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| author | Mohamed Akram <mohd-akram@users.noreply.github.com> | 2020-03-02 22:05:47 +0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-02 10:05:47 -0800 |
| commit | 1e697e97daf199ac52b5e154bbb9b1a6511aaf2e (patch) | |
| tree | 82636544f76c73f5e7839f537b3efd43647ad388 | |
| parent | 705764c63549953c049b34c7a2d67b377d0bd006 (diff) | |
| download | vcpkg-1e697e97daf199ac52b5e154bbb9b1a6511aaf2e.tar.gz vcpkg-1e697e97daf199ac52b5e154bbb9b1a6511aaf2e.zip | |
[sdl2] Fix CMake include directory (#10092)
| -rw-r--r-- | ports/sdl2/CONTROL | 2 | ||||
| -rw-r--r-- | ports/sdl2/enable-winrt-cmake.patch | 2 | ||||
| -rw-r--r-- | ports/sdl2/fix-cmake-include-dir.patch | 31 | ||||
| -rw-r--r-- | ports/sdl2/portfile.cmake | 13 |
4 files changed, 38 insertions, 10 deletions
diff --git a/ports/sdl2/CONTROL b/ports/sdl2/CONTROL index 3f96bc71f..771584a8f 100644 --- a/ports/sdl2/CONTROL +++ b/ports/sdl2/CONTROL @@ -1,5 +1,5 @@ Source: sdl2 -Version: 2.0.10-2 +Version: 2.0.10-3 Homepage: https://github.com/SDL-Mirror/SDL Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. diff --git a/ports/sdl2/enable-winrt-cmake.patch b/ports/sdl2/enable-winrt-cmake.patch index 836ffcdd7..03deb415c 100644 --- a/ports/sdl2/enable-winrt-cmake.patch +++ b/ports/sdl2/enable-winrt-cmake.patch @@ -135,7 +135,7 @@ index 0128c7a..bd534e4 100644 # Always build SDLmain
+if(NOT WINDOWS_STORE)
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
- target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
+ target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
diff --git a/ports/sdl2/fix-cmake-include-dir.patch b/ports/sdl2/fix-cmake-include-dir.patch new file mode 100644 index 000000000..11f70acc8 --- /dev/null +++ b/ports/sdl2/fix-cmake-include-dir.patch @@ -0,0 +1,31 @@ +diff --git a/CMakeLists.txt b/CMakeLists.txt
+index bd59d89b2..85ebe5f7b 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -1789,7 +1789,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
+
+ # Always build SDLmain
+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
+-target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
++target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
+ set(_INSTALL_LIBS "SDL2main")
+ if (NOT ANDROID)
+ set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
+@@ -1820,7 +1820,7 @@ if(SDL_SHARED)
+ endif()
+ set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
+ target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
+- target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
++ target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
+ if (NOT ANDROID)
+ set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
+ endif()
+@@ -1860,7 +1860,7 @@ if(SDL_STATIC)
+ # libraries - do we need to consider this?
+ set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
+ target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
+- target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
++ target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
+ if (NOT ANDROID)
+ set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
+ endif()
diff --git a/ports/sdl2/portfile.cmake b/ports/sdl2/portfile.cmake index 39ae73302..8c0a25c01 100644 --- a/ports/sdl2/portfile.cmake +++ b/ports/sdl2/portfile.cmake @@ -1,5 +1,3 @@ -include(vcpkg_common_functions) - vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO SDL-Mirror/SDL @@ -8,6 +6,7 @@ vcpkg_from_github( HEAD_REF master PATCHES export-symbols-only-in-shared-build.patch + fix-cmake-include-dir.patch enable-winrt-cmake.patch fix-arm64-headers.patch disable-hidapi-for-uwp.patch @@ -18,18 +17,16 @@ string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC) string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" SDL_SHARED) string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" FORCE_STATIC_VCRT) -set(VULKAN_VIDEO OFF) -if("vulkan" IN_LIST FEATURES) - set(VULKAN_VIDEO ON) -endif() +vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS + vulkan VIDEO_VULKAN +) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA - OPTIONS + OPTIONS ${FEATURE_OPTIONS} -DSDL_STATIC=${SDL_STATIC} -DSDL_SHARED=${SDL_SHARED} - -DVIDEO_VULKAN=${VULKAN_VIDEO} -DFORCE_STATIC_VCRT=${FORCE_STATIC_VCRT} -DLIBC=ON ) |
