: Unload all loaded data (textures, fonts, audio) here! - UnloadSound(fx); // Unload sound data + UnloadSound(fx); // Unload sound data + UnloadMusicStream(ambient); // Unload music stream data CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) -- cgit v1.2.3