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authorsdcb <sdflysha@qq.com>2016-11-25 16:42:12 +0800
committersdcb <sdflysha@qq.com>2016-11-25 16:42:12 +0800
commit266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3 (patch)
tree53512ed38fa2182ad6fc6d32b5ef8b33478a8009
parent2a8d61bf1bb74182f9a213ce4e640b05675f01df (diff)
downloadvcpkg-266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3.tar.gz
vcpkg-266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3.zip
[dxut] switch dxut building static lib
dxut is by building static library by default, my previous PR forcing dxut building dynamic by creating a huge patch (basically add dllimport/dllexport everywhere). This PR droped the huge patch and switch building static library (which is the upstream default behavior). related issue: https://github.com/Microsoft/DXUT/issues/8
-rw-r--r--ports/dxut/CONTROL2
-rw-r--r--ports/dxut/dll.patch834
-rw-r--r--ports/dxut/portfile.cmake19
3 files changed, 4 insertions, 851 deletions
diff --git a/ports/dxut/CONTROL b/ports/dxut/CONTROL
index ee632dfab..56fefdb32 100644
--- a/ports/dxut/CONTROL
+++ b/ports/dxut/CONTROL
@@ -1,3 +1,3 @@
Source: dxut
-Version: 11.14
+Version: 11.14-1
Description: A "GLUT"-like framework for Direct3D 11.x Win32 desktop applications \ No newline at end of file
diff --git a/ports/dxut/dll.patch b/ports/dxut/dll.patch
deleted file mode 100644
index 4557ab88a..000000000
--- a/ports/dxut/dll.patch
+++ /dev/null
@@ -1,834 +0,0 @@
-diff --git a/Core/DDSTextureLoader.h b/Core/DDSTextureLoader.h
-index 122df9f..8af6c62 100644
---- a/Core/DDSTextureLoader.h
-+++ b/Core/DDSTextureLoader.h
-@@ -23,6 +23,11 @@
- #include <d3d11_1.h>
- #include <stdint.h>
-
-+#ifdef DXUT_EXPORT
-+ #define DXUT_API __declspec(dllexport)
-+#else
-+ #define DXUT_API __declspec(dllimport)
-+#endif
-
- namespace DirectX
- {
-@@ -34,9 +39,9 @@ namespace DirectX
- DDS_ALPHA_MODE_OPAQUE = 3,
- DDS_ALPHA_MODE_CUSTOM = 4,
- };
--
-+
- // Standard version
-- HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
-+ HRESULT DXUT_API CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
- _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
- _In_ size_t ddsDataSize,
- _Outptr_opt_ ID3D11Resource** texture,
-@@ -45,7 +50,7 @@ namespace DirectX
- _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
- );
-
-- HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
-+ HRESULT DXUT_API CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
- _In_z_ const wchar_t* szFileName,
- _Outptr_opt_ ID3D11Resource** texture,
- _Outptr_opt_ ID3D11ShaderResourceView** textureView,
-@@ -54,7 +59,7 @@ namespace DirectX
- );
-
- // Standard version with optional auto-gen mipmap support
-- HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
-+ HRESULT DXUT_API CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
- _In_ size_t ddsDataSize,
-@@ -64,7 +69,7 @@ namespace DirectX
- _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
- );
-
-- HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
-+ HRESULT DXUT_API CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_z_ const wchar_t* szFileName,
- _Outptr_opt_ ID3D11Resource** texture,
-@@ -74,7 +79,7 @@ namespace DirectX
- );
-
- // Extended version
-- HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
-+ HRESULT DXUT_API CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
- _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
- _In_ size_t ddsDataSize,
- _In_ size_t maxsize,
-@@ -88,7 +93,7 @@ namespace DirectX
- _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
- );
-
-- HRESULT CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
-+ HRESULT DXUT_API CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
- _In_z_ const wchar_t* szFileName,
- _In_ size_t maxsize,
- _In_ D3D11_USAGE usage,
-@@ -102,7 +107,7 @@ namespace DirectX
- );
-
- // Extended version with optional auto-gen mipmap support
-- HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
-+ HRESULT DXUT_API CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
- _In_ size_t ddsDataSize,
-@@ -117,7 +122,7 @@ namespace DirectX
- _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
- );
-
-- HRESULT CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
-+ HRESULT DXUT_API CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_z_ const wchar_t* szFileName,
- _In_ size_t maxsize,
-diff --git a/Core/DXUT.h b/Core/DXUT.h
-index fc6247e..a0e06fa 100644
---- a/Core/DXUT.h
-+++ b/Core/DXUT.h
-@@ -12,6 +12,12 @@
- //--------------------------------------------------------------------------------------
- #pragma once
-
-+#ifdef DXUT_EXPORT
-+ #define DXUT_API __declspec(dllexport)
-+#else
-+ #define DXUT_API __declspec(dllimport)
-+#endif
-+
- #ifndef UNICODE
- #error "DXUT requires a Unicode build."
- #endif
-@@ -207,68 +213,68 @@ typedef void (CALLBACK *LPDXUTCALLBACKD3D11SWAPCHAINRELEASING)( _In_opt_ void
- typedef void (CALLBACK *LPDXUTCALLBACKD3D11DEVICEDESTROYED)( _In_opt_ void* pUserContext );
-
- // General callbacks
--void WINAPI DXUTSetCallbackFrameMove( _In_ LPDXUTCALLBACKFRAMEMOVE pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackKeyboard( _In_ LPDXUTCALLBACKKEYBOARD pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackMouse( _In_ LPDXUTCALLBACKMOUSE pCallback, bool bIncludeMouseMove = false, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackMsgProc( _In_ LPDXUTCALLBACKMSGPROC pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackDeviceChanging( _In_ LPDXUTCALLBACKMODIFYDEVICESETTINGS pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackDeviceRemoved( _In_ LPDXUTCALLBACKDEVICEREMOVED pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackFrameMove( _In_ LPDXUTCALLBACKFRAMEMOVE pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackKeyboard( _In_ LPDXUTCALLBACKKEYBOARD pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackMouse( _In_ LPDXUTCALLBACKMOUSE pCallback, bool bIncludeMouseMove = false, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackMsgProc( _In_ LPDXUTCALLBACKMSGPROC pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackDeviceChanging( _In_ LPDXUTCALLBACKMODIFYDEVICESETTINGS pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackDeviceRemoved( _In_ LPDXUTCALLBACKDEVICEREMOVED pCallback, _In_opt_ void* pUserContext = nullptr );
-
- // Direct3D 11 callbacks
--void WINAPI DXUTSetCallbackD3D11DeviceAcceptable( _In_ LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackD3D11DeviceCreated( _In_ LPDXUTCALLBACKD3D11DEVICECREATED pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackD3D11SwapChainResized( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRESIZED pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackD3D11FrameRender( _In_ LPDXUTCALLBACKD3D11FRAMERENDER pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackD3D11SwapChainReleasing( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRELEASING pCallback, _In_opt_ void* pUserContext = nullptr );
--void WINAPI DXUTSetCallbackD3D11DeviceDestroyed( _In_ LPDXUTCALLBACKD3D11DEVICEDESTROYED pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceAcceptable( _In_ LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceCreated( _In_ LPDXUTCALLBACKD3D11DEVICECREATED pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackD3D11SwapChainResized( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRESIZED pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackD3D11FrameRender( _In_ LPDXUTCALLBACKD3D11FRAMERENDER pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackD3D11SwapChainReleasing( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRELEASING pCallback, _In_opt_ void* pUserContext = nullptr );
-+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceDestroyed( _In_ LPDXUTCALLBACKD3D11DEVICEDESTROYED pCallback, _In_opt_ void* pUserContext = nullptr );
-
-
- //--------------------------------------------------------------------------------------
- // Initialization
- //--------------------------------------------------------------------------------------
--HRESULT WINAPI DXUTInit( _In_ bool bParseCommandLine = true,
-+HRESULT DXUT_API WINAPI DXUTInit( _In_ bool bParseCommandLine = true,
- _In_ bool bShowMsgBoxOnError = true,
- _In_opt_ WCHAR* strExtraCommandLineParams = nullptr,
- _In_ bool bThreadSafeDXUT = false );
-
- // Choose either DXUTCreateWindow or DXUTSetWindow. If using DXUTSetWindow, consider using DXUTStaticWndProc
--HRESULT WINAPI DXUTCreateWindow( _In_z_ const WCHAR* strWindowTitle = L"Direct3D Window",
-+HRESULT DXUT_API WINAPI DXUTCreateWindow( _In_z_ const WCHAR* strWindowTitle = L"Direct3D Window",
- _In_opt_ HINSTANCE hInstance = nullptr, _In_opt_ HICON hIcon = nullptr, _In_opt_ HMENU hMenu = nullptr,
- _In_ int x = CW_USEDEFAULT, _In_ int y = CW_USEDEFAULT );
--HRESULT WINAPI DXUTSetWindow( _In_ HWND hWndFocus, _In_ HWND hWndDeviceFullScreen, _In_ HWND hWndDeviceWindowed, _In_ bool bHandleMessages = true );
--LRESULT CALLBACK DXUTStaticWndProc( _In_ HWND hWnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam );
-+HRESULT DXUT_API WINAPI DXUTSetWindow( _In_ HWND hWndFocus, _In_ HWND hWndDeviceFullScreen, _In_ HWND hWndDeviceWindowed, _In_ bool bHandleMessages = true );
-+LRESULT DXUT_API CALLBACK DXUTStaticWndProc( _In_ HWND hWnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam );
-
- // Choose either DXUTCreateDevice or DXUTCreateD3DDeviceFromSettings
-
--HRESULT WINAPI DXUTCreateDevice(_In_ D3D_FEATURE_LEVEL reqFL, _In_ bool bWindowed= true, _In_ int nSuggestedWidth =0,_In_ int nSuggestedHeight =0 );
--HRESULT WINAPI DXUTCreateDeviceFromSettings( _In_ DXUTDeviceSettings* pDeviceSettings, _In_ bool bClipWindowToSingleAdapter = true );
-+HRESULT DXUT_API WINAPI DXUTCreateDevice(_In_ D3D_FEATURE_LEVEL reqFL, _In_ bool bWindowed= true, _In_ int nSuggestedWidth =0,_In_ int nSuggestedHeight =0 );
-+HRESULT DXUT_API WINAPI DXUTCreateDeviceFromSettings( _In_ DXUTDeviceSettings* pDeviceSettings, _In_ bool bClipWindowToSingleAdapter = true );
-
- // Choose either DXUTMainLoop or implement your own main loop
--HRESULT WINAPI DXUTMainLoop( _In_opt_ HACCEL hAccel = nullptr );
-+HRESULT DXUT_API WINAPI DXUTMainLoop( _In_opt_ HACCEL hAccel = nullptr );
-
- // If not using DXUTMainLoop consider using DXUTRender3DEnvironment
--void WINAPI DXUTRender3DEnvironment();
-+void DXUT_API WINAPI DXUTRender3DEnvironment();
-
-
- //--------------------------------------------------------------------------------------
- // Common Tasks
- //--------------------------------------------------------------------------------------
--HRESULT WINAPI DXUTToggleFullScreen();
--HRESULT WINAPI DXUTToggleREF();
--HRESULT WINAPI DXUTToggleWARP();
--void WINAPI DXUTPause( _In_ bool bPauseTime, _In_ bool bPauseRendering );
--void WINAPI DXUTSetConstantFrameTime( _In_ bool bConstantFrameTime, _In_ float fTimePerFrame = 0.0333f );
--void WINAPI DXUTSetCursorSettings( _In_ bool bShowCursorWhenFullScreen = false, _In_ bool bClipCursorWhenFullScreen = false );
--void WINAPI DXUTSetHotkeyHandling( _In_ bool bAltEnterToToggleFullscreen = true, _In_ bool bEscapeToQuit = true, _In_ bool bPauseToToggleTimePause = true );
--void WINAPI DXUTSetMultimonSettings( _In_ bool bAutoChangeAdapter = true );
--void WINAPI DXUTSetShortcutKeySettings( _In_ bool bAllowWhenFullscreen = false, _In_ bool bAllowWhenWindowed = true ); // Controls the Windows key, and accessibility shortcut keys
--void WINAPI DXUTSetWindowSettings( _In_ bool bCallDefWindowProc = true );
--HRESULT WINAPI DXUTSetTimer( _In_ LPDXUTCALLBACKTIMER pCallbackTimer, _In_ float fTimeoutInSecs = 1.0f, _Out_opt_ UINT* pnIDEvent = nullptr, _In_opt_ void* pCallbackUserContext = nullptr );
--HRESULT WINAPI DXUTKillTimer( _In_ UINT nIDEvent );
--void WINAPI DXUTResetFrameworkState();
--void WINAPI DXUTShutdown( _In_ int nExitCode = 0 );
--void WINAPI DXUTSetIsInGammaCorrectMode( _In_ bool bGammaCorrect );
--bool WINAPI DXUTGetMSAASwapChainCreated();
-+HRESULT DXUT_API WINAPI DXUTToggleFullScreen();
-+HRESULT DXUT_API WINAPI DXUTToggleREF();
-+HRESULT DXUT_API WINAPI DXUTToggleWARP();
-+void DXUT_API WINAPI DXUTPause( _In_ bool bPauseTime, _In_ bool bPauseRendering );
-+void DXUT_API WINAPI DXUTSetConstantFrameTime( _In_ bool bConstantFrameTime, _In_ float fTimePerFrame = 0.0333f );
-+void DXUT_API WINAPI DXUTSetCursorSettings( _In_ bool bShowCursorWhenFullScreen = false, _In_ bool bClipCursorWhenFullScreen = false );
-+void DXUT_API WINAPI DXUTSetHotkeyHandling( _In_ bool bAltEnterToToggleFullscreen = true, _In_ bool bEscapeToQuit = true, _In_ bool bPauseToToggleTimePause = true );
-+void DXUT_API WINAPI DXUTSetMultimonSettings( _In_ bool bAutoChangeAdapter = true );
-+void DXUT_API WINAPI DXUTSetShortcutKeySettings( _In_ bool bAllowWhenFullscreen = false, _In_ bool bAllowWhenWindowed = true ); // Controls the Windows key, and accessibility shortcut keys
-+void DXUT_API WINAPI DXUTSetWindowSettings( _In_ bool bCallDefWindowProc = true );
-+HRESULT DXUT_API WINAPI DXUTSetTimer( _In_ LPDXUTCALLBACKTIMER pCallbackTimer, _In_ float fTimeoutInSecs = 1.0f, _Out_opt_ UINT* pnIDEvent = nullptr, _In_opt_ void* pCallbackUserContext = nullptr );
-+HRESULT DXUT_API WINAPI DXUTKillTimer( _In_ UINT nIDEvent );
-+void DXUT_API WINAPI DXUTResetFrameworkState();
-+void DXUT_API WINAPI DXUTShutdown( _In_ int nExitCode = 0 );
-+void DXUT_API WINAPI DXUTSetIsInGammaCorrectMode( _In_ bool bGammaCorrect );
-+bool DXUT_API WINAPI DXUTGetMSAASwapChainCreated();
-
-
- //--------------------------------------------------------------------------------------
-@@ -276,63 +282,63 @@ bool WINAPI DXUTGetMSAASwapChainCreated();
- //--------------------------------------------------------------------------------------
-
- // Direct3D 11.x (These do not addref unlike typical Get* APIs)
--IDXGIFactory1* WINAPI DXUTGetDXGIFactory();
--IDXGISwapChain* WINAPI DXUTGetDXGISwapChain();
--const DXGI_SURFACE_DESC* WINAPI DXUTGetDXGIBackBufferSurfaceDesc();
--HRESULT WINAPI DXUTSetupD3D11Views( _In_ ID3D11DeviceContext* pd3dDeviceContext ); // Supports immediate or deferred context
--D3D_FEATURE_LEVEL WINAPI DXUTGetD3D11DeviceFeatureLevel(); // Returns the D3D11 devices current feature level
--ID3D11RenderTargetView* WINAPI DXUTGetD3D11RenderTargetView();
--ID3D11DepthStencilView* WINAPI DXUTGetD3D11DepthStencilView();
-+DXUT_API IDXGIFactory1* WINAPI DXUTGetDXGIFactory();
-+DXUT_API IDXGISwapChain* WINAPI DXUTGetDXGISwapChain();
-+DXUT_API const DXGI_SURFACE_DESC* WINAPI DXUTGetDXGIBackBufferSurfaceDesc();
-+DXUT_API HRESULT WINAPI DXUTSetupD3D11Views(_In_ ID3D11DeviceContext* pd3dDeviceContext); // Supports immediate or deferred context
-+DXUT_API D3D_FEATURE_LEVEL WINAPI DXUTGetD3D11DeviceFeatureLevel(); // Returns the D3D11 devices current feature level
-+DXUT_API ID3D11RenderTargetView* WINAPI DXUTGetD3D11RenderTargetView();
-+DXUT_API ID3D11DepthStencilView* WINAPI DXUTGetD3D11DepthStencilView();
-
--ID3D11Device* WINAPI DXUTGetD3D11Device();
--ID3D11DeviceContext* WINAPI DXUTGetD3D11DeviceContext();
-+DXUT_API ID3D11Device* WINAPI DXUTGetD3D11Device();
-+DXUT_API ID3D11DeviceContext* WINAPI DXUTGetD3D11DeviceContext();
-
--ID3D11Device1* WINAPI DXUTGetD3D11Device1();
--ID3D11DeviceContext1* WINAPI DXUTGetD3D11DeviceContext1();
-+DXUT_API ID3D11Device1* WINAPI DXUTGetD3D11Device1();
-+DXUT_API ID3D11DeviceContext1* WINAPI DXUTGetD3D11DeviceContext1();
-
- #ifdef USE_DIRECT3D11_2
--ID3D11Device2* WINAPI DXUTGetD3D11Device2();
--ID3D11DeviceContext2* WINAPI DXUTGetD3D11DeviceContext2();
-+DXUT_API ID3D11Device2* WINAPI DXUTGetD3D11Device2();
-+DXUT_API ID3D11DeviceContext2* WINAPI DXUTGetD3D11DeviceContext2();
- #endif
-
- #ifdef USE_DIRECT3D11_3
--ID3D11Device3* WINAPI DXUTGetD3D11Device3();
--ID3D11DeviceContext3* WINAPI DXUTGetD3D11DeviceContext3();
-+DXUT_API ID3D11Device3* WINAPI DXUTGetD3D11Device3();
-+DXUT_API ID3D11DeviceContext3* WINAPI DXUTGetD3D11DeviceContext3();
- #endif
-
- // General
--DXUTDeviceSettings WINAPI DXUTGetDeviceSettings();
--HINSTANCE WINAPI DXUTGetHINSTANCE();
--HWND WINAPI DXUTGetHWND();
--HWND WINAPI DXUTGetHWNDFocus();
--HWND WINAPI DXUTGetHWNDDeviceFullScreen();
--HWND WINAPI DXUTGetHWNDDeviceWindowed();
--RECT WINAPI DXUTGetWindowClientRect();
--LONG WINAPI DXUTGetWindowWidth();
--LONG WINAPI DXUTGetWindowHeight();
--RECT WINAPI DXUTGetWindowClientRectAtModeChange(); // Useful for returning to windowed mode with the same resolution as before toggle to full screen mode
--RECT WINAPI DXUTGetFullsceenClientRectAtModeChange(); // Useful for returning to full screen mode with the same resolution as before toggle to windowed mode
--double WINAPI DXUTGetTime();
--float WINAPI DXUTGetElapsedTime();
--bool WINAPI DXUTIsWindowed();
--bool WINAPI DXUTIsInGammaCorrectMode();
--float WINAPI DXUTGetFPS();
--LPCWSTR WINAPI DXUTGetWindowTitle();
--LPCWSTR WINAPI DXUTGetFrameStats( _In_ bool bIncludeFPS = false );
--LPCWSTR WINAPI DXUTGetDeviceStats();
--
--bool WINAPI DXUTIsVsyncEnabled();
--bool WINAPI DXUTIsRenderingPaused();
--bool WINAPI DXUTIsTimePaused();
--bool WINAPI DXUTIsActive();
--int WINAPI DXUTGetExitCode();
--bool WINAPI DXUTGetShowMsgBoxOnError();
--bool WINAPI DXUTGetAutomation(); // Returns true if -automation parameter is used to launch the app
--bool WINAPI DXUTIsKeyDown( _In_ BYTE vKey ); // Pass a virtual-key code, ex. VK_F1, 'A', VK_RETURN, VK_LSHIFT, etc
--bool WINAPI DXUTWasKeyPressed( _In_ BYTE vKey ); // Like DXUTIsKeyDown() but return true only if the key was just pressed
--bool WINAPI DXUTIsMouseButtonDown( _In_ BYTE vButton ); // Pass a virtual-key code: VK_LBUTTON, VK_RBUTTON, VK_MBUTTON, VK_XBUTTON1, VK_XBUTTON2
--HRESULT WINAPI DXUTCreateState(); // Optional method to create DXUT's memory. If its not called by the application it will be automatically called when needed
--void WINAPI DXUTDestroyState(); // Optional method to destroy DXUT's memory. If its not called by the application it will be automatically called after the application exits WinMain
-+DXUTDeviceSettings DXUT_API WINAPI DXUTGetDeviceSettings();
-+HINSTANCE DXUT_API WINAPI DXUTGetHINSTANCE();
-+HWND DXUT_API WINAPI DXUTGetHWND();
-+HWND DXUT_API WINAPI DXUTGetHWNDFocus();
-+HWND DXUT_API WINAPI DXUTGetHWNDDeviceFullScreen();
-+HWND DXUT_API WINAPI DXUTGetHWNDDeviceWindowed();
-+RECT DXUT_API WINAPI DXUTGetWindowClientRect();
-+LONG DXUT_API WINAPI DXUTGetWindowWidth();
-+LONG DXUT_API WINAPI DXUTGetWindowHeight();
-+RECT DXUT_API WINAPI DXUTGetWindowClientRectAtModeChange(); // Useful for returning to windowed mode with the same resolution as before toggle to full screen mode
-+RECT DXUT_API WINAPI DXUTGetFullsceenClientRectAtModeChange(); // Useful for returning to full screen mode with the same resolution as before toggle to windowed mode
-+double DXUT_API WINAPI DXUTGetTime();
-+float DXUT_API WINAPI DXUTGetElapsedTime();
-+bool DXUT_API WINAPI DXUTIsWindowed();
-+bool DXUT_API WINAPI DXUTIsInGammaCorrectMode();
-+float DXUT_API WINAPI DXUTGetFPS();
-+LPCWSTR DXUT_API WINAPI DXUTGetWindowTitle();
-+LPCWSTR DXUT_API WINAPI DXUTGetFrameStats( _In_ bool bIncludeFPS = false );
-+LPCWSTR DXUT_API WINAPI DXUTGetDeviceStats();
-+
-+bool DXUT_API WINAPI DXUTIsVsyncEnabled();
-+bool DXUT_API WINAPI DXUTIsRenderingPaused();
-+bool DXUT_API WINAPI DXUTIsTimePaused();
-+bool DXUT_API WINAPI DXUTIsActive();
-+int DXUT_API WINAPI DXUTGetExitCode();
-+bool DXUT_API WINAPI DXUTGetShowMsgBoxOnError();
-+bool DXUT_API WINAPI DXUTGetAutomation(); // Returns true if -automation parameter is used to launch the app
-+bool DXUT_API WINAPI DXUTIsKeyDown( _In_ BYTE vKey ); // Pass a virtual-key code, ex. VK_F1, 'A', VK_RETURN, VK_LSHIFT, etc
-+bool DXUT_API WINAPI DXUTWasKeyPressed( _In_ BYTE vKey ); // Like DXUTIsKeyDown() but return true only if the key was just pressed
-+bool DXUT_API WINAPI DXUTIsMouseButtonDown( _In_ BYTE vButton ); // Pass a virtual-key code: VK_LBUTTON, VK_RBUTTON, VK_MBUTTON, VK_XBUTTON1, VK_XBUTTON2
-+HRESULT DXUT_API WINAPI DXUTCreateState(); // Optional method to create DXUT's memory. If its not called by the application it will be automatically called when needed
-+void DXUT_API WINAPI DXUTDestroyState(); // Optional method to destroy DXUT's memory. If its not called by the application it will be automatically called after the application exits WinMain
-
- //--------------------------------------------------------------------------------------
- // DXUT core layer includes
-diff --git a/Core/DXUTDevice11.h b/Core/DXUTDevice11.h
-index 1e38a63..e607463 100644
---- a/Core/DXUTDevice11.h
-+++ b/Core/DXUTDevice11.h
-@@ -14,12 +14,14 @@
- //--------------------------------------------------------------------------------------
- #pragma once
-
--void DXUTApplyDefaultDeviceSettings(DXUTDeviceSettings *modifySettings);
-+#pragma warning(disable: 4251)
-+
-+DXUT_API void DXUTApplyDefaultDeviceSettings(DXUTDeviceSettings *modifySettings);
-
- //--------------------------------------------------------------------------------------
- // Functions to get bit depth from formats
- //--------------------------------------------------------------------------------------
--HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UINT Output, _Out_ DXGI_MODE_DESC* pModeDesc );
-+DXUT_API HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UINT Output, _Out_ DXGI_MODE_DESC* pModeDesc );
-
-
-
-@@ -28,7 +30,7 @@ HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UI
- // Optional memory create/destory functions. If not call, these will be called automatically
- //--------------------------------------------------------------------------------------
- HRESULT WINAPI DXUTCreateD3D11Enumeration();
--void WINAPI DXUTDestroyD3D11Enumeration();
-+DXUT_API void WINAPI DXUTDestroyD3D11Enumeration();
-
-
-
-@@ -46,7 +48,7 @@ struct CD3D11EnumDeviceSettingsCombo;
- //--------------------------------------------------------------------------------------
- // Enumerates available Direct3D11 adapters, devices, modes, etc.
- //--------------------------------------------------------------------------------------
--class CD3D11Enumeration
-+class DXUT_API CD3D11Enumeration
- {
- public:
- // These should be called before Enumerate().
-@@ -106,7 +108,7 @@ private:
- void ClearAdapterInfoList();
- };
-
--CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = false, _In_ bool EnumerateAllAdapterFormats = true, _In_ D3D_FEATURE_LEVEL forceFL = ((D3D_FEATURE_LEVEL )0) );
-+DXUT_API CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = false, _In_ bool EnumerateAllAdapterFormats = true, _In_ D3D_FEATURE_LEVEL forceFL = ((D3D_FEATURE_LEVEL )0) );
-
-
- #define DXGI_MAX_DEVICE_IDENTIFIER_STRING 128
-@@ -115,7 +117,7 @@ CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = fa
- // A class describing an adapter which contains a unique adapter ordinal
- // that is installed on the system
- //--------------------------------------------------------------------------------------
--class CD3D11EnumAdapterInfo
-+class DXUT_API CD3D11EnumAdapterInfo
- {
- const CD3D11EnumAdapterInfo &operator = ( const CD3D11EnumAdapterInfo &rhs );
-
-@@ -144,7 +146,7 @@ public:
- };
-
-
--class CD3D11EnumOutputInfo
-+class DXUT_API CD3D11EnumOutputInfo
- {
- const CD3D11EnumOutputInfo &operator = ( const CD3D11EnumOutputInfo &rhs );
-
-@@ -167,7 +169,7 @@ public:
- //--------------------------------------------------------------------------------------
- // A class describing a Direct3D11 device that contains a unique supported driver type
- //--------------------------------------------------------------------------------------
--class CD3D11EnumDeviceInfo
-+class DXUT_API CD3D11EnumDeviceInfo
- {
- const CD3D11EnumDeviceInfo& operator =( const CD3D11EnumDeviceInfo& rhs );
-
-@@ -187,7 +189,7 @@ public:
- // adapter format, back buffer format, and windowed that is compatible with a
- // particular Direct3D device and the app.
- //--------------------------------------------------------------------------------------
--struct CD3D11EnumDeviceSettingsCombo
-+struct DXUT_API CD3D11EnumDeviceSettingsCombo
- {
- UINT AdapterOrdinal;
- D3D_DRIVER_TYPE DeviceType;
-@@ -203,7 +205,7 @@ struct CD3D11EnumDeviceSettingsCombo
- CD3D11EnumOutputInfo* pOutputInfo;
- };
-
--float DXUTRankD3D11DeviceCombo( _In_ CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo,
-+float DXUT_API DXUTRankD3D11DeviceCombo( _In_ CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo,
- _In_ DXUTD3D11DeviceSettings* pOptimalDeviceSettings,
- _Out_ int &bestModeIndex,
- _Out_ int &bestMSAAIndex
-diff --git a/Core/DXUT_2015.vcxproj b/Core/DXUT_2015.vcxproj
-index 6d6c522..62b0708 100644
---- a/Core/DXUT_2015.vcxproj
-+++ b/Core/DXUT_2015.vcxproj
-@@ -34,35 +34,35 @@
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-- <ConfigurationType>StaticLibrary</ConfigurationType>
-+ <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
-- <ConfigurationType>StaticLibrary</ConfigurationType>
-+ <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-- <ConfigurationType>StaticLibrary</ConfigurationType>
-+ <ConfigurationType>DynamicLibrary</ConfigurationType>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
-- <ConfigurationType>StaticLibrary</ConfigurationType>
-+ <ConfigurationType>DynamicLibrary</ConfigurationType>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
-- <ConfigurationType>StaticLibrary</ConfigurationType>
-+ <ConfigurationType>DynamicLibrary</ConfigurationType>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
-- <ConfigurationType>StaticLibrary</ConfigurationType>
-+ <ConfigurationType>DynamicLibrary</ConfigurationType>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
-@@ -147,7 +147,7 @@
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
- <ExceptionHandling>Sync</ExceptionHandling>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
-@@ -156,7 +156,7 @@
- </ClCompile>
- <Link>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
-+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <LargeAddressAware>true</LargeAddressAware>
-@@ -188,7 +188,7 @@
- <FloatingPointModel>Fast</FloatingPointModel>
- <ExceptionHandling>Sync</ExceptionHandling>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
- <PrecompiledHeader>Use</PrecompiledHeader>
-@@ -196,7 +196,7 @@
- </ClCompile>
- <Link>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
-+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <LargeAddressAware>true</LargeAddressAware>
-@@ -230,14 +230,14 @@
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
- <ExceptionHandling>Sync</ExceptionHandling>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
- </ClCompile>
- <Link>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
-+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
-@@ -272,14 +272,14 @@
- <FloatingPointModel>Fast</FloatingPointModel>
- <ExceptionHandling>Sync</ExceptionHandling>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
- </ClCompile>
- <Link>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
-+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
-@@ -315,14 +315,14 @@
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
- <ExceptionHandling>Sync</ExceptionHandling>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
- </ClCompile>
- <Link>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
-+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
-@@ -357,14 +357,14 @@
- <FloatingPointModel>Fast</FloatingPointModel>
- <ExceptionHandling>Sync</ExceptionHandling>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
- </ClCompile>
- <Link>
- <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
-- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
-+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
-diff --git a/Core/DXUTmisc.h b/Core/DXUTmisc.h
-index 9706ccc..74ab666 100644
---- a/Core/DXUTmisc.h
-+++ b/Core/DXUTmisc.h
-@@ -62,23 +62,23 @@ struct DXUT_GAMEPAD
- bool bLastRightTrigger;
- };
-
--HRESULT DXUTGetGamepadState( _In_ DWORD dwPort, _In_ DXUT_GAMEPAD* pGamePad, _In_ bool bThumbstickDeadZone = true,
-+HRESULT DXUT_API DXUTGetGamepadState( _In_ DWORD dwPort, _In_ DXUT_GAMEPAD* pGamePad, _In_ bool bThumbstickDeadZone = true,
- _In_ bool bSnapThumbstickToCardinals = true );
--HRESULT DXUTStopRumbleOnAllControllers();
--void DXUTEnableXInput( _In_ bool bEnable );
-+HRESULT DXUT_API DXUTStopRumbleOnAllControllers();
-+void DXUT_API DXUTEnableXInput( _In_ bool bEnable );
-
-
- //--------------------------------------------------------------------------------------
- // Takes a screen shot of a 32bit D3D11 back buffer and saves the images to a BMP or DDS file
- //--------------------------------------------------------------------------------------
-
--HRESULT DXUTSnapD3D11Screenshot( _In_z_ LPCWSTR szFileName, _In_ bool usedds = true );
-+HRESULT DXUT_API DXUTSnapD3D11Screenshot( _In_z_ LPCWSTR szFileName, _In_ bool usedds = true );
-
- //--------------------------------------------------------------------------------------
- // Performs timer operations
- // Use DXUTGetGlobalTimer() to get the global instance
- //--------------------------------------------------------------------------------------
--class CDXUTTimer
-+class DXUT_API CDXUTTimer
- {
- public:
- CDXUTTimer();
-@@ -109,24 +109,24 @@ protected:
- LONGLONG m_llBaseTime;
- };
-
--CDXUTTimer* WINAPI DXUTGetGlobalTimer();
-+DXUT_API CDXUTTimer* WINAPI DXUTGetGlobalTimer();
-
-
- //--------------------------------------------------------------------------------------
- // Returns the string for the given DXGI_FORMAT.
- // bWithPrefix determines whether the string should include the "DXGI_FORMAT_"
- //--------------------------------------------------------------------------------------
--LPCWSTR WINAPI DXUTDXGIFormatToString( _In_ DXGI_FORMAT format, _In_ bool bWithPrefix );
-+DXUT_API LPCWSTR WINAPI DXUTDXGIFormatToString( _In_ DXGI_FORMAT format, _In_ bool bWithPrefix );
-
-
- //--------------------------------------------------------------------------------------
- // Debug printing support
- // See dxerr.h for more debug printing support
- //--------------------------------------------------------------------------------------
--void WINAPI DXUTOutputDebugStringW( _In_z_ LPCWSTR strMsg, ... );
--void WINAPI DXUTOutputDebugStringA( _In_z_ LPCSTR strMsg, ... );
--HRESULT WINAPI DXUTTrace( _In_z_ const CHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_z_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
--const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg );
-+DXUT_API void WINAPI DXUTOutputDebugStringW( _In_z_ LPCWSTR strMsg, ... );
-+DXUT_API void WINAPI DXUTOutputDebugStringA( _In_z_ LPCSTR strMsg, ... );
-+DXUT_API HRESULT WINAPI DXUTTrace( _In_z_ const CHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_z_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
-+DXUT_API const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg );
-
- #ifdef UNICODE
- #define DXUTOutputDebugString DXUTOutputDebugStringW
-@@ -152,17 +152,17 @@ const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg );
- // failure if APIs are not present.
- //--------------------------------------------------------------------------------------
-
--int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( _In_ DWORD col, _In_z_ LPCWSTR wszName );
--int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void );
--void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( _In_ DWORD col, _In_z_ LPCWSTR wszName );
--void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( _In_ DWORD col, _In_z_ LPCWSTR wszName );
--BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void );
--void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( _In_ DWORD dwOptions );
--DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus();
--HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( _In_ REFIID rInterface, _Out_ void** ppOut );
--HRESULT WINAPI DXUT_Dynamic_DXGIGetDebugInterface( _In_ REFIID rInterface, _Out_ void** ppOut );
--
--HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter,
-+DXUT_API int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( _In_ DWORD col, _In_z_ LPCWSTR wszName );
-+DXUT_API int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void );
-+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( _In_ DWORD col, _In_z_ LPCWSTR wszName );
-+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( _In_ DWORD col, _In_z_ LPCWSTR wszName );
-+DXUT_API BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void );
-+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( _In_ DWORD dwOptions );
-+DXUT_API DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus();
-+DXUT_API HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( _In_ REFIID rInterface, _Out_ void** ppOut );
-+DXUT_API HRESULT WINAPI DXUT_Dynamic_DXGIGetDebugInterface( _In_ REFIID rInterface, _Out_ void** ppOut );
-+
-+DXUT_API HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter,
- _In_ D3D_DRIVER_TYPE DriverType,
- _In_opt_ HMODULE Software,
- _In_ UINT32 Flags,
-@@ -173,7 +173,7 @@ HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter,
- _Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel,
- _Out_opt_ ID3D11DeviceContext** ppImmediateContext );
-
--bool DXUT_EnsureD3D11APIs();
-+DXUT_API bool DXUT_EnsureD3D11APIs();
-
-
- //--------------------------------------------------------------------------------------
-@@ -285,14 +285,14 @@ typedef MONITORINFOEXW MONITORINFOEX;
- typedef LPMONITORINFOEXW LPMONITORINFOEX;
- #endif
-
--HMONITOR WINAPI DXUTMonitorFromWindow( _In_ HWND hWnd, _In_ DWORD dwFlags );
--HMONITOR WINAPI DXUTMonitorFromRect( _In_ LPCRECT lprcScreenCoords, _In_ DWORD dwFlags );
--BOOL WINAPI DXUTGetMonitorInfo( _In_ HMONITOR hMonitor, _Out_ LPMONITORINFO lpMonitorInfo );
--void WINAPI DXUTGetDesktopResolution( _In_ UINT AdapterOrdinal, _Out_ UINT* pWidth, _Out_ UINT* pHeight );
-+DXUT_API HMONITOR WINAPI DXUTMonitorFromWindow( _In_ HWND hWnd, _In_ DWORD dwFlags );
-+DXUT_API HMONITOR WINAPI DXUTMonitorFromRect( _In_ LPCRECT lprcScreenCoords, _In_ DWORD dwFlags );
-+DXUT_API BOOL WINAPI DXUTGetMonitorInfo( _In_ HMONITOR hMonitor, _Out_ LPMONITORINFO lpMonitorInfo );
-+DXUT_API void WINAPI DXUTGetDesktopResolution( _In_ UINT AdapterOrdinal, _Out_ UINT* pWidth, _Out_ UINT* pHeight );
-
-
- //--------------------------------------------------------------------------------------
- // Helper functions to create SRGB formats from typeless formats and vice versa
- //--------------------------------------------------------------------------------------
--DXGI_FORMAT MAKE_SRGB( _In_ DXGI_FORMAT format );
--DXGI_FORMAT MAKE_TYPELESS( _In_ DXGI_FORMAT format );
-+DXUT_API DXGI_FORMAT MAKE_SRGB( _In_ DXGI_FORMAT format );
-+DXUT_API DXGI_FORMAT MAKE_TYPELESS( _In_ DXGI_FORMAT format );
-diff --git a/Core/ScreenGrab.h b/Core/ScreenGrab.h
-index d643073..cf4eba6 100644
---- a/Core/ScreenGrab.h
-+++ b/Core/ScreenGrab.h
-@@ -27,14 +27,20 @@
- #include <stdint.h>
- #include <functional>
-
-+#ifdef DXUT_EXPORT
-+ #define DXUT_API __declspec(dllexport)
-+#else
-+ #define DXUT_API __declspec(dllimport)
-+#endif
-+
-
- namespace DirectX
- {
-- HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
-+ DXUT_API HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
- _In_ ID3D11Resource* pSource,
- _In_z_ LPCWSTR fileName );
-
-- HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
-+ DXUT_API HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
- _In_ ID3D11Resource* pSource,
- _In_ REFGUID guidContainerFormat,
- _In_z_ LPCWSTR fileName,
-diff --git a/Core/WICTextureLoader.h b/Core/WICTextureLoader.h
-index 2b0340c..f2edacf 100644
---- a/Core/WICTextureLoader.h
-+++ b/Core/WICTextureLoader.h
-@@ -30,11 +30,17 @@
- #include <d3d11_1.h>
- #include <stdint.h>
-
-+#ifdef DXUT_EXPORT
-+ #define DXUT_API __declspec(dllexport)
-+#else
-+ #define DXUT_API __declspec(dllimport)
-+#endif
-+
-
- namespace DirectX
- {
- // Standard version
-- HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
-+ DXUT_API HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
- _In_reads_bytes_(wicDataSize) const uint8_t* wicData,
- _In_ size_t wicDataSize,
- _Out_opt_ ID3D11Resource** texture,
-@@ -42,7 +48,7 @@ namespace DirectX
- _In_ size_t maxsize = 0
- );
-
-- HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
-+ DXUT_API HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
- _In_z_ const wchar_t* szFileName,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
-@@ -50,7 +56,7 @@ namespace DirectX
- );
-
- // Standard version with optional auto-gen mipmap support
-- HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
-+ DXUT_API HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_reads_bytes_(wicDataSize) const uint8_t* wicData,
- _In_ size_t wicDataSize,
-@@ -59,7 +65,7 @@ namespace DirectX
- _In_ size_t maxsize = 0
- );
-
-- HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
-+ DXUT_API HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_z_ const wchar_t* szFileName,
- _Out_opt_ ID3D11Resource** texture,
-@@ -68,7 +74,7 @@ namespace DirectX
- );
-
- // Extended version
-- HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
-+ DXUT_API HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
- _In_reads_bytes_(wicDataSize) const uint8_t* wicData,
- _In_ size_t wicDataSize,
- _In_ size_t maxsize,
-@@ -81,7 +87,7 @@ namespace DirectX
- _Out_opt_ ID3D11ShaderResourceView** textureView
- );
-
-- HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
-+ DXUT_API HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
- _In_z_ const wchar_t* szFileName,
- _In_ size_t maxsize,
- _In_ D3D11_USAGE usage,
-@@ -94,7 +100,7 @@ namespace DirectX
- );
-
- // Extended version with optional auto-gen mipmap support
-- HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
-+ DXUT_API HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_reads_bytes_(wicDataSize) const uint8_t* wicData,
- _In_ size_t wicDataSize,
-@@ -108,7 +114,7 @@ namespace DirectX
- _Out_opt_ ID3D11ShaderResourceView** textureView
- );
-
-- HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
-+ DXUT_API HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_z_ const wchar_t* szFileName,
- _In_ size_t maxsize,
-diff --git a/Core/dxerr.h b/Core/dxerr.h
-index 39e348d..9616dea 100644
---- a/Core/dxerr.h
-+++ b/Core/dxerr.h
-@@ -25,7 +25,7 @@ extern "C" {
- //--------------------------------------------------------------------------------------
- // DXGetErrorString
- //--------------------------------------------------------------------------------------
--const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr );
-+DXUT_API const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr );
-
- #define DXGetErrorString DXGetErrorStringW
-
-@@ -33,7 +33,7 @@ const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr );
- // DXGetErrorDescription has to be modified to return a copy in a buffer rather than
- // the original static string.
- //--------------------------------------------------------------------------------------
--void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* desc, _In_ size_t count );
-+void DXUT_API WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* desc, _In_ size_t count );
-
- #define DXGetErrorDescription DXGetErrorDescriptionW
-
-@@ -52,7 +52,7 @@ void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* des
- //
- // Return: The hr that was passed in.
- //--------------------------------------------------------------------------------------
--HRESULT WINAPI DXTraceW( _In_z_ const WCHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_opt_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
-+HRESULT DXUT_API WINAPI DXTraceW( _In_z_ const WCHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_opt_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
-
- #define DXTrace DXTraceW
-
diff --git a/ports/dxut/portfile.cmake b/ports/dxut/portfile.cmake
index 774ef4d5f..294f64a1f 100644
--- a/ports/dxut/portfile.cmake
+++ b/ports/dxut/portfile.cmake
@@ -1,6 +1,6 @@
-if (VCPKG_LIBRARY_LINKAGE STREQUAL static)
- message(STATUS "Warning: Static building not supported yet. Building dynamic.")
- set(VCPKG_LIBRARY_LINKAGE dynamic)
+if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
+ message(STATUS "Warning: Dynamic building not supported yet. Building static.")
+ set(VCPKG_LIBRARY_LINKAGE static)
endif()
include(vcpkg_common_functions)
set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/DXUT-sept2016)
@@ -11,11 +11,6 @@ vcpkg_download_distfile(ARCHIVE_FILE
)
vcpkg_extract_source_archive(${ARCHIVE_FILE})
-vcpkg_apply_patches(
- SOURCE_PATH ${SOURCE_PATH}
- PATCHES ${CMAKE_CURRENT_LIST_DIR}/dll.patch
-)
-
vcpkg_build_msbuild(
PROJECT_PATH ${SOURCE_PATH}/Core/DXUT_2015.vcxproj
)
@@ -38,18 +33,10 @@ file(INSTALL
)
file(INSTALL
- ${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Release/DXUT.dll
- DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
-
-file(INSTALL
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Release/DXUT.lib
DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(INSTALL
- ${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DXUT.dll
- DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
-
-file(INSTALL
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DXUT.lib
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)