aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorankurverma85 <31362771+ankurverma85@users.noreply.github.com>2020-07-06 14:06:30 -0700
committerGitHub <noreply@github.com>2020-07-06 14:06:30 -0700
commit8b710dea8dd52251debbca1da8f441d0f1c68c53 (patch)
tree419de02e9d04eb2db564b96f201c018d9d49c8f8
parenta05cec95a0eede5b6b0cdce80274e2c96f768f74 (diff)
downloadvcpkg-8b710dea8dd52251debbca1da8f441d0f1c68c53.tar.gz
vcpkg-8b710dea8dd52251debbca1da8f441d0f1c68c53.zip
[angle] Add egl renderer to list of files compiled for linux (#12111)
* Add egl renderer to list of files compiled for linux * Update Control File as per request from vcpkg reviewers Co-authored-by: Ankur Verma <ankurv@localhost.localdomain>
-rw-r--r--ports/angle/CMakeLists.txt3
-rw-r--r--ports/angle/CONTROL2
2 files changed, 4 insertions, 1 deletions
diff --git a/ports/angle/CMakeLists.txt b/ports/angle/CMakeLists.txt
index 00dad157f..b5c662f5c 100644
--- a/ports/angle/CMakeLists.txt
+++ b/ports/angle/CMakeLists.txt
@@ -139,6 +139,9 @@ if(WINDOWS_DESKTOP OR LINUX OR APPLE)
"src/libANGLE/renderer/gl/glx/*.cpp"
"src/libANGLE/renderer/gl/glx/*.inl"
"src/libANGLE/renderer/gl/glx/*.h"
+ "src/libANGLE/renderer/gl/egl/*.cpp"
+ "src/libANGLE/renderer/gl/egl/*.inl"
+ "src/libANGLE/renderer/gl/egl/*.h"
)
endif()
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index c6e4409bb..09fb30d9b 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2020-05-15
+Version: 2020-05-15-1
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.