#**************************************************************************************************
#
#   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
#   NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
#
#   Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
#
#   This software is provided "as-is", without any express or implied warranty. In no event
#   will the authors be held liable for any damages arising from the use of this software.
#
#   Permission is granted to anyone to use this software for any purpose, including commercial
#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
#     1. The origin of this software must not be misrepresented; you must not claim that you
#     wrote the original software. If you use this software in a product, an acknowledgment
#     in the product documentation would be appreciated but is not required.
#
#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
#     as being the original software.
#
#     3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************

.PHONY: all clean

# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP

# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
    ifeq ($(OS),Windows_NT)
        PLATFORM_OS=WINDOWS
        LIBPATH=win32
    else
        UNAMEOS:=$(shell uname)
        ifeq ($(UNAMEOS),Linux)
            PLATFORM_OS=LINUX
            LIBPATH=linux
        else
        ifeq ($(UNAMEOS),Darwin)
            PLATFORM_OS=OSX
            LIBPATH=osx
        endif
        endif
    endif
endif

# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
# NOTE: OpenAL Soft library should be provided in the selected form
OPENAL_LIBTYPE ?= STATIC

# on PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
    OPENAL_LIBTYPE = SHARED
endif

# define default raylib path for include and library search
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
        RAYLIB_PATH ?= C:\raylib\raylib
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        RAYLIB_PATH ?= ..
    endif
    ifeq ($(PLATFORM_OS),OSX)
        RAYLIB_PATH ?= ..
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    RAYLIB_PATH ?= /home/pi/raylib
endif


ifeq ($(PLATFORM),PLATFORM_RPI)
    # RPI cross-compiler
    RPI_CROSS_COMPILE ?= NO
endif

ifeq ($(PLATFORM),PLATFORM_WEB)
    # Emscripten required variables
    EMSDK_PATH = C:/emsdk
    EMSCRIPTEN_VERSION = 1.37.9
    CLANG_VERSION=e1.37.9_64bit
    PYTHON_VERSION=2.7.5.3_64bit
    NODE_VERSION=4.1.1_64bit
    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
    # Android required path variables
    ANDROID_NDK = C:/android-ndk
    ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16

    # Android architecture: ARM or ARM64
    ANDROID_ARCH ?= ARM
endif

# default C compiler: gcc
CC = gcc

ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),OSX)
        # OSX default compiler
        CC = clang
	endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    ifeq ($(RPI_CROSS_COMPILE),YES)
        # RPI cross-compiler
        CC = armv6j-hardfloat-linux-gnueabi-gcc
    endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
    # HTML5 emscripten compiler
    CC = emcc
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
    # Android toolchain (must be provided for desired architecture and compiler)
    # NOTE: gcc compiler is being deprecated at Android NDK r16
    ifeq ($(ANDROID_ARCH),ARM)
        CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
    endif
    ifeq ($(ANDROID_ARCH),ARM64)
        CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
    endif
endif

# define compiler flags:
#  -O1                  defines optimization level
#  -Og                  enable debugging
#  -s                   strip unnecessary data from build
#  -Wall                turns on most, but not all, compiler warnings
#  -std=c99             defines C language mode (standard C from 1999 revision)
#  -std=gnu99           defines C language mode (GNU C from 1999 revision)
#  -fgnu89-inline       declaring inline functions support (GCC optimized)
#  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
#  -D_DEFAULT_SOURCE    use with -std=c99
CFLAGS += -O1 -s -Wall -std=c99

# additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # resources file contains windows exe icon
        # -Wl,--subsystem,windows hides the console window
        CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        CFLAGS += -no-pie -D_DEFAULT_SOURCE
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    CFLAGS += -std=gnu99 -fgnu89-inline
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
    # -O2                         # if used, also set --memory-init-file 0
    # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
    # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing
    # -s TOTAL_MEMORY=16777216    # to specify heap memory size (default = 16MB)
    # --preload-file file.res     # embbed file.res resource into .data file
    CFLAGS += -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
    # Compiler flags for arquitecture
    CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
    # Compilation functions attributes options
    CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
    # Compiler options for the linker
    CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
    # Preprocessor macro definitions
    CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
endif

# define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
    endif
    ifeq ($(PLATFORM_OS),OSX)
        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
    RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
    ifeq ($(ANDROID_ARCH),ARM)
        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/armeabi-v7a
    endif
    ifeq ($(ANDROID_ARCH),ARM64)
        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/arm64-v8a
    endif
endif

# define any directories containing required header files
INCLUDE_PATHS = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external 

ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # external libraries headers (GLFW3 and OpenAL Soft)
        INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw3/include
        INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/openal_soft/include
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        # you may optionally create this directory and install raylib 
        # and related headers there. Edit ../src/Makefile appropriately.
        INCLUDE_PATHS += -I/usr/local/include/raylib
    endif
    ifeq ($(PLATFORM_OS),OSX)
        # additional directories for MacOS
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    INCLUDE_PATHS += -I../src -I/opt/vc/include 
    INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux 
    INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
    # GLFW3 library
    INCLUDE_PATHS += -Iexternal/glfw3/include
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
    # Android required libraries
    INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
    # Include android_native_app_glue.h
    INCLUDE_PATHS += -Iexternal/android/native_app_glue
    #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
endif

# define library paths containing required libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src 

ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    # add standard directories for GNU/Linux
    ifeq ($(PLATFORM_OS),WINDOWS)
        # external libraries to link with (GLFW3 and OpenAL Soft)
        LDFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
        LDFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    LDFLAGS += -L/opt/vc/lib
endif

# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # libraries for Windows desktop compiling
        # NOTE: GLFW3 and OpenAL Soft libraries should be installed
        LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
        # if static OpenAL Soft required, define the corresponding libs
        ifeq ($(OPENAL_LIBTYPE),STATIC)
            LDLIBS += -lopenal32 -lwinmm
            CFLAGS += -Wl,-allow-multiple-definition
        else
            LDLIBS += -lopenal32dll
        endif
        PHYSAC_LIBS = -static -lpthread
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        # libraries for Debian GNU/Linux desktop compiling
        # requires the following packages:
        # libglfw3-dev libopenal-dev libegl1-mesa-dev
        LDLIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
        # on XWindow requires also below libraries
        LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
    endif
    ifeq ($(PLATFORM_OS),OSX)
        # libraries for OS X 10.9 desktop compiling
        # required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
        LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
    # libraries for Raspberry Pi compiling
    # NOTE: OpenAL Soft library should be installed (libopenal1 package)
    LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
    # NOTE: Set the correct path to libraylib.bc
    LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
    # libraries for Android shared library compilation
    LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
endif

ifeq ($(PLATFORM),PLATFORM_WEB)
    EXT = .html
    WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif

# define all object files required
EXAMPLES = \
    core/core_basic_window \
    core/core_input_keys \
    core/core_input_mouse \
    core/core_mouse_wheel \
    core/core_input_gamepad \
    core/core_random_values \
    core/core_color_select \
    core/core_drop_files \
    core/core_storage_values \
    core/core_gestures_detection \
    core/core_3d_mode \
    core/core_3d_picking \
    core/core_3d_camera_free \
    core/core_3d_camera_first_person \
    core/core_2d_camera \
    core/core_world_screen \
    core/core_vr_simulator \
    shapes/shapes_logo_raylib \
    shapes/shapes_basic_shapes \
    shapes/shapes_colors_palette \
    shapes/shapes_logo_raylib_anim \
    shapes/shapes_lines_bezier \
    textures/textures_logo_raylib \
    textures/textures_image_loading \
    textures/textures_rectangle \
    textures/textures_srcrec_dstrec \
    textures/textures_to_image \
    textures/textures_raw_data \
    textures/textures_particles_blending \
    textures/textures_image_processing \
    textures/textures_image_drawing \
    text/text_sprite_fonts \
    text/text_bmfont_ttf \
    text/text_raylib_fonts \
    text/text_format_text \
    text/text_writing_anim \
    text/text_ttf_loading \
    text/text_bmfont_unordered \
    text/text_input_box \
    models/models_geometric_shapes \
    models/models_box_collisions \
    models/models_billboard \
    models/models_obj_loading \
    models/models_heightmap \
    models/models_cubicmap \
    models/models_mesh_picking \
    shaders/shaders_model_shader \
    shaders/shaders_shapes_textures \
    shaders/shaders_custom_uniform \
    shaders/shaders_postprocessing \
    audio/audio_sound_loading \
    audio/audio_music_stream \
    audio/audio_module_playing \
    audio/audio_raw_stream \
    physac/physics_demo \
    physac/physics_friction \
    physac/physics_movement \
    physac/physics_restitution \
    physac/physics_shatter \
    fix_dylib \


# typing 'make' will invoke the default target entry
all: examples

# generic compilation pattern
%: %.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile all examples
examples: $(EXAMPLES)

# compile [core] example - basic window
core/core_basic_window: core/core_basic_window.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - keyboard input
core/core_input_keys: core/core_input_keys.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - mouse input
core/core_input_mouse: core/core_input_mouse.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - mouse wheel
core/core_mouse_wheel: core/core_mouse_wheel.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - gamepad input
core/core_input_gamepad: core/core_input_gamepad.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - generate random values
core/core_random_values: core/core_random_values.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - color selection (collision detection)
core/core_color_select: core/core_color_select.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - drop files
core/core_drop_files: core/core_drop_files.c
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
else
	@echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
endif

# compile [core] example - storage values
core/core_storage_values: core/core_storage_values.c
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
else
	@echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
endif

# compile [core] example - gestures detection
core/core_gestures_detection: core/core_gestures_detection.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - 3d mode
core/core_3d_mode: core/core_3d_mode.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - 3d picking
core/core_3d_picking: core/core_3d_picking.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - 3d camera free
core/core_3d_camera_free: core/core_3d_camera_free.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - 3d camera first person
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - 2d camera
core/core_2d_camera: core/core_2d_camera.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - world screen
core/core_world_screen: core/core_world_screen.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [core] example - vr simulator
core/core_vr_simulator: core/core_vr_simulator.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [shapes] example - raylib logo (with basic shapes)
shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [shapes] example - raylib color palette
shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [shapes] example - raylib logo animation
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
    
# compile [shapes] example - lines bezier
shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [textures] example - raylib logo texture loading
textures/textures_logo_raylib: textures/textures_logo_raylib.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [textures] example - image loading and conversion to texture
textures/textures_image_loading: textures/textures_image_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [textures] example - texture rectangle drawing
textures/textures_rectangle: textures/textures_rectangle.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [textures] example - texture source and destination rectangles
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [textures] example - texture to image
textures/textures_to_image: textures/textures_to_image.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [textures] example - texture raw data
textures/textures_raw_data: textures/textures_raw_data.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
    
# compile [textures] example - texture particles blending
textures/textures_particles_blending: textures/textures_particles_blending.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [textures] example - texture image processing
textures/textures_image_processing: textures/textures_image_processing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [textures] example - texture image drawing
textures/textures_image_drawing: textures/textures_image_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [text] example - sprite fonts loading
text/text_sprite_fonts: text/text_sprite_fonts.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [text] example - bmfonts and ttf loading
text/text_bmfont_ttf: text/text_bmfont_ttf.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [text] example - raylib fonts
text/text_raylib_fonts: text/text_raylib_fonts.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [text] example - text formatting
text/text_format_text: text/text_format_text.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [text] example - text writing animation
text/text_writing_anim: text/text_writing_anim.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [text] example - text ttf loading
text/text_ttf_loading: text/text_ttf_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [text] example - text bmfont unordered
text/text_bmfont_unordered: text/text_bmfont_unordered.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
    
# compile [text] example - text input box
text/text_input_box: text/text_input_box.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [models] example - basic geometric 3d shapes
models/models_geometric_shapes: models/models_geometric_shapes.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [models] example - box collisions
models/models_box_collisions: models/models_box_collisions.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [models] example - basic window
models/models_planes: models/models_planes.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [models] example - billboard usage
models/models_billboard: models/models_billboard.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [models] example - OBJ model loading
models/models_obj_loading: models/models_obj_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [models] example - heightmap loading
models/models_heightmap: models/models_heightmap.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [models] example - cubesmap loading
models/models_cubicmap: models/models_cubicmap.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [models] example - model mesh picking
models/models_mesh_picking: models/models_mesh_picking.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [shaders] example - model shader
shaders/shaders_model_shader: shaders/shaders_model_shader.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [shaders] example - shapes texture shader
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [shaders] example - custom uniform in shader
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [shaders] example - postprocessing shader
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [audio] example - sound loading and playing (WAV and OGG)
audio/audio_sound_loading: audio/audio_sound_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [audio] example - music stream playing (OGG)
audio/audio_music_stream: audio/audio_music_stream.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [audio] example - module playing (XM)
audio/audio_module_playing: audio/audio_module_playing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [audio] example - raw audio streaming
audio/audio_raw_stream: audio/audio_raw_stream.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# compile [physac] example - physics demo
physac/physics_demo: physac/physics_demo.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)

# compile [physac] example - physics friction
physac/physics_friction: physac/physics_friction.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)

# compile [physac] example - physics movement
physac/physics_movement: physac/physics_movement.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)

# compile [physac] example - physics restitution
physac/physics_restitution: physac/physics_restitution.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)

# compile [physac] example - physics shatter
physac/physics_shatter: physac/physics_shatter.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
    
ifeq ($(PLATFORM),PLATFORM_ANDROID)
external/native_app_glue.o : native_app_glue.c native_app_glue.h
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG)
endif

# fix dylib install path name for each executable (MAC)
fix_dylib:
ifeq ($(PLATFORM_OS),OSX)
	find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
endif

# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
		del *.o *.exe /s
    endif
    ifeq ($(PLATFORM_OS),LINUX)
		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
    endif
    ifeq ($(PLATFORM_OS),OSX)
		find . -type f -perm +ugo+x -delete
		rm -f *.o
    endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
	find . -type f -executable -delete
	rm -f *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
	del *.o *.html *.js
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
	del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
	del temp\*.keystore
	rmdir temp /s /q
endif
	@echo Cleaning done
