diff options
| author | sdcb <sdflysha@qq.com> | 2016-11-25 16:42:12 +0800 |
|---|---|---|
| committer | sdcb <sdflysha@qq.com> | 2016-11-25 16:42:12 +0800 |
| commit | 266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3 (patch) | |
| tree | 53512ed38fa2182ad6fc6d32b5ef8b33478a8009 | |
| parent | 2a8d61bf1bb74182f9a213ce4e640b05675f01df (diff) | |
| download | vcpkg-266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3.tar.gz vcpkg-266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3.zip | |
[dxut] switch dxut building static lib
dxut is by building static library by default, my previous PR forcing dxut building dynamic by creating a huge patch (basically add dllimport/dllexport everywhere).
This PR droped the huge patch and switch building static library (which is the upstream default behavior).
related issue:
https://github.com/Microsoft/DXUT/issues/8
| -rw-r--r-- | ports/dxut/CONTROL | 2 | ||||
| -rw-r--r-- | ports/dxut/dll.patch | 834 | ||||
| -rw-r--r-- | ports/dxut/portfile.cmake | 19 |
3 files changed, 4 insertions, 851 deletions
diff --git a/ports/dxut/CONTROL b/ports/dxut/CONTROL index ee632dfab..56fefdb32 100644 --- a/ports/dxut/CONTROL +++ b/ports/dxut/CONTROL @@ -1,3 +1,3 @@ Source: dxut -Version: 11.14 +Version: 11.14-1 Description: A "GLUT"-like framework for Direct3D 11.x Win32 desktop applications
\ No newline at end of file diff --git a/ports/dxut/dll.patch b/ports/dxut/dll.patch deleted file mode 100644 index 4557ab88a..000000000 --- a/ports/dxut/dll.patch +++ /dev/null @@ -1,834 +0,0 @@ -diff --git a/Core/DDSTextureLoader.h b/Core/DDSTextureLoader.h -index 122df9f..8af6c62 100644 ---- a/Core/DDSTextureLoader.h -+++ b/Core/DDSTextureLoader.h -@@ -23,6 +23,11 @@ - #include <d3d11_1.h> - #include <stdint.h> - -+#ifdef DXUT_EXPORT -+ #define DXUT_API __declspec(dllexport) -+#else -+ #define DXUT_API __declspec(dllimport) -+#endif - - namespace DirectX - { -@@ -34,9 +39,9 @@ namespace DirectX - DDS_ALPHA_MODE_OPAQUE = 3, - DDS_ALPHA_MODE_CUSTOM = 4, - }; -- -+ - // Standard version -- HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice, -+ HRESULT DXUT_API CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice, - _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, - _In_ size_t ddsDataSize, - _Outptr_opt_ ID3D11Resource** texture, -@@ -45,7 +50,7 @@ namespace DirectX - _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr - ); - -- HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice, -+ HRESULT DXUT_API CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice, - _In_z_ const wchar_t* szFileName, - _Outptr_opt_ ID3D11Resource** texture, - _Outptr_opt_ ID3D11ShaderResourceView** textureView, -@@ -54,7 +59,7 @@ namespace DirectX - ); - - // Standard version with optional auto-gen mipmap support -- HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice, -+ HRESULT DXUT_API CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice, - _In_opt_ ID3D11DeviceContext* d3dContext, - _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, - _In_ size_t ddsDataSize, -@@ -64,7 +69,7 @@ namespace DirectX - _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr - ); - -- HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice, -+ HRESULT DXUT_API CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice, - _In_opt_ ID3D11DeviceContext* d3dContext, - _In_z_ const wchar_t* szFileName, - _Outptr_opt_ ID3D11Resource** texture, -@@ -74,7 +79,7 @@ namespace DirectX - ); - - // Extended version -- HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, -+ HRESULT DXUT_API CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, - _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, - _In_ size_t ddsDataSize, - _In_ size_t maxsize, -@@ -88,7 +93,7 @@ namespace DirectX - _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr - ); - -- HRESULT CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice, -+ HRESULT DXUT_API CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice, - _In_z_ const wchar_t* szFileName, - _In_ size_t maxsize, - _In_ D3D11_USAGE usage, -@@ -102,7 +107,7 @@ namespace DirectX - ); - - // Extended version with optional auto-gen mipmap support -- HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, -+ HRESULT DXUT_API CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, - _In_opt_ ID3D11DeviceContext* d3dContext, - _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, - _In_ size_t ddsDataSize, -@@ -117,7 +122,7 @@ namespace DirectX - _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr - ); - -- HRESULT CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice, -+ HRESULT DXUT_API CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice, - _In_opt_ ID3D11DeviceContext* d3dContext, - _In_z_ const wchar_t* szFileName, - _In_ size_t maxsize, -diff --git a/Core/DXUT.h b/Core/DXUT.h -index fc6247e..a0e06fa 100644 ---- a/Core/DXUT.h -+++ b/Core/DXUT.h -@@ -12,6 +12,12 @@ - //-------------------------------------------------------------------------------------- - #pragma once - -+#ifdef DXUT_EXPORT -+ #define DXUT_API __declspec(dllexport) -+#else -+ #define DXUT_API __declspec(dllimport) -+#endif -+ - #ifndef UNICODE - #error "DXUT requires a Unicode build." - #endif -@@ -207,68 +213,68 @@ typedef void (CALLBACK *LPDXUTCALLBACKD3D11SWAPCHAINRELEASING)( _In_opt_ void - typedef void (CALLBACK *LPDXUTCALLBACKD3D11DEVICEDESTROYED)( _In_opt_ void* pUserContext ); - - // General callbacks --void WINAPI DXUTSetCallbackFrameMove( _In_ LPDXUTCALLBACKFRAMEMOVE pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackKeyboard( _In_ LPDXUTCALLBACKKEYBOARD pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackMouse( _In_ LPDXUTCALLBACKMOUSE pCallback, bool bIncludeMouseMove = false, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackMsgProc( _In_ LPDXUTCALLBACKMSGPROC pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackDeviceChanging( _In_ LPDXUTCALLBACKMODIFYDEVICESETTINGS pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackDeviceRemoved( _In_ LPDXUTCALLBACKDEVICEREMOVED pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackFrameMove( _In_ LPDXUTCALLBACKFRAMEMOVE pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackKeyboard( _In_ LPDXUTCALLBACKKEYBOARD pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackMouse( _In_ LPDXUTCALLBACKMOUSE pCallback, bool bIncludeMouseMove = false, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackMsgProc( _In_ LPDXUTCALLBACKMSGPROC pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackDeviceChanging( _In_ LPDXUTCALLBACKMODIFYDEVICESETTINGS pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackDeviceRemoved( _In_ LPDXUTCALLBACKDEVICEREMOVED pCallback, _In_opt_ void* pUserContext = nullptr ); - - // Direct3D 11 callbacks --void WINAPI DXUTSetCallbackD3D11DeviceAcceptable( _In_ LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackD3D11DeviceCreated( _In_ LPDXUTCALLBACKD3D11DEVICECREATED pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackD3D11SwapChainResized( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRESIZED pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackD3D11FrameRender( _In_ LPDXUTCALLBACKD3D11FRAMERENDER pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackD3D11SwapChainReleasing( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRELEASING pCallback, _In_opt_ void* pUserContext = nullptr ); --void WINAPI DXUTSetCallbackD3D11DeviceDestroyed( _In_ LPDXUTCALLBACKD3D11DEVICEDESTROYED pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceAcceptable( _In_ LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceCreated( _In_ LPDXUTCALLBACKD3D11DEVICECREATED pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackD3D11SwapChainResized( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRESIZED pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackD3D11FrameRender( _In_ LPDXUTCALLBACKD3D11FRAMERENDER pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackD3D11SwapChainReleasing( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRELEASING pCallback, _In_opt_ void* pUserContext = nullptr ); -+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceDestroyed( _In_ LPDXUTCALLBACKD3D11DEVICEDESTROYED pCallback, _In_opt_ void* pUserContext = nullptr ); - - - //-------------------------------------------------------------------------------------- - // Initialization - //-------------------------------------------------------------------------------------- --HRESULT WINAPI DXUTInit( _In_ bool bParseCommandLine = true, -+HRESULT DXUT_API WINAPI DXUTInit( _In_ bool bParseCommandLine = true, - _In_ bool bShowMsgBoxOnError = true, - _In_opt_ WCHAR* strExtraCommandLineParams = nullptr, - _In_ bool bThreadSafeDXUT = false ); - - // Choose either DXUTCreateWindow or DXUTSetWindow. If using DXUTSetWindow, consider using DXUTStaticWndProc --HRESULT WINAPI DXUTCreateWindow( _In_z_ const WCHAR* strWindowTitle = L"Direct3D Window", -+HRESULT DXUT_API WINAPI DXUTCreateWindow( _In_z_ const WCHAR* strWindowTitle = L"Direct3D Window", - _In_opt_ HINSTANCE hInstance = nullptr, _In_opt_ HICON hIcon = nullptr, _In_opt_ HMENU hMenu = nullptr, - _In_ int x = CW_USEDEFAULT, _In_ int y = CW_USEDEFAULT ); --HRESULT WINAPI DXUTSetWindow( _In_ HWND hWndFocus, _In_ HWND hWndDeviceFullScreen, _In_ HWND hWndDeviceWindowed, _In_ bool bHandleMessages = true ); --LRESULT CALLBACK DXUTStaticWndProc( _In_ HWND hWnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam ); -+HRESULT DXUT_API WINAPI DXUTSetWindow( _In_ HWND hWndFocus, _In_ HWND hWndDeviceFullScreen, _In_ HWND hWndDeviceWindowed, _In_ bool bHandleMessages = true ); -+LRESULT DXUT_API CALLBACK DXUTStaticWndProc( _In_ HWND hWnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam ); - - // Choose either DXUTCreateDevice or DXUTCreateD3DDeviceFromSettings - --HRESULT WINAPI DXUTCreateDevice(_In_ D3D_FEATURE_LEVEL reqFL, _In_ bool bWindowed= true, _In_ int nSuggestedWidth =0,_In_ int nSuggestedHeight =0 ); --HRESULT WINAPI DXUTCreateDeviceFromSettings( _In_ DXUTDeviceSettings* pDeviceSettings, _In_ bool bClipWindowToSingleAdapter = true ); -+HRESULT DXUT_API WINAPI DXUTCreateDevice(_In_ D3D_FEATURE_LEVEL reqFL, _In_ bool bWindowed= true, _In_ int nSuggestedWidth =0,_In_ int nSuggestedHeight =0 ); -+HRESULT DXUT_API WINAPI DXUTCreateDeviceFromSettings( _In_ DXUTDeviceSettings* pDeviceSettings, _In_ bool bClipWindowToSingleAdapter = true ); - - // Choose either DXUTMainLoop or implement your own main loop --HRESULT WINAPI DXUTMainLoop( _In_opt_ HACCEL hAccel = nullptr ); -+HRESULT DXUT_API WINAPI DXUTMainLoop( _In_opt_ HACCEL hAccel = nullptr ); - - // If not using DXUTMainLoop consider using DXUTRender3DEnvironment --void WINAPI DXUTRender3DEnvironment(); -+void DXUT_API WINAPI DXUTRender3DEnvironment(); - - - //-------------------------------------------------------------------------------------- - // Common Tasks - //-------------------------------------------------------------------------------------- --HRESULT WINAPI DXUTToggleFullScreen(); --HRESULT WINAPI DXUTToggleREF(); --HRESULT WINAPI DXUTToggleWARP(); --void WINAPI DXUTPause( _In_ bool bPauseTime, _In_ bool bPauseRendering ); --void WINAPI DXUTSetConstantFrameTime( _In_ bool bConstantFrameTime, _In_ float fTimePerFrame = 0.0333f ); --void WINAPI DXUTSetCursorSettings( _In_ bool bShowCursorWhenFullScreen = false, _In_ bool bClipCursorWhenFullScreen = false ); --void WINAPI DXUTSetHotkeyHandling( _In_ bool bAltEnterToToggleFullscreen = true, _In_ bool bEscapeToQuit = true, _In_ bool bPauseToToggleTimePause = true ); --void WINAPI DXUTSetMultimonSettings( _In_ bool bAutoChangeAdapter = true ); --void WINAPI DXUTSetShortcutKeySettings( _In_ bool bAllowWhenFullscreen = false, _In_ bool bAllowWhenWindowed = true ); // Controls the Windows key, and accessibility shortcut keys --void WINAPI DXUTSetWindowSettings( _In_ bool bCallDefWindowProc = true ); --HRESULT WINAPI DXUTSetTimer( _In_ LPDXUTCALLBACKTIMER pCallbackTimer, _In_ float fTimeoutInSecs = 1.0f, _Out_opt_ UINT* pnIDEvent = nullptr, _In_opt_ void* pCallbackUserContext = nullptr ); --HRESULT WINAPI DXUTKillTimer( _In_ UINT nIDEvent ); --void WINAPI DXUTResetFrameworkState(); --void WINAPI DXUTShutdown( _In_ int nExitCode = 0 ); --void WINAPI DXUTSetIsInGammaCorrectMode( _In_ bool bGammaCorrect ); --bool WINAPI DXUTGetMSAASwapChainCreated(); -+HRESULT DXUT_API WINAPI DXUTToggleFullScreen(); -+HRESULT DXUT_API WINAPI DXUTToggleREF(); -+HRESULT DXUT_API WINAPI DXUTToggleWARP(); -+void DXUT_API WINAPI DXUTPause( _In_ bool bPauseTime, _In_ bool bPauseRendering ); -+void DXUT_API WINAPI DXUTSetConstantFrameTime( _In_ bool bConstantFrameTime, _In_ float fTimePerFrame = 0.0333f ); -+void DXUT_API WINAPI DXUTSetCursorSettings( _In_ bool bShowCursorWhenFullScreen = false, _In_ bool bClipCursorWhenFullScreen = false ); -+void DXUT_API WINAPI DXUTSetHotkeyHandling( _In_ bool bAltEnterToToggleFullscreen = true, _In_ bool bEscapeToQuit = true, _In_ bool bPauseToToggleTimePause = true ); -+void DXUT_API WINAPI DXUTSetMultimonSettings( _In_ bool bAutoChangeAdapter = true ); -+void DXUT_API WINAPI DXUTSetShortcutKeySettings( _In_ bool bAllowWhenFullscreen = false, _In_ bool bAllowWhenWindowed = true ); // Controls the Windows key, and accessibility shortcut keys -+void DXUT_API WINAPI DXUTSetWindowSettings( _In_ bool bCallDefWindowProc = true ); -+HRESULT DXUT_API WINAPI DXUTSetTimer( _In_ LPDXUTCALLBACKTIMER pCallbackTimer, _In_ float fTimeoutInSecs = 1.0f, _Out_opt_ UINT* pnIDEvent = nullptr, _In_opt_ void* pCallbackUserContext = nullptr ); -+HRESULT DXUT_API WINAPI DXUTKillTimer( _In_ UINT nIDEvent ); -+void DXUT_API WINAPI DXUTResetFrameworkState(); -+void DXUT_API WINAPI DXUTShutdown( _In_ int nExitCode = 0 ); -+void DXUT_API WINAPI DXUTSetIsInGammaCorrectMode( _In_ bool bGammaCorrect ); -+bool DXUT_API WINAPI DXUTGetMSAASwapChainCreated(); - - - //-------------------------------------------------------------------------------------- -@@ -276,63 +282,63 @@ bool WINAPI DXUTGetMSAASwapChainCreated(); - //-------------------------------------------------------------------------------------- - - // Direct3D 11.x (These do not addref unlike typical Get* APIs) --IDXGIFactory1* WINAPI DXUTGetDXGIFactory(); --IDXGISwapChain* WINAPI DXUTGetDXGISwapChain(); --const DXGI_SURFACE_DESC* WINAPI DXUTGetDXGIBackBufferSurfaceDesc(); --HRESULT WINAPI DXUTSetupD3D11Views( _In_ ID3D11DeviceContext* pd3dDeviceContext ); // Supports immediate or deferred context --D3D_FEATURE_LEVEL WINAPI DXUTGetD3D11DeviceFeatureLevel(); // Returns the D3D11 devices current feature level --ID3D11RenderTargetView* WINAPI DXUTGetD3D11RenderTargetView(); --ID3D11DepthStencilView* WINAPI DXUTGetD3D11DepthStencilView(); -+DXUT_API IDXGIFactory1* WINAPI DXUTGetDXGIFactory(); -+DXUT_API IDXGISwapChain* WINAPI DXUTGetDXGISwapChain(); -+DXUT_API const DXGI_SURFACE_DESC* WINAPI DXUTGetDXGIBackBufferSurfaceDesc(); -+DXUT_API HRESULT WINAPI DXUTSetupD3D11Views(_In_ ID3D11DeviceContext* pd3dDeviceContext); // Supports immediate or deferred context -+DXUT_API D3D_FEATURE_LEVEL WINAPI DXUTGetD3D11DeviceFeatureLevel(); // Returns the D3D11 devices current feature level -+DXUT_API ID3D11RenderTargetView* WINAPI DXUTGetD3D11RenderTargetView(); -+DXUT_API ID3D11DepthStencilView* WINAPI DXUTGetD3D11DepthStencilView(); - --ID3D11Device* WINAPI DXUTGetD3D11Device(); --ID3D11DeviceContext* WINAPI DXUTGetD3D11DeviceContext(); -+DXUT_API ID3D11Device* WINAPI DXUTGetD3D11Device(); -+DXUT_API ID3D11DeviceContext* WINAPI DXUTGetD3D11DeviceContext(); - --ID3D11Device1* WINAPI DXUTGetD3D11Device1(); --ID3D11DeviceContext1* WINAPI DXUTGetD3D11DeviceContext1(); -+DXUT_API ID3D11Device1* WINAPI DXUTGetD3D11Device1(); -+DXUT_API ID3D11DeviceContext1* WINAPI DXUTGetD3D11DeviceContext1(); - - #ifdef USE_DIRECT3D11_2 --ID3D11Device2* WINAPI DXUTGetD3D11Device2(); --ID3D11DeviceContext2* WINAPI DXUTGetD3D11DeviceContext2(); -+DXUT_API ID3D11Device2* WINAPI DXUTGetD3D11Device2(); -+DXUT_API ID3D11DeviceContext2* WINAPI DXUTGetD3D11DeviceContext2(); - #endif - - #ifdef USE_DIRECT3D11_3 --ID3D11Device3* WINAPI DXUTGetD3D11Device3(); --ID3D11DeviceContext3* WINAPI DXUTGetD3D11DeviceContext3(); -+DXUT_API ID3D11Device3* WINAPI DXUTGetD3D11Device3(); -+DXUT_API ID3D11DeviceContext3* WINAPI DXUTGetD3D11DeviceContext3(); - #endif - - // General --DXUTDeviceSettings WINAPI DXUTGetDeviceSettings(); --HINSTANCE WINAPI DXUTGetHINSTANCE(); --HWND WINAPI DXUTGetHWND(); --HWND WINAPI DXUTGetHWNDFocus(); --HWND WINAPI DXUTGetHWNDDeviceFullScreen(); --HWND WINAPI DXUTGetHWNDDeviceWindowed(); --RECT WINAPI DXUTGetWindowClientRect(); --LONG WINAPI DXUTGetWindowWidth(); --LONG WINAPI DXUTGetWindowHeight(); --RECT WINAPI DXUTGetWindowClientRectAtModeChange(); // Useful for returning to windowed mode with the same resolution as before toggle to full screen mode --RECT WINAPI DXUTGetFullsceenClientRectAtModeChange(); // Useful for returning to full screen mode with the same resolution as before toggle to windowed mode --double WINAPI DXUTGetTime(); --float WINAPI DXUTGetElapsedTime(); --bool WINAPI DXUTIsWindowed(); --bool WINAPI DXUTIsInGammaCorrectMode(); --float WINAPI DXUTGetFPS(); --LPCWSTR WINAPI DXUTGetWindowTitle(); --LPCWSTR WINAPI DXUTGetFrameStats( _In_ bool bIncludeFPS = false ); --LPCWSTR WINAPI DXUTGetDeviceStats(); -- --bool WINAPI DXUTIsVsyncEnabled(); --bool WINAPI DXUTIsRenderingPaused(); --bool WINAPI DXUTIsTimePaused(); --bool WINAPI DXUTIsActive(); --int WINAPI DXUTGetExitCode(); --bool WINAPI DXUTGetShowMsgBoxOnError(); --bool WINAPI DXUTGetAutomation(); // Returns true if -automation parameter is used to launch the app --bool WINAPI DXUTIsKeyDown( _In_ BYTE vKey ); // Pass a virtual-key code, ex. VK_F1, 'A', VK_RETURN, VK_LSHIFT, etc --bool WINAPI DXUTWasKeyPressed( _In_ BYTE vKey ); // Like DXUTIsKeyDown() but return true only if the key was just pressed --bool WINAPI DXUTIsMouseButtonDown( _In_ BYTE vButton ); // Pass a virtual-key code: VK_LBUTTON, VK_RBUTTON, VK_MBUTTON, VK_XBUTTON1, VK_XBUTTON2 --HRESULT WINAPI DXUTCreateState(); // Optional method to create DXUT's memory. If its not called by the application it will be automatically called when needed --void WINAPI DXUTDestroyState(); // Optional method to destroy DXUT's memory. If its not called by the application it will be automatically called after the application exits WinMain -+DXUTDeviceSettings DXUT_API WINAPI DXUTGetDeviceSettings(); -+HINSTANCE DXUT_API WINAPI DXUTGetHINSTANCE(); -+HWND DXUT_API WINAPI DXUTGetHWND(); -+HWND DXUT_API WINAPI DXUTGetHWNDFocus(); -+HWND DXUT_API WINAPI DXUTGetHWNDDeviceFullScreen(); -+HWND DXUT_API WINAPI DXUTGetHWNDDeviceWindowed(); -+RECT DXUT_API WINAPI DXUTGetWindowClientRect(); -+LONG DXUT_API WINAPI DXUTGetWindowWidth(); -+LONG DXUT_API WINAPI DXUTGetWindowHeight(); -+RECT DXUT_API WINAPI DXUTGetWindowClientRectAtModeChange(); // Useful for returning to windowed mode with the same resolution as before toggle to full screen mode -+RECT DXUT_API WINAPI DXUTGetFullsceenClientRectAtModeChange(); // Useful for returning to full screen mode with the same resolution as before toggle to windowed mode -+double DXUT_API WINAPI DXUTGetTime(); -+float DXUT_API WINAPI DXUTGetElapsedTime(); -+bool DXUT_API WINAPI DXUTIsWindowed(); -+bool DXUT_API WINAPI DXUTIsInGammaCorrectMode(); -+float DXUT_API WINAPI DXUTGetFPS(); -+LPCWSTR DXUT_API WINAPI DXUTGetWindowTitle(); -+LPCWSTR DXUT_API WINAPI DXUTGetFrameStats( _In_ bool bIncludeFPS = false ); -+LPCWSTR DXUT_API WINAPI DXUTGetDeviceStats(); -+ -+bool DXUT_API WINAPI DXUTIsVsyncEnabled(); -+bool DXUT_API WINAPI DXUTIsRenderingPaused(); -+bool DXUT_API WINAPI DXUTIsTimePaused(); -+bool DXUT_API WINAPI DXUTIsActive(); -+int DXUT_API WINAPI DXUTGetExitCode(); -+bool DXUT_API WINAPI DXUTGetShowMsgBoxOnError(); -+bool DXUT_API WINAPI DXUTGetAutomation(); // Returns true if -automation parameter is used to launch the app -+bool DXUT_API WINAPI DXUTIsKeyDown( _In_ BYTE vKey ); // Pass a virtual-key code, ex. VK_F1, 'A', VK_RETURN, VK_LSHIFT, etc -+bool DXUT_API WINAPI DXUTWasKeyPressed( _In_ BYTE vKey ); // Like DXUTIsKeyDown() but return true only if the key was just pressed -+bool DXUT_API WINAPI DXUTIsMouseButtonDown( _In_ BYTE vButton ); // Pass a virtual-key code: VK_LBUTTON, VK_RBUTTON, VK_MBUTTON, VK_XBUTTON1, VK_XBUTTON2 -+HRESULT DXUT_API WINAPI DXUTCreateState(); // Optional method to create DXUT's memory. If its not called by the application it will be automatically called when needed -+void DXUT_API WINAPI DXUTDestroyState(); // Optional method to destroy DXUT's memory. If its not called by the application it will be automatically called after the application exits WinMain - - //-------------------------------------------------------------------------------------- - // DXUT core layer includes -diff --git a/Core/DXUTDevice11.h b/Core/DXUTDevice11.h -index 1e38a63..e607463 100644 ---- a/Core/DXUTDevice11.h -+++ b/Core/DXUTDevice11.h -@@ -14,12 +14,14 @@ - //-------------------------------------------------------------------------------------- - #pragma once - --void DXUTApplyDefaultDeviceSettings(DXUTDeviceSettings *modifySettings); -+#pragma warning(disable: 4251) -+ -+DXUT_API void DXUTApplyDefaultDeviceSettings(DXUTDeviceSettings *modifySettings); - - //-------------------------------------------------------------------------------------- - // Functions to get bit depth from formats - //-------------------------------------------------------------------------------------- --HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UINT Output, _Out_ DXGI_MODE_DESC* pModeDesc ); -+DXUT_API HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UINT Output, _Out_ DXGI_MODE_DESC* pModeDesc ); - - - -@@ -28,7 +30,7 @@ HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UI - // Optional memory create/destory functions. If not call, these will be called automatically - //-------------------------------------------------------------------------------------- - HRESULT WINAPI DXUTCreateD3D11Enumeration(); --void WINAPI DXUTDestroyD3D11Enumeration(); -+DXUT_API void WINAPI DXUTDestroyD3D11Enumeration(); - - - -@@ -46,7 +48,7 @@ struct CD3D11EnumDeviceSettingsCombo; - //-------------------------------------------------------------------------------------- - // Enumerates available Direct3D11 adapters, devices, modes, etc. - //-------------------------------------------------------------------------------------- --class CD3D11Enumeration -+class DXUT_API CD3D11Enumeration - { - public: - // These should be called before Enumerate(). -@@ -106,7 +108,7 @@ private: - void ClearAdapterInfoList(); - }; - --CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = false, _In_ bool EnumerateAllAdapterFormats = true, _In_ D3D_FEATURE_LEVEL forceFL = ((D3D_FEATURE_LEVEL )0) ); -+DXUT_API CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = false, _In_ bool EnumerateAllAdapterFormats = true, _In_ D3D_FEATURE_LEVEL forceFL = ((D3D_FEATURE_LEVEL )0) ); - - - #define DXGI_MAX_DEVICE_IDENTIFIER_STRING 128 -@@ -115,7 +117,7 @@ CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = fa - // A class describing an adapter which contains a unique adapter ordinal - // that is installed on the system - //-------------------------------------------------------------------------------------- --class CD3D11EnumAdapterInfo -+class DXUT_API CD3D11EnumAdapterInfo - { - const CD3D11EnumAdapterInfo &operator = ( const CD3D11EnumAdapterInfo &rhs ); - -@@ -144,7 +146,7 @@ public: - }; - - --class CD3D11EnumOutputInfo -+class DXUT_API CD3D11EnumOutputInfo - { - const CD3D11EnumOutputInfo &operator = ( const CD3D11EnumOutputInfo &rhs ); - -@@ -167,7 +169,7 @@ public: - //-------------------------------------------------------------------------------------- - // A class describing a Direct3D11 device that contains a unique supported driver type - //-------------------------------------------------------------------------------------- --class CD3D11EnumDeviceInfo -+class DXUT_API CD3D11EnumDeviceInfo - { - const CD3D11EnumDeviceInfo& operator =( const CD3D11EnumDeviceInfo& rhs ); - -@@ -187,7 +189,7 @@ public: - // adapter format, back buffer format, and windowed that is compatible with a - // particular Direct3D device and the app. - //-------------------------------------------------------------------------------------- --struct CD3D11EnumDeviceSettingsCombo -+struct DXUT_API CD3D11EnumDeviceSettingsCombo - { - UINT AdapterOrdinal; - D3D_DRIVER_TYPE DeviceType; -@@ -203,7 +205,7 @@ struct CD3D11EnumDeviceSettingsCombo - CD3D11EnumOutputInfo* pOutputInfo; - }; - --float DXUTRankD3D11DeviceCombo( _In_ CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo, -+float DXUT_API DXUTRankD3D11DeviceCombo( _In_ CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo, - _In_ DXUTD3D11DeviceSettings* pOptimalDeviceSettings, - _Out_ int &bestModeIndex, - _Out_ int &bestMSAAIndex -diff --git a/Core/DXUT_2015.vcxproj b/Core/DXUT_2015.vcxproj -index 6d6c522..62b0708 100644 ---- a/Core/DXUT_2015.vcxproj -+++ b/Core/DXUT_2015.vcxproj -@@ -34,35 +34,35 @@ - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> -- <ConfigurationType>StaticLibrary</ConfigurationType> -+ <ConfigurationType>DynamicLibrary</ConfigurationType> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration"> -- <ConfigurationType>StaticLibrary</ConfigurationType> -+ <ConfigurationType>DynamicLibrary</ConfigurationType> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> -- <ConfigurationType>StaticLibrary</ConfigurationType> -+ <ConfigurationType>DynamicLibrary</ConfigurationType> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration"> -- <ConfigurationType>StaticLibrary</ConfigurationType> -+ <ConfigurationType>DynamicLibrary</ConfigurationType> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration"> -- <ConfigurationType>StaticLibrary</ConfigurationType> -+ <ConfigurationType>DynamicLibrary</ConfigurationType> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration"> -- <ConfigurationType>StaticLibrary</ConfigurationType> -+ <ConfigurationType>DynamicLibrary</ConfigurationType> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> -@@ -147,7 +147,7 @@ - <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> - <ExceptionHandling>Sync</ExceptionHandling> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> -+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <DebugInformationFormat>EditAndContinue</DebugInformationFormat> - <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> - <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> -@@ -156,7 +156,7 @@ - </ClCompile> - <Link> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> -+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <LargeAddressAware>true</LargeAddressAware> -@@ -188,7 +188,7 @@ - <FloatingPointModel>Fast</FloatingPointModel> - <ExceptionHandling>Sync</ExceptionHandling> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> -+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> - <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> - <PrecompiledHeader>Use</PrecompiledHeader> -@@ -196,7 +196,7 @@ - </ClCompile> - <Link> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> -+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <LargeAddressAware>true</LargeAddressAware> -@@ -230,14 +230,14 @@ - <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> - <ExceptionHandling>Sync</ExceptionHandling> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> -+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile> - </ClCompile> - <Link> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> -+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <GenerateDebugInformation>true</GenerateDebugInformation> - <SubSystem>Windows</SubSystem> - <OptimizeReferences>true</OptimizeReferences> -@@ -272,14 +272,14 @@ - <FloatingPointModel>Fast</FloatingPointModel> - <ExceptionHandling>Sync</ExceptionHandling> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> -+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile> - </ClCompile> - <Link> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> -+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <GenerateDebugInformation>true</GenerateDebugInformation> - <SubSystem>Windows</SubSystem> - <OptimizeReferences>true</OptimizeReferences> -@@ -315,14 +315,14 @@ - <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> - <ExceptionHandling>Sync</ExceptionHandling> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> -+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile> - </ClCompile> - <Link> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> -+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <GenerateDebugInformation>true</GenerateDebugInformation> - <SubSystem>Windows</SubSystem> - <OptimizeReferences>true</OptimizeReferences> -@@ -357,14 +357,14 @@ - <FloatingPointModel>Fast</FloatingPointModel> - <ExceptionHandling>Sync</ExceptionHandling> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> -+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile> - </ClCompile> - <Link> - <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions> -- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> -+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <GenerateDebugInformation>true</GenerateDebugInformation> - <SubSystem>Windows</SubSystem> - <OptimizeReferences>true</OptimizeReferences> -diff --git a/Core/DXUTmisc.h b/Core/DXUTmisc.h -index 9706ccc..74ab666 100644 ---- a/Core/DXUTmisc.h -+++ b/Core/DXUTmisc.h -@@ -62,23 +62,23 @@ struct DXUT_GAMEPAD - bool bLastRightTrigger; - }; - --HRESULT DXUTGetGamepadState( _In_ DWORD dwPort, _In_ DXUT_GAMEPAD* pGamePad, _In_ bool bThumbstickDeadZone = true, -+HRESULT DXUT_API DXUTGetGamepadState( _In_ DWORD dwPort, _In_ DXUT_GAMEPAD* pGamePad, _In_ bool bThumbstickDeadZone = true, - _In_ bool bSnapThumbstickToCardinals = true ); --HRESULT DXUTStopRumbleOnAllControllers(); --void DXUTEnableXInput( _In_ bool bEnable ); -+HRESULT DXUT_API DXUTStopRumbleOnAllControllers(); -+void DXUT_API DXUTEnableXInput( _In_ bool bEnable ); - - - //-------------------------------------------------------------------------------------- - // Takes a screen shot of a 32bit D3D11 back buffer and saves the images to a BMP or DDS file - //-------------------------------------------------------------------------------------- - --HRESULT DXUTSnapD3D11Screenshot( _In_z_ LPCWSTR szFileName, _In_ bool usedds = true ); -+HRESULT DXUT_API DXUTSnapD3D11Screenshot( _In_z_ LPCWSTR szFileName, _In_ bool usedds = true ); - - //-------------------------------------------------------------------------------------- - // Performs timer operations - // Use DXUTGetGlobalTimer() to get the global instance - //-------------------------------------------------------------------------------------- --class CDXUTTimer -+class DXUT_API CDXUTTimer - { - public: - CDXUTTimer(); -@@ -109,24 +109,24 @@ protected: - LONGLONG m_llBaseTime; - }; - --CDXUTTimer* WINAPI DXUTGetGlobalTimer(); -+DXUT_API CDXUTTimer* WINAPI DXUTGetGlobalTimer(); - - - //-------------------------------------------------------------------------------------- - // Returns the string for the given DXGI_FORMAT. - // bWithPrefix determines whether the string should include the "DXGI_FORMAT_" - //-------------------------------------------------------------------------------------- --LPCWSTR WINAPI DXUTDXGIFormatToString( _In_ DXGI_FORMAT format, _In_ bool bWithPrefix ); -+DXUT_API LPCWSTR WINAPI DXUTDXGIFormatToString( _In_ DXGI_FORMAT format, _In_ bool bWithPrefix ); - - - //-------------------------------------------------------------------------------------- - // Debug printing support - // See dxerr.h for more debug printing support - //-------------------------------------------------------------------------------------- --void WINAPI DXUTOutputDebugStringW( _In_z_ LPCWSTR strMsg, ... ); --void WINAPI DXUTOutputDebugStringA( _In_z_ LPCSTR strMsg, ... ); --HRESULT WINAPI DXUTTrace( _In_z_ const CHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_z_ const WCHAR* strMsg, _In_ bool bPopMsgBox ); --const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg ); -+DXUT_API void WINAPI DXUTOutputDebugStringW( _In_z_ LPCWSTR strMsg, ... ); -+DXUT_API void WINAPI DXUTOutputDebugStringA( _In_z_ LPCSTR strMsg, ... ); -+DXUT_API HRESULT WINAPI DXUTTrace( _In_z_ const CHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_z_ const WCHAR* strMsg, _In_ bool bPopMsgBox ); -+DXUT_API const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg ); - - #ifdef UNICODE - #define DXUTOutputDebugString DXUTOutputDebugStringW -@@ -152,17 +152,17 @@ const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg ); - // failure if APIs are not present. - //-------------------------------------------------------------------------------------- - --int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( _In_ DWORD col, _In_z_ LPCWSTR wszName ); --int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void ); --void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( _In_ DWORD col, _In_z_ LPCWSTR wszName ); --void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( _In_ DWORD col, _In_z_ LPCWSTR wszName ); --BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void ); --void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( _In_ DWORD dwOptions ); --DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus(); --HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( _In_ REFIID rInterface, _Out_ void** ppOut ); --HRESULT WINAPI DXUT_Dynamic_DXGIGetDebugInterface( _In_ REFIID rInterface, _Out_ void** ppOut ); -- --HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter, -+DXUT_API int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( _In_ DWORD col, _In_z_ LPCWSTR wszName ); -+DXUT_API int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void ); -+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( _In_ DWORD col, _In_z_ LPCWSTR wszName ); -+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( _In_ DWORD col, _In_z_ LPCWSTR wszName ); -+DXUT_API BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void ); -+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( _In_ DWORD dwOptions ); -+DXUT_API DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus(); -+DXUT_API HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( _In_ REFIID rInterface, _Out_ void** ppOut ); -+DXUT_API HRESULT WINAPI DXUT_Dynamic_DXGIGetDebugInterface( _In_ REFIID rInterface, _Out_ void** ppOut ); -+ -+DXUT_API HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter, - _In_ D3D_DRIVER_TYPE DriverType, - _In_opt_ HMODULE Software, - _In_ UINT32 Flags, -@@ -173,7 +173,7 @@ HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter, - _Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel, - _Out_opt_ ID3D11DeviceContext** ppImmediateContext ); - --bool DXUT_EnsureD3D11APIs(); -+DXUT_API bool DXUT_EnsureD3D11APIs(); - - - //-------------------------------------------------------------------------------------- -@@ -285,14 +285,14 @@ typedef MONITORINFOEXW MONITORINFOEX; - typedef LPMONITORINFOEXW LPMONITORINFOEX; - #endif - --HMONITOR WINAPI DXUTMonitorFromWindow( _In_ HWND hWnd, _In_ DWORD dwFlags ); --HMONITOR WINAPI DXUTMonitorFromRect( _In_ LPCRECT lprcScreenCoords, _In_ DWORD dwFlags ); --BOOL WINAPI DXUTGetMonitorInfo( _In_ HMONITOR hMonitor, _Out_ LPMONITORINFO lpMonitorInfo ); --void WINAPI DXUTGetDesktopResolution( _In_ UINT AdapterOrdinal, _Out_ UINT* pWidth, _Out_ UINT* pHeight ); -+DXUT_API HMONITOR WINAPI DXUTMonitorFromWindow( _In_ HWND hWnd, _In_ DWORD dwFlags ); -+DXUT_API HMONITOR WINAPI DXUTMonitorFromRect( _In_ LPCRECT lprcScreenCoords, _In_ DWORD dwFlags ); -+DXUT_API BOOL WINAPI DXUTGetMonitorInfo( _In_ HMONITOR hMonitor, _Out_ LPMONITORINFO lpMonitorInfo ); -+DXUT_API void WINAPI DXUTGetDesktopResolution( _In_ UINT AdapterOrdinal, _Out_ UINT* pWidth, _Out_ UINT* pHeight ); - - - //-------------------------------------------------------------------------------------- - // Helper functions to create SRGB formats from typeless formats and vice versa - //-------------------------------------------------------------------------------------- --DXGI_FORMAT MAKE_SRGB( _In_ DXGI_FORMAT format ); --DXGI_FORMAT MAKE_TYPELESS( _In_ DXGI_FORMAT format ); -+DXUT_API DXGI_FORMAT MAKE_SRGB( _In_ DXGI_FORMAT format ); -+DXUT_API DXGI_FORMAT MAKE_TYPELESS( _In_ DXGI_FORMAT format ); -diff --git a/Core/ScreenGrab.h b/Core/ScreenGrab.h -index d643073..cf4eba6 100644 ---- a/Core/ScreenGrab.h -+++ b/Core/ScreenGrab.h -@@ -27,14 +27,20 @@ - #include <stdint.h> - #include <functional> - -+#ifdef DXUT_EXPORT -+ #define DXUT_API __declspec(dllexport) -+#else -+ #define DXUT_API __declspec(dllimport) -+#endif -+ - - namespace DirectX - { -- HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext, -+ DXUT_API HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext, - _In_ ID3D11Resource* pSource, - _In_z_ LPCWSTR fileName ); - -- HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext, -+ DXUT_API HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext, - _In_ ID3D11Resource* pSource, - _In_ REFGUID guidContainerFormat, - _In_z_ LPCWSTR fileName, -diff --git a/Core/WICTextureLoader.h b/Core/WICTextureLoader.h -index 2b0340c..f2edacf 100644 ---- a/Core/WICTextureLoader.h -+++ b/Core/WICTextureLoader.h -@@ -30,11 +30,17 @@ - #include <d3d11_1.h> - #include <stdint.h> - -+#ifdef DXUT_EXPORT -+ #define DXUT_API __declspec(dllexport) -+#else -+ #define DXUT_API __declspec(dllimport) -+#endif -+ - - namespace DirectX - { - // Standard version -- HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice, -+ DXUT_API HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice, - _In_reads_bytes_(wicDataSize) const uint8_t* wicData, - _In_ size_t wicDataSize, - _Out_opt_ ID3D11Resource** texture, -@@ -42,7 +48,7 @@ namespace DirectX - _In_ size_t maxsize = 0 - ); - -- HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice, -+ DXUT_API HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice, - _In_z_ const wchar_t* szFileName, - _Out_opt_ ID3D11Resource** texture, - _Out_opt_ ID3D11ShaderResourceView** textureView, -@@ -50,7 +56,7 @@ namespace DirectX - ); - - // Standard version with optional auto-gen mipmap support -- HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice, -+ DXUT_API HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice, - _In_opt_ ID3D11DeviceContext* d3dContext, - _In_reads_bytes_(wicDataSize) const uint8_t* wicData, - _In_ size_t wicDataSize, -@@ -59,7 +65,7 @@ namespace DirectX - _In_ size_t maxsize = 0 - ); - -- HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice, -+ DXUT_API HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice, - _In_opt_ ID3D11DeviceContext* d3dContext, - _In_z_ const wchar_t* szFileName, - _Out_opt_ ID3D11Resource** texture, -@@ -68,7 +74,7 @@ namespace DirectX - ); - - // Extended version -- HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, -+ DXUT_API HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, - _In_reads_bytes_(wicDataSize) const uint8_t* wicData, - _In_ size_t wicDataSize, - _In_ size_t maxsize, -@@ -81,7 +87,7 @@ namespace DirectX - _Out_opt_ ID3D11ShaderResourceView** textureView - ); - -- HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice, -+ DXUT_API HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice, - _In_z_ const wchar_t* szFileName, - _In_ size_t maxsize, - _In_ D3D11_USAGE usage, -@@ -94,7 +100,7 @@ namespace DirectX - ); - - // Extended version with optional auto-gen mipmap support -- HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, -+ DXUT_API HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, - _In_opt_ ID3D11DeviceContext* d3dContext, - _In_reads_bytes_(wicDataSize) const uint8_t* wicData, - _In_ size_t wicDataSize, -@@ -108,7 +114,7 @@ namespace DirectX - _Out_opt_ ID3D11ShaderResourceView** textureView - ); - -- HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice, -+ DXUT_API HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice, - _In_opt_ ID3D11DeviceContext* d3dContext, - _In_z_ const wchar_t* szFileName, - _In_ size_t maxsize, -diff --git a/Core/dxerr.h b/Core/dxerr.h -index 39e348d..9616dea 100644 ---- a/Core/dxerr.h -+++ b/Core/dxerr.h -@@ -25,7 +25,7 @@ extern "C" { - //-------------------------------------------------------------------------------------- - // DXGetErrorString - //-------------------------------------------------------------------------------------- --const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr ); -+DXUT_API const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr ); - - #define DXGetErrorString DXGetErrorStringW - -@@ -33,7 +33,7 @@ const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr ); - // DXGetErrorDescription has to be modified to return a copy in a buffer rather than - // the original static string. - //-------------------------------------------------------------------------------------- --void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* desc, _In_ size_t count ); -+void DXUT_API WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* desc, _In_ size_t count ); - - #define DXGetErrorDescription DXGetErrorDescriptionW - -@@ -52,7 +52,7 @@ void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* des - // - // Return: The hr that was passed in. - //-------------------------------------------------------------------------------------- --HRESULT WINAPI DXTraceW( _In_z_ const WCHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_opt_ const WCHAR* strMsg, _In_ bool bPopMsgBox ); -+HRESULT DXUT_API WINAPI DXTraceW( _In_z_ const WCHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_opt_ const WCHAR* strMsg, _In_ bool bPopMsgBox ); - - #define DXTrace DXTraceW - diff --git a/ports/dxut/portfile.cmake b/ports/dxut/portfile.cmake index 774ef4d5f..294f64a1f 100644 --- a/ports/dxut/portfile.cmake +++ b/ports/dxut/portfile.cmake @@ -1,6 +1,6 @@ -if (VCPKG_LIBRARY_LINKAGE STREQUAL static) - message(STATUS "Warning: Static building not supported yet. Building dynamic.") - set(VCPKG_LIBRARY_LINKAGE dynamic) +if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) + message(STATUS "Warning: Dynamic building not supported yet. Building static.") + set(VCPKG_LIBRARY_LINKAGE static) endif() include(vcpkg_common_functions) set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/DXUT-sept2016) @@ -11,11 +11,6 @@ vcpkg_download_distfile(ARCHIVE_FILE ) vcpkg_extract_source_archive(${ARCHIVE_FILE}) -vcpkg_apply_patches( - SOURCE_PATH ${SOURCE_PATH} - PATCHES ${CMAKE_CURRENT_LIST_DIR}/dll.patch -) - vcpkg_build_msbuild( PROJECT_PATH ${SOURCE_PATH}/Core/DXUT_2015.vcxproj ) @@ -38,18 +33,10 @@ file(INSTALL ) file(INSTALL - ${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Release/DXUT.dll - DESTINATION ${CURRENT_PACKAGES_DIR}/bin) - -file(INSTALL ${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Release/DXUT.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file(INSTALL - ${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DXUT.dll - DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin) - -file(INSTALL ${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DXUT.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) |
