From 5ecb6801fa5bf4f59a4459adfda922169523567f Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 21 Sep 2014 14:26:42 +0200 Subject: Examples renaming and test examples merge Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder. --- tests/test_3d_models.c | 79 -------------------------------------------------- 1 file changed, 79 deletions(-) delete mode 100644 tests/test_3d_models.c (limited to 'tests/test_3d_models.c') diff --git a/tests/test_3d_models.c b/tests/test_3d_models.c deleted file mode 100644 index ef0e475a..00000000 --- a/tests/test_3d_models.c +++ /dev/null @@ -1,79 +0,0 @@ -/******************************************************************************************* -* -* raylib test - Load and draw a 3d model (OBJ) -* -* This test has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector3 position = { 0.0, 0.0, 0.0 }; - - // Define the camera to look into our 3d world - Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib test - 3d models in OpenGL 3.3+"); - - Texture2D texture = LoadTexture("resources/catwhite.png"); - Model cat = LoadModel("resources/cat.obj"); - - SetModelTexture(&cat, texture); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; - if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; - if (IsKeyDown(KEY_UP)) position.z -= 0.2; - if (IsKeyDown(KEY_DOWN)) position.z += 0.2; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModel(cat, position, 0.1f, BEIGE); // OK_GL11, OK_GL33 - //DrawModelWires(cat, position, 0.1f, RED); // OK_GL11, OK_GL33 - - DrawGrid(10.0, 1.0); // Draw a grid - - DrawGizmo(position); - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(cat); // Unload model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file -- cgit v1.2.3