# The name of your app. # NOTICE: name defined in TARGET has a corresponding QML filename. # If name defined in TARGET is changed, following needs to be # done to match new name: # - corresponding QML filename must be changed # - desktop icon filename must be changed # - desktop filename must be changed # - icon definition filename in desktop file must be changed TARGET = harbour-unitmaster QT += quick qml target.path = /usr/bin qml.files = qml qml.path = /usr/share/$${TARGET} desktop.files = $${TARGET}.desktop desktop.path = /usr/share/applications icon.files = $${TARGET}.png icon.path = /usr/share/icons/hicolor/86x86/apps INSTALLS += target qml desktop icon CONFIG += link_pkgconfig PKGCONFIG += sailfishapp INCLUDEPATH += /usr/include/sailfishapp OTHER_FILES += $$files(rpm/*) \ qml/pages/AboutPage.qml #CONFIG += sailfishapp SOURCES += src/unitmaster.cpp OTHER_FILES += \ qml/pages/QuantityModel.qml \ qml/pages/MassModel.qml \ qml/pages/SelectQuantityPage.qml \ qml/pages/QuantityPage.qml \ qml/pages/helpers.js \ qml/pages/LengthModel.qml \ qml/pages/TemperatureModel.qml \ harbour-unitmaster.desktop \ qml/harbour-unitmaster.qml \ rpm/harbour-unitmaster.yaml \ rpm/harbour-unitmaster.spec