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authorRT222 <contact@rt2.fr>2019-10-18 21:18:10 +0200
committerCurtis J Bezault <curtbezault@gmail.com>2019-10-18 12:18:10 -0700
commit764eed78d98085221402502c5fe07f9421e78afc (patch)
tree697755a07b02f65c781a3ab93b507210a4303678
parent2aaf7fd8b3d7dce245c5ce2d41aa3fdb6f0f7438 (diff)
downloadvcpkg-764eed78d98085221402502c5fe07f9421e78afc.tar.gz
vcpkg-764eed78d98085221402502c5fe07f9421e78afc.zip
[physx] Added UWP support (#8658)
-rw-r--r--ports/physx/CONTROL6
-rw-r--r--ports/physx/portfile.cmake277
-rw-r--r--ports/physx/preset.xml.in8
3 files changed, 161 insertions, 130 deletions
diff --git a/ports/physx/CONTROL b/ports/physx/CONTROL
index 60447a4e5..49150dc29 100644
--- a/ports/physx/CONTROL
+++ b/ports/physx/CONTROL
@@ -1,3 +1,3 @@
-Source: physx
-Version: 4.1.1-2
-Description: The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs
+Source: physx
+Version: 4.1.1-3
+Description: The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs
diff --git a/ports/physx/portfile.cmake b/ports/physx/portfile.cmake
index 4c2bd3d9c..c77b18773 100644
--- a/ports/physx/portfile.cmake
+++ b/ports/physx/portfile.cmake
@@ -1,123 +1,154 @@
-include(vcpkg_common_functions)
-
-if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
- message(FATAL_ERROR "Error: UWP builds not supported.")
-endif()
-
-if (VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
- set(WINDOWS_PLATFORM "32")
- set(MSBUILD_PLATFORM "Win32")
-elseif (VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
- set(WINDOWS_PLATFORM "64")
- set(MSBUILD_PLATFORM "x64")
-else()
- message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
-endif()
-
-if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
- set(MSVC_VERSION "14")
- set(TOOLSET_VERSION "140")
-elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
- set(MSVC_VERSION "15")
- set(TOOLSET_VERSION "141")
-elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
- set(MSVC_VERSION "16")
- set(TOOLSET_VERSION "142")
-else()
- message(FATAL_ERROR "Unsupported platform toolset.")
-endif()
-
-vcpkg_from_github(
- OUT_SOURCE_PATH SOURCE_PATH
- REPO NVIDIAGameWorks/PhysX
- REF ae80dede0546d652040ae6260a810e53e20a06fa
- SHA512 f3a690039cf39fe2db9a728b82af0d39eaa02340a853bdad4b5152d63532367eb24fc7033a614882168049b80d803b6225fc60ed2900a9d0deab847f220540be
- HEAD_REF master
- PATCHES
- msvc_142_bug_workaround.patch
- vs16_3_typeinfo_header_fix.patch
-)
-
-set(BUILD_SNIPPETS "False")
-set(BUILD_PUBLIC_SAMPLES "False")
-set(FLOAT_POINT_PRECISE_MATH "False")
-
-if (VCPKG_LIBRARY_LINKAGE STREQUAL "static")
- set(GENERATE_STATIC_LIBRARIES "True")
-elseif (VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
- set(GENERATE_STATIC_LIBRARIES "False")
-endif()
-
-if (VCPKG_CRT_LINKAGE STREQUAL "dynamic")
- set(USE_STATIC_WINCRT "False")
- set(RUNTIME_LIBRARY_LINKAGE "md")
-elseif (VCPKG_CRT_LINKAGE STREQUAL "static")
- set(USE_STATIC_WINCRT "True")
- set(RUNTIME_LIBRARY_LINKAGE "mt")
-endif()
-
-set(VC_VERSION "vc${MSVC_VERSION}win${WINDOWS_PLATFORM}")
-
-set(PRESET_FILE ${VC_VERSION}-${RUNTIME_LIBRARY_LINKAGE}-${VCPKG_LIBRARY_LINKAGE})
-file(REMOVE ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
-configure_file(${CMAKE_CURRENT_LIST_DIR}/preset.xml.in ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
-
-vcpkg_find_acquire_program(PYTHON3)
-get_filename_component(PYTHON3_DIR ${PYTHON3} DIRECTORY)
-vcpkg_add_to_path(${PYTHON3_DIR})
-
-get_filename_component(CMAKE_DIR ${CMAKE_COMMAND} DIRECTORY)
-# If cmake is not installed then adding it to the end of the path
-# will allow generate_projects.bat to find the cmake used by vcpkg.
-vcpkg_add_to_path(${CMAKE_DIR})
-
-vcpkg_execute_required_process(
- COMMAND ${SOURCE_PATH}/physx/generate_projects.bat ${PRESET_FILE}
- WORKING_DIRECTORY ${SOURCE_PATH}/physx
- LOGNAME build-${TARGET_TRIPLET}
-)
-
-set(RELEASE_CONFIGURATION "release")
-set(DEBUG_CONFIGURATION "debug")
-
-vcpkg_build_msbuild(
- PROJECT_PATH ${SOURCE_PATH}/physx/compiler/${VC_VERSION}/PhysXSDK.sln
- RELEASE_CONFIGURATION ${RELEASE_CONFIGURATION}
- DEBUG_CONFIGURATION ${DEBUG_CONFIGURATION}
- PLATFORM ${MSBUILD_PLATFORM}
-)
-
-set(BUILD_PATH "win.x86_${WINDOWS_PLATFORM}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}")
-
-file(INSTALL ${SOURCE_PATH}/physx/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
-file(INSTALL ${SOURCE_PATH}/pxshared/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
-
-if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
- file(GLOB RELEASE_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.dll)
- file(INSTALL ${RELEASE_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
-
- file(GLOB DEBUG_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.dll)
- file(INSTALL ${DEBUG_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
-
- vcpkg_copy_pdbs()
-endif()
-
-file(
- GLOB
- RELEASE_LIBS
- ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.lib
- ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.pdb
- ${SOURCE_PATH}/physx/compiler/${VC_VERSION}/sdk_source_bin/${RELEASE_CONFIGURATION}/*.pdb
-)
-file(INSTALL ${RELEASE_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
-
-file(
- GLOB
- DEBUG_LIBS
- ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.lib
- ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.pdb
- ${SOURCE_PATH}/physx/compiler/${VC_VERSION}/sdk_source_bin/${DEBUG_CONFIGURATION}/*.pdb
-)
-file(INSTALL ${DEBUG_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
-
-file(INSTALL ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
+include(vcpkg_common_functions)
+
+if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
+ set(SYSTEM_PLATFORM "32")
+ set(SYSTEM_PLATFORM_PATH "x86_32")
+elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
+ set(SYSTEM_PLATFORM "64")
+ set(SYSTEM_PLATFORM_PATH "x86_64")
+elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm")
+ set(SYSTEM_PLATFORM "arm32")
+ set(SYSTEM_PLATFORM_PATH "arm_32")
+elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
+ set(SYSTEM_PLATFORM "arm64")
+ set(SYSTEM_PLATFORM_PATH "arm_64")
+else()
+ message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
+endif()
+
+if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
+ set(GENERATE_STATIC_LIBRARIES "True")
+elseif(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
+ set(GENERATE_STATIC_LIBRARIES "False")
+endif()
+
+if("${VCPKG_CMAKE_SYSTEM_NAME}" STREQUAL "" OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
+ if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
+ set(MSBUILD_PLATFORM "Win32")
+ elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
+ set(MSBUILD_PLATFORM "x64")
+ elseif(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
+ if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm")
+ set(MSBUILD_PLATFORM "ARM")
+ elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
+ set(MSBUILD_PLATFORM "ARM64")
+ else()
+ message(FATAL_ERROR "Unsupported UWP architecture: ${VCPKG_TARGET_ARCHITECTURE}")
+ endif()
+ else()
+ message(FATAL_ERROR "Unsupported Windows architecture: ${VCPKG_TARGET_ARCHITECTURE}")
+ endif()
+
+ if(VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
+ set(MSVC_VERSION "14")
+ set(TOOLSET_VERSION "140")
+ elseif(VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
+ set(MSVC_VERSION "15")
+ set(TOOLSET_VERSION "141")
+ elseif(VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
+ set(MSVC_VERSION "16")
+ set(TOOLSET_VERSION "142")
+ else()
+ message(FATAL_ERROR "Unsupported platform toolset.")
+ endif()
+
+ set(FLOAT_POINT_PRECISE_MATH "False")
+ set(BUILD_SNIPPETS "False")
+ set(BUILD_PUBLIC_SAMPLES "False")
+
+ if("${VCPKG_CMAKE_SYSTEM_NAME}" STREQUAL "")
+ set(SYSTEM "win")
+ if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
+ set(USE_STATIC_WINCRT "False")
+ set(RUNTIME_LIBRARY_LINKAGE "md")
+ elseif(VCPKG_CRT_LINKAGE STREQUAL "static")
+ set(USE_STATIC_WINCRT "True")
+ set(RUNTIME_LIBRARY_LINKAGE "mt")
+ endif()
+ set(USE_DEBUG_CRT "True")
+ set(COMPILER "vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}")
+ set(PRESET_FILE ${COMPILER}-${RUNTIME_LIBRARY_LINKAGE}-${VCPKG_LIBRARY_LINKAGE})
+ set(BUILD_PATH "${SYSTEM}.${SYSTEM_PLATFORM_PATH}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}")
+ elseif(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
+ set(SYSTEM "uwp")
+ set(USE_STATIC_WINCRT "False")
+ set(USE_DEBUG_CRT "False")
+ set(COMPILER "vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}")
+ set(PRESET_FILE ${COMPILER}-${VCPKG_LIBRARY_LINKAGE})
+ set(BUILD_PATH "${SYSTEM}.${SYSTEM_PLATFORM_PATH}.vc${TOOLSET_VERSION}")
+ endif()
+else()
+ message(FATAL_ERROR "Unsupported platform: ${VCPKG_CMAKE_SYSTEM_NAME}")
+endif()
+
+vcpkg_from_github(
+ OUT_SOURCE_PATH SOURCE_PATH
+ REPO NVIDIAGameWorks/PhysX
+ REF ae80dede0546d652040ae6260a810e53e20a06fa
+ SHA512 f3a690039cf39fe2db9a728b82af0d39eaa02340a853bdad4b5152d63532367eb24fc7033a614882168049b80d803b6225fc60ed2900a9d0deab847f220540be
+ HEAD_REF master
+ PATCHES
+ msvc_142_bug_workaround.patch
+ vs16_3_typeinfo_header_fix.patch
+)
+
+file(REMOVE ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
+configure_file(${CMAKE_CURRENT_LIST_DIR}/preset.xml.in ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
+
+vcpkg_find_acquire_program(PYTHON3)
+get_filename_component(PYTHON3_DIR ${PYTHON3} DIRECTORY)
+vcpkg_add_to_path(${PYTHON3_DIR})
+
+get_filename_component(CMAKE_DIR ${CMAKE_COMMAND} DIRECTORY)
+# If cmake is not installed then adding it to the end of the path
+# will allow generate_projects.bat to find the cmake used by vcpkg.
+vcpkg_add_to_path(${CMAKE_DIR})
+
+vcpkg_execute_required_process(
+ COMMAND ${SOURCE_PATH}/physx/generate_projects.bat ${PRESET_FILE}
+ WORKING_DIRECTORY ${SOURCE_PATH}/physx
+ LOGNAME build-${TARGET_TRIPLET}
+)
+
+set(RELEASE_CONFIGURATION "release")
+set(DEBUG_CONFIGURATION "debug")
+
+vcpkg_build_msbuild(
+ PROJECT_PATH ${SOURCE_PATH}/physx/compiler/${COMPILER}/PhysXSDK.sln
+ RELEASE_CONFIGURATION ${RELEASE_CONFIGURATION}
+ DEBUG_CONFIGURATION ${DEBUG_CONFIGURATION}
+ PLATFORM ${MSBUILD_PLATFORM}
+)
+
+file(INSTALL ${SOURCE_PATH}/physx/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
+file(INSTALL ${SOURCE_PATH}/pxshared/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
+
+if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
+ file(GLOB RELEASE_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.dll)
+ file(INSTALL ${RELEASE_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
+
+ file(GLOB DEBUG_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.dll)
+ file(INSTALL ${DEBUG_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
+
+ vcpkg_copy_pdbs()
+endif()
+
+file(
+ GLOB
+ RELEASE_LIBS
+ ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.lib
+ ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.pdb
+ ${SOURCE_PATH}/physx/compiler/${COMPILER}/sdk_source_bin/${RELEASE_CONFIGURATION}/*.pdb
+)
+file(INSTALL ${RELEASE_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
+
+file(
+ GLOB
+ DEBUG_LIBS
+ ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.lib
+ ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.pdb
+ ${SOURCE_PATH}/physx/compiler/${COMPILER}/sdk_source_bin/${DEBUG_CONFIGURATION}/*.pdb
+)
+file(INSTALL ${DEBUG_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
+
+file(INSTALL ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
diff --git a/ports/physx/preset.xml.in b/ports/physx/preset.xml.in
index 03bc964f8..b72619afe 100644
--- a/ports/physx/preset.xml.in
+++ b/ports/physx/preset.xml.in
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
-<preset name="vc${MSVC_VERSION}win${WINDOWS_PLATFORM}" comment="VC${MSVC_VERSION} Win${WINDOWS_PLATFORM} PhysX general settings">
- <platform targetPlatform="win${WINDOWS_PLATFORM}" compiler="vc${MSVC_VERSION}" />
+<preset name="vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}" comment="VC${MSVC_VERSION} ${SYSTEM}${SYSTEM_PLATFORM} PhysX general settings">
+ <platform targetPlatform="${SYSTEM}${SYSTEM_PLATFORM}" compiler="vc${MSVC_VERSION}" />
<CMakeSwitches>
<cmakeSwitch name="PX_BUILDSNIPPETS" value="${BUILD_SNIPPETS}" comment="Generate the snippets" />
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="${BUILD_PUBLIC_SAMPLES}" comment="Generate the samples projects" />
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="${GENERATE_STATIC_LIBRARIES}" comment="Generate static libraries" />
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="${USE_STATIC_WINCRT}" comment="Use the statically linked windows CRT" />
- <cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
+ <cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="${USE_DEBUG_CRT}" comment="Use the debug version of the CRT" />
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="${FLOAT_POINT_PRECISE_MATH}" comment="Float point precise math" />
</CMakeSwitches>
<CMakeParams>
- <cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc${MSVC_VERSION}win${WINDOWS_PLATFORM}/PhysX" comment="Install path relative to PhysX SDK root" />
+ <cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}/PhysX" comment="Install path relative to PhysX SDK root" />
</CMakeParams>
</preset> \ No newline at end of file