# Ignore generated files
# ...

# Ignore VIM's backup generated files
*.swp

# Ignore Android generated files and folders
src_android/obj/
templates/android_project/bin/
templates/android_project/obj/
templates/android_project/libs/
local.properties

# Ignore thumbnails created by windows
Thumbs.db

# Ignore files build by Visual Studio
# *.obj --> Can be confused with 3d model!
*.pdb
*.aps
*.vcproj.*.user
*.vcxproj*
*.sln
*.vspscc
*_i.c
*.i
*.icf
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
[Bb]in
[Dd]ebug/
[Dd]ebug.win32/
*.sbr
*.sdf
obj/
[Rr]elease.win32/
_ReSharper*/
[Tt]est[Rr]esult*
ipch/
*.opensdf

# Ignore compiled binaries
*.o
*.exe
!tools/rREM/rrem.exe

# Ignore files build by xcode
*.mode*v*
*.pbxuser
*.xcbkptlist
*.xcscheme
*.xcworkspacedata
*.xcuserstate
*.xccheckout
xcschememanagement.plist
.DS_Store
._.*
xcuserdata/
DerivedData/
*.dll
src/libraylib.a
src/libraylib.bc

# oculus example
!examples/oculus_glfw_sample/

# external libraries DLLs
!src/external/glfw3/lib/win32/glfw3.dll
!src/external/openal_soft/lib/win32/OpenAL32.dll
!src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
!src/external/pthread/lib/pthreadGC2.dll

# Visual Studio project
project/vs2015/*.db
project/vs2015/*.opendb
!project/vs2015/raylib.sln
!project/vs2015/raylib/*.vcxproj
!project/vs2015/examples/*.vcxproj
!project/vs2015/external/glfw3/lib/win32/glfw3.dll
!project/vs2015/external/openal_soft/lib/win32/OpenAL32.dll
!project/vs2015/external/openal_soft/lib/win64/OpenAL32.dll
!project/vs2015/external/lua/lib/win32/lua53.dll

