aboutsummaryrefslogtreecommitdiff
path: root/examples/ex03b_input_mouse.c
blob: 996cd73e0f9c67d4c1b5ccb557f301fc4ab2f060 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/*******************************************************************************************
*
*	raylib example 03b - Mouse input 
*
*	This example has been created using raylib 1.0 (www.raylib.com)
*	raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*	Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/

#include "raylib.h"

int main()
{
	int screenWidth = 800;
	int screenHeight = 450;
	
	Vector2 ballPosition = { -100.0, -100.0 };
	int counter = 0;
	int mouseX, mouseY;
	
	// Initialization
	//---------------------------------------------------------
	InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input");	// Window and context initialization
	//----------------------------------------------------------
	
    // Main game loop
    while (!WindowShouldClose())	// Detect window close button or ESC key
    {
		// Update
		//-----------------------------------------------------
		if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
		{
			mouseX = GetMouseX();
			mouseY = GetMouseY();
			
			ballPosition.x = (float)mouseX;
			ballPosition.y = (float)mouseY;
		}
		//-----------------------------------------------------
		
		// Draw
		//-----------------------------------------------------
		BeginDrawing();
		
			ClearBackground(RAYWHITE);
			
			DrawCircleV(ballPosition, 40, GOLD);
			
			DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY);
		
        EndDrawing();
		//-----------------------------------------------------
    }

	// De-Initialization
	//---------------------------------------------------------
    CloseWindow();		// Close window and OpenGL context
	//----------------------------------------------------------
	
    return 0;
}