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authorRobert Schumacher <roschuma@microsoft.com>2020-04-16 13:45:56 -0700
committerGitHub <noreply@github.com>2020-04-16 13:45:56 -0700
commit29c933ddb6fee5f46fb2f11e6db3d906ac01c927 (patch)
tree1a522ff3306d0f4ef15b296dbfa20bfc93bc8f9d
parentb7ef16861f37a4a2f1e8ea12137b1349133ee5cf (diff)
parent2fbc73e2cd1615d860b8e42f07968591e558d95a (diff)
downloadvcpkg-29c933ddb6fee5f46fb2f11e6db3d906ac01c927.tar.gz
vcpkg-29c933ddb6fee5f46fb2f11e6db3d906ac01c927.zip
[sdl2] Update to 2.0.12 version (#10500)
* [SDL2] Update to 2.0.12 version * [sdl2] Change homepage link to the official sdl website * [sdl2] Remove no longer used patch * [sdl2] Remove no longer used patch * [sdl2] Fix patches files
-rw-r--r--ports/sdl2/CONTROL4
-rw-r--r--ports/sdl2/SDL-2.0.9-bug-4391-fix.patch75
-rw-r--r--ports/sdl2/disable-hidapi-for-uwp.patch12
-rw-r--r--ports/sdl2/disable-wcslcpy-and-wcslcat-for-windows.patch12
-rw-r--r--ports/sdl2/enable-winrt-cmake.patch38
-rw-r--r--ports/sdl2/fix-arm64-headers.patch14
-rw-r--r--ports/sdl2/fix-cmake-include-dir.patch31
-rw-r--r--ports/sdl2/fix-space-in-path.patch8
-rw-r--r--ports/sdl2/fix-x86-windows.patch15
-rw-r--r--ports/sdl2/portfile.cmake17
10 files changed, 53 insertions, 173 deletions
diff --git a/ports/sdl2/CONTROL b/ports/sdl2/CONTROL
index 771584a8f..e20991fb6 100644
--- a/ports/sdl2/CONTROL
+++ b/ports/sdl2/CONTROL
@@ -1,6 +1,6 @@
Source: sdl2
-Version: 2.0.10-3
-Homepage: https://github.com/SDL-Mirror/SDL
+Version: 2.0.12
+Homepage: https://www.libsdl.org/download-2.0.php
Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
Feature: vulkan
diff --git a/ports/sdl2/SDL-2.0.9-bug-4391-fix.patch b/ports/sdl2/SDL-2.0.9-bug-4391-fix.patch
deleted file mode 100644
index f8fc64bda..000000000
--- a/ports/sdl2/SDL-2.0.9-bug-4391-fix.patch
+++ /dev/null
@@ -1,75 +0,0 @@
-# HG changeset patch
-# User Sam Lantinga <slouken@libsdl.org>
-# Date 1542691020 28800
-# Node ID 9091b20040cf04cdc348d290ca22373b36364c39
-# Parent 144400e4630d885d2eb0761b7174433b4c0d90bb
-Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
-
-Daniel Gibson
-
-Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
-
-diff -r 144400e4630d -r 9091b20040cf include/SDL_bits.h
---- a/include/SDL_bits.h Sun Nov 18 19:28:20 2018 +0300
-+++ b/include/SDL_bits.h Mon Nov 19 21:17:00 2018 -0800
-@@ -101,6 +101,15 @@
- #endif
- }
-
-+SDL_FORCE_INLINE SDL_bool
-+SDL_HasExactlyOneBitSet32(Uint32 x)
-+{
-+ if (x && !(x & (x - 1))) {
-+ return SDL_TRUE;
-+ }
-+ return SDL_FALSE;
-+}
-+
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
-diff -r 144400e4630d -r 9091b20040cf src/SDL.c
---- a/src/SDL.c Sun Nov 18 19:28:20 2018 +0300
-+++ b/src/SDL.c Mon Nov 19 21:17:00 2018 -0800
-@@ -348,6 +348,12 @@
- int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
- Uint32 initialized = 0;
-
-+ /* Fast path for checking one flag */
-+ if (SDL_HasExactlyOneBitSet32(flags)) {
-+ int subsystem_index = SDL_MostSignificantBitIndex32(flags);
-+ return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
-+ }
-+
- if (!flags) {
- flags = SDL_INIT_EVERYTHING;
- }
-diff -r 144400e4630d -r 9091b20040cf src/joystick/SDL_joystick.c
---- a/src/joystick/SDL_joystick.c Sun Nov 18 19:28:20 2018 +0300
-+++ b/src/joystick/SDL_joystick.c Mon Nov 19 21:17:00 2018 -0800
-@@ -1016,6 +1016,10 @@
- int i;
- SDL_Joystick *joystick;
-
-+ if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
-+ return;
-+ }
-+
- SDL_LockJoysticks();
-
- if (SDL_updating_joystick) {
-diff -r 144400e4630d -r 9091b20040cf src/sensor/SDL_sensor.c
---- a/src/sensor/SDL_sensor.c Sun Nov 18 19:28:20 2018 +0300
-+++ b/src/sensor/SDL_sensor.c Mon Nov 19 21:17:00 2018 -0800
-@@ -505,6 +505,10 @@
- int i;
- SDL_Sensor *sensor;
-
-+ if (!SDL_WasInit(SDL_INIT_SENSOR)) {
-+ return;
-+ }
-+
- SDL_LockSensors();
-
- if (SDL_updating_sensor) {
-
diff --git a/ports/sdl2/disable-hidapi-for-uwp.patch b/ports/sdl2/disable-hidapi-for-uwp.patch
index 13d1ca8d1..9a1b500b4 100644
--- a/ports/sdl2/disable-hidapi-for-uwp.patch
+++ b/ports/sdl2/disable-hidapi-for-uwp.patch
@@ -1,11 +1,11 @@
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
-@@ -172,7 +172,7 @@
- # requires root permissions to open devices, so that's not generally
- # useful, and we'll disable this by default on Unix. Windows and macOS
- # can use it without root access, though, so enable by default there.
--if(WINDOWS OR APPLE OR ANDROID)
-+if((WINDOWS AND NOT WINDOWS_STORE) OR APPLE OR ANDROID)
+@@ -173,7 +173,7 @@
+ # so we'll just use libusb when it's available. libusb does not support iOS,
+ # so we default to yes on iOS.
+ # TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
+-if(WINDOWS OR IOS OR TVOS OR ANDROID)
++if((WINDOWS AND NOT WINDOWS_STORE) OR IOS OR TVOS OR ANDROID)
set(HIDAPI_SKIP_LIBUSB TRUE)
else()
set(HIDAPI_SKIP_LIBUSB FALSE)
diff --git a/ports/sdl2/disable-wcslcpy-and-wcslcat-for-windows.patch b/ports/sdl2/disable-wcslcpy-and-wcslcat-for-windows.patch
new file mode 100644
index 000000000..894b24d0d
--- /dev/null
+++ b/ports/sdl2/disable-wcslcpy-and-wcslcat-for-windows.patch
@@ -0,0 +1,12 @@
+diff -ur a/CMakeLists.txt b/CMakeLists.txt
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -772,7 +772,7 @@
+ set(HAVE_SIGNAL_H 1)
+ foreach(_FN
+ malloc calloc realloc free qsort abs memset memcpy memmove memcmp
+- wcslen wcslcpy wcslcat wcsdup wcsstr wcscmp wcsncmp
++ wcslen wcsdup wcsstr wcscmp wcsncmp
+ strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
+ _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
+ _stricmp _strnicmp strtok_s sscanf
diff --git a/ports/sdl2/enable-winrt-cmake.patch b/ports/sdl2/enable-winrt-cmake.patch
index 03deb415c..0e570847b 100644
--- a/ports/sdl2/enable-winrt-cmake.patch
+++ b/ports/sdl2/enable-winrt-cmake.patch
@@ -2,7 +2,7 @@ diff --git a/CMakeLists.txt b/CMakeLists.txt
index 0128c7a..bd534e4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
-@@ -5,6 +5,18 @@ endif()
+@@ -5,6 +5,18 @@
cmake_minimum_required(VERSION 2.8.11)
project(SDL2 C CXX)
@@ -21,7 +21,7 @@ index 0128c7a..bd534e4 100644
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
# !!! FIXME: for the SDL2 shared library (so you get an
# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
-@@ -1209,6 +1221,11 @@ elseif(WINDOWS)
+@@ -1297,6 +1309,11 @@
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
@@ -33,7 +33,7 @@ index 0128c7a..bd534e4 100644
if(MSVC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
-@@ -1254,6 +1271,9 @@ elseif(WINDOWS)
+@@ -1342,6 +1359,9 @@
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
@@ -43,8 +43,8 @@ index 0128c7a..bd534e4 100644
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
-@@ -1272,18 +1292,20 @@ elseif(WINDOWS)
- check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
+@@ -1359,18 +1379,20 @@
+ check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
if(SDL_AUDIO)
+ if(NOT WINDOWS_STORE)
@@ -66,7 +66,7 @@ index 0128c7a..bd534e4 100644
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
-@@ -1295,11 +1317,20 @@ elseif(WINDOWS)
+@@ -1382,11 +1404,20 @@
if(NOT SDL_LOADSO)
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif()
@@ -88,7 +88,7 @@ index 0128c7a..bd534e4 100644
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif()
-@@ -1322,20 +1353,31 @@ elseif(WINDOWS)
+@@ -1409,20 +1440,31 @@
endif()
if(SDL_POWER)
@@ -120,7 +120,7 @@ index 0128c7a..bd534e4 100644
# TODO: in configure.ac the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
-@@ -1357,7 +1399,7 @@ elseif(WINDOWS)
+@@ -1444,7 +1486,7 @@
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(SDL_VIDEO)
@@ -129,7 +129,7 @@ index 0128c7a..bd534e4 100644
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
-@@ -1788,12 +1830,14 @@ endif()
+@@ -2027,12 +2069,14 @@
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
@@ -138,36 +138,36 @@ index 0128c7a..bd534e4 100644
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
- set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
+ set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
endif()
+endif()
- if(SDL_SHARED)
- add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
+ if (ANDROID AND HAVE_HIDAPI)
+ set(_INSTALL_LIBS ${_INSTALL_LIBS} "hidapi")
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 48dd2d4..0c4fa28 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
-@@ -326,6 +326,7 @@
- #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
+@@ -335,6 +326,7 @@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
+ #cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN @SDL_VIDEO_DRIVER_OFFSCREEN@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
-@@ -391,6 +392,7 @@
+@@ -403,6 +404,7 @@
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
+ #cmakedefine SDL_POWER_UIKIT @SDL_POWER_UIKIT@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
- #cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
-@@ -413,7 +415,7 @@
- #cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
+@@ -428,7 +430,7 @@
+ #cmakedefine SDL_IPHONE_KEYBOARD @SDL_IPHONE_KEYBOARD@
+ #cmakedefine SDL_IPHONE_LAUNCHSCREEN @SDL_IPHONE_LAUNCHSCREEN@
- /* Platform specific definitions */
-#if !defined(__WIN32__)
+#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
diff --git a/ports/sdl2/fix-arm64-headers.patch b/ports/sdl2/fix-arm64-headers.patch
deleted file mode 100644
index 862b65f0b..000000000
--- a/ports/sdl2/fix-arm64-headers.patch
+++ /dev/null
@@ -1,14 +0,0 @@
---- a/include/SDL_cpuinfo.h Tue Jul 23 21:41:00 2019 -0400
-+++ b/include/SDL_cpuinfo.h Tue Aug 13 20:26:27 2019 -0700
-@@ -73,8 +73,8 @@
- # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
- # endif
- # if defined (_M_ARM64)
--# include <armintr.h>
--# include <arm_neon.h>
-+# include <arm64intr.h>
-+# include <arm64_neon.h>
- # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
- # endif
- # endif
- \ No newline at end of file
diff --git a/ports/sdl2/fix-cmake-include-dir.patch b/ports/sdl2/fix-cmake-include-dir.patch
deleted file mode 100644
index 11f70acc8..000000000
--- a/ports/sdl2/fix-cmake-include-dir.patch
+++ /dev/null
@@ -1,31 +0,0 @@
-diff --git a/CMakeLists.txt b/CMakeLists.txt
-index bd59d89b2..85ebe5f7b 100644
---- a/CMakeLists.txt
-+++ b/CMakeLists.txt
-@@ -1789,7 +1789,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
-
- # Always build SDLmain
- add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
--target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
-+target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
- set(_INSTALL_LIBS "SDL2main")
- if (NOT ANDROID)
- set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
-@@ -1820,7 +1820,7 @@ if(SDL_SHARED)
- endif()
- set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
- target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
-- target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
-+ target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
- if (NOT ANDROID)
- set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
- endif()
-@@ -1860,7 +1860,7 @@ if(SDL_STATIC)
- # libraries - do we need to consider this?
- set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
- target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
-- target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
-+ target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
- if (NOT ANDROID)
- set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
- endif()
diff --git a/ports/sdl2/fix-space-in-path.patch b/ports/sdl2/fix-space-in-path.patch
index ed7a1e712..499161d9a 100644
--- a/ports/sdl2/fix-space-in-path.patch
+++ b/ports/sdl2/fix-space-in-path.patch
@@ -1,7 +1,7 @@
diff -ur a/CMakeLists.txt b/CMakeLists.txt
--- a/CMakeLists.txt 2019-07-23 21:41:00.000000000 +0200
+++ b/CMakeLists.txt 2019-10-27 20:26:38.000000000 +0100
-@@ -257,7 +257,7 @@
+@@ -278,7 +278,7 @@
# General includes
include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
if(USE_GCC OR USE_CLANG)
@@ -13,12 +13,12 @@ diff -ur a/CMakeLists.txt b/CMakeLists.txt
diff -ur a/cmake/sdlchecks.cmake b/cmake/sdlchecks.cmake
--- a/cmake/sdlchecks.cmake 2019-07-23 21:41:00.000000000 +0200
+++ b/cmake/sdlchecks.cmake 2019-10-27 20:27:10.000000000 +0100
-@@ -1086,7 +1086,7 @@
+@@ -1088,7 +1088,7 @@
set(HAVE_SDL_JOYSTICK TRUE)
file(GLOB HIDAPI_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/hidapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HIDAPI_SOURCES})
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS} -I${SDL2_SOURCE_DIR}/src/hidapi/hidapi")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS} \"-I${SDL2_SOURCE_DIR}/src/hidapi/hidapi\"")
if(NOT HIDAPI_SKIP_LIBUSB)
- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/libusb/hid.c)
- list(APPEND EXTRA_LIBS ${LIBUSB_LIBS})
+ if(HIDAPI_ONLY_LIBUSB)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/libusb/hid.c)
diff --git a/ports/sdl2/fix-x86-windows.patch b/ports/sdl2/fix-x86-windows.patch
deleted file mode 100644
index 853b68722..000000000
--- a/ports/sdl2/fix-x86-windows.patch
+++ /dev/null
@@ -1,15 +0,0 @@
-diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
-index ff23c5e..fc90bba 100644
---- a/src/events/SDL_mouse.c
-+++ b/src/events/SDL_mouse.c
-@@ -20,6 +20,10 @@
- */
- #include "../SDL_internal.h"
-
-+#ifdef __WIN32__
-+#include "../core/windows/SDL_windows.h"
-+#endif
-+
- /* General mouse handling code for SDL */
-
- #include "SDL_assert.h"
diff --git a/ports/sdl2/portfile.cmake b/ports/sdl2/portfile.cmake
index 8c0a25c01..4bed5c0a6 100644
--- a/ports/sdl2/portfile.cmake
+++ b/ports/sdl2/portfile.cmake
@@ -1,16 +1,19 @@
-vcpkg_from_github(
+set(SDL2_VERSION 2.0.12)
+vcpkg_download_distfile(ARCHIVE
+ URLS "https://www.libsdl.org/release/SDL2-2.0.12.tar.gz"
+ FILENAME "SDL2-${SDL2_VERSION}.tar.gz"
+ SHA512 3f1f04af0f3d9dda9c84a2e9274ae8d83ea0da3fc367970a820036cc4dc1dbf990cfc37e4975ae05f0b45a4ffa739c6c19e470c00bf3f2bce9b8b63717b8b317
+)
+
+vcpkg_extract_source_archive_ex(
OUT_SOURCE_PATH SOURCE_PATH
- REPO SDL-Mirror/SDL
- REF release-2.0.10
- SHA512 c5fe59eed7ba9c6a82cceaf513623480793727fceec84b01d819e7cbefc8229a84be93067d7539f12d5811c49d3d54fd407272786aef3e419f439d0105c34b21
- HEAD_REF master
+ ARCHIVE ${ARCHIVE}
PATCHES
export-symbols-only-in-shared-build.patch
- fix-cmake-include-dir.patch
enable-winrt-cmake.patch
- fix-arm64-headers.patch
disable-hidapi-for-uwp.patch
fix-space-in-path.patch
+ disable-wcslcpy-and-wcslcat-for-windows.patch
)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)