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authorAdam Johnson <AdamJohnso@gmail.com>2020-11-08 00:43:59 -0500
committerGitHub <noreply@github.com>2020-11-07 21:43:59 -0800
commit9c56f59ed4e729049bd7d084a400c2bc86ab2066 (patch)
treed260bf76333378b8f8d1c9d5a49fe6a2574dccdc
parent5a97bb2f576f951959e26baa377afcd2777acb48 (diff)
downloadvcpkg-9c56f59ed4e729049bd7d084a400c2bc86ab2066.tar.gz
vcpkg-9c56f59ed4e729049bd7d084a400c2bc86ab2066.zip
[physx] Add support for Linux, macOS, and UWP (#13849)
-rw-r--r--ports/physx/CONTROL3
-rw-r--r--ports/physx/fix_discarded_qualifiers.patch13
-rw-r--r--ports/physx/portfile.cmake246
-rw-r--r--ports/physx/preset.xml.in15
-rw-r--r--scripts/ci.baseline.txt2
5 files changed, 133 insertions, 146 deletions
diff --git a/ports/physx/CONTROL b/ports/physx/CONTROL
index 7b8c12c2a..b7055be9a 100644
--- a/ports/physx/CONTROL
+++ b/ports/physx/CONTROL
@@ -1,5 +1,4 @@
Source: physx
Version: 4.1.1
-Port-Version: 5
+Port-Version: 6
Description: The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs
-Supports: !uwp
diff --git a/ports/physx/fix_discarded_qualifiers.patch b/ports/physx/fix_discarded_qualifiers.patch
new file mode 100644
index 000000000..b007e5635
--- /dev/null
+++ b/ports/physx/fix_discarded_qualifiers.patch
@@ -0,0 +1,13 @@
+diff --git a/physx/source/geomutils/src/gjk/GuGJKType.h b/physx/source/geomutils/src/gjk/GuGJKType.h
+index a0099e2f..b824ec7a 100644
+--- a/physx/source/geomutils/src/gjk/GuGJKType.h
++++ b/physx/source/geomutils/src/gjk/GuGJKType.h
+@@ -151,7 +151,7 @@ namespace Gu
+
+ virtual Ps::aos::Vec3V getCenter() const { return mAToB.transform(getConvex<Convex>().getCenter()); }
+
+- PX_FORCE_INLINE Ps::aos::PsMatTransformV& getRelativeTransform(){ return mAToB; }
++ PX_FORCE_INLINE const Ps::aos::PsMatTransformV& getRelativeTransform(){ return mAToB; }
+
+ //ML: we can't force inline function, otherwise win modern will throw compiler error
+ PX_INLINE RelativeConvex<typename ConvexGeom<Convex>::Type > getGjkConvex() const
diff --git a/ports/physx/portfile.cmake b/ports/physx/portfile.cmake
index 2dcb5bdc1..5c2e12086 100644
--- a/ports/physx/portfile.cmake
+++ b/ports/physx/portfile.cmake
@@ -1,83 +1,4 @@
-if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
- set(SYSTEM_PLATFORM "32")
- set(SYSTEM_PLATFORM_PATH "x86_32")
-elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
- set(SYSTEM_PLATFORM "64")
- set(SYSTEM_PLATFORM_PATH "x86_64")
-elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm")
- set(SYSTEM_PLATFORM "arm32")
- set(SYSTEM_PLATFORM_PATH "arm_32")
-elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
- set(SYSTEM_PLATFORM "arm64")
- set(SYSTEM_PLATFORM_PATH "arm_64")
-else()
- message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
-endif()
-
-if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
- set(GENERATE_STATIC_LIBRARIES "True")
-elseif(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
- set(GENERATE_STATIC_LIBRARIES "False")
-endif()
-
-if(VCPKG_TARGET_IS_WINDOWS OR VCPKG_TARGET_IS_UWP)
- if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
- set(MSBUILD_PLATFORM "Win32")
- elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
- set(MSBUILD_PLATFORM "x64")
- elseif(VCPKG_TARGET_IS_UWP)
- if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm")
- set(MSBUILD_PLATFORM "ARM")
- elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
- set(MSBUILD_PLATFORM "ARM64")
- else()
- message(FATAL_ERROR "Unsupported UWP architecture: ${VCPKG_TARGET_ARCHITECTURE}")
- endif()
- else()
- message(FATAL_ERROR "Unsupported Windows architecture: ${VCPKG_TARGET_ARCHITECTURE}")
- endif()
-
- if(VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
- set(MSVC_VERSION "14")
- set(TOOLSET_VERSION "140")
- elseif(VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
- set(MSVC_VERSION "15")
- set(TOOLSET_VERSION "141")
- elseif(VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
- set(MSVC_VERSION "16")
- set(TOOLSET_VERSION "142")
- else()
- message(FATAL_ERROR "Unsupported platform toolset.")
- endif()
-
- set(FLOAT_POINT_PRECISE_MATH "False")
- set(BUILD_SNIPPETS "False")
- set(BUILD_PUBLIC_SAMPLES "False")
-
- if(VCPKG_TARGET_IS_WINDOWS)
- set(SYSTEM "win")
- if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
- set(USE_STATIC_WINCRT "False")
- set(RUNTIME_LIBRARY_LINKAGE "md")
- elseif(VCPKG_CRT_LINKAGE STREQUAL "static")
- set(USE_STATIC_WINCRT "True")
- set(RUNTIME_LIBRARY_LINKAGE "mt")
- endif()
- set(USE_DEBUG_CRT "True")
- set(COMPILER "vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}")
- set(PRESET_FILE ${COMPILER}-${RUNTIME_LIBRARY_LINKAGE}-${VCPKG_LIBRARY_LINKAGE})
- set(BUILD_PATH "${SYSTEM}.${SYSTEM_PLATFORM_PATH}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}")
- elseif(VCPKG_TARGET_IS_UWP)
- set(SYSTEM "uwp")
- set(USE_STATIC_WINCRT "False")
- set(USE_DEBUG_CRT "False")
- set(COMPILER "vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}")
- set(PRESET_FILE ${COMPILER}-${VCPKG_LIBRARY_LINKAGE})
- set(BUILD_PATH "${SYSTEM}.${SYSTEM_PLATFORM_PATH}.vc${TOOLSET_VERSION}")
- endif()
-else()
- message(FATAL_ERROR "Unsupported platform: ${VCPKG_CMAKE_SYSTEM_NAME}")
-endif()
+vcpkg_fail_port_install(ON_TARGET MINGW)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
@@ -89,67 +10,138 @@ vcpkg_from_github(
internalMBP_symbols.patch
msvc_142_bug_workaround.patch
vs16_3_typeinfo_header_fix.patch
-)
-
-file(REMOVE ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
-configure_file(${CMAKE_CURRENT_LIST_DIR}/preset.xml.in ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
-
-vcpkg_find_acquire_program(PYTHON3)
-get_filename_component(PYTHON3_DIR ${PYTHON3} DIRECTORY)
-vcpkg_add_to_path(${PYTHON3_DIR})
-
-get_filename_component(CMAKE_DIR ${CMAKE_COMMAND} DIRECTORY)
-# If cmake is not installed then adding it to the end of the path
-# will allow generate_projects.bat to find the cmake used by vcpkg.
-vcpkg_add_to_path(${CMAKE_DIR})
-
-vcpkg_execute_required_process(
- COMMAND ${SOURCE_PATH}/physx/generate_projects.bat ${PRESET_FILE}
- WORKING_DIRECTORY ${SOURCE_PATH}/physx
- LOGNAME build-${TARGET_TRIPLET}
+ fix_discarded_qualifiers.patch
)
if(NOT DEFINED RELEASE_CONFIGURATION)
- set(RELEASE_CONFIGURATION "release")
+ set(RELEASE_CONFIGURATION "release")
endif()
set(DEBUG_CONFIGURATION "debug")
-vcpkg_build_msbuild(
- PROJECT_PATH ${SOURCE_PATH}/physx/compiler/${COMPILER}/PhysXSDK.sln
- RELEASE_CONFIGURATION ${RELEASE_CONFIGURATION}
- DEBUG_CONFIGURATION ${DEBUG_CONFIGURATION}
- PLATFORM ${MSBUILD_PLATFORM}
+set(OPTIONS
+ "-DPHYSX_ROOT_DIR=${SOURCE_PATH}/physx"
+ "-DPXSHARED_PATH=${SOURCE_PATH}/pxshared"
+ "-DPXSHARED_INSTALL_PREFIX=${CURRENT_PACKAGES_DIR}"
+ "-DCMAKEMODULES_PATH=${SOURCE_PATH}/externals/cmakemodules"
+ "-DCMAKEMODULES_NAME=CMakeModules"
+ "-DCMAKE_MODULES_VERSION=1.27"
+ "-DPX_BUILDSNIPPETS=OFF"
+ "-DPX_BUILDPUBLICSAMPLES=OFF"
+ "-DPX_FLOAT_POINT_PRECISE_MATH=OFF"
+ "-DPX_COPY_EXTERNAL_DLL=OFF"
+ "-DGPU_DLL_COPIED=ON"
+)
+
+set(OPTIONS_RELEASE
+ "-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}"
+ "-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}"
+)
+set(OPTIONS_DEBUG
+ "-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}/debug"
+ "-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}/debug"
+ "-DNV_USE_DEBUG_WINCRT=ON"
)
-file(INSTALL ${SOURCE_PATH}/physx/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
-file(INSTALL ${SOURCE_PATH}/pxshared/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
+if(VCPKG_TARGET_IS_UWP)
+ list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=uwp")
+elseif(VCPKG_TARGET_IS_WINDOWS)
+ list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=windows")
+elseif(VCPKG_TARGET_IS_OSX)
+ list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=mac")
+elseif(VCPKG_TARGET_IS_LINUX OR VCPKG_TARGET_IS_FREEBSD)
+ list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=linux")
+elseif(VCPKG_TARGET_IS_ANDROID)
+ list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=android")
+else()
+ message(FATAL_ERROR "Unhandled or unsupported target platform.")
+endif()
+
+if(VCPKG_TARGET_IS_OSX OR VCPKG_TARGET_IS_IOS)
+ list(APPEND OPTIONS "-DNV_FORCE_64BIT_SUFFIX=ON" "-DNV_FORCE_32BIT_SUFFIX=OFF")
+endif()
-if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
- file(GLOB RELEASE_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.dll)
- file(INSTALL ${RELEASE_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
+if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
+ list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=OFF")
+else()
+ list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=ON")
+endif()
- file(GLOB DEBUG_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.dll)
- file(INSTALL ${DEBUG_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
+if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
+ list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=OFF")
+else()
+ list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=ON")
+endif()
- vcpkg_copy_pdbs()
+if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" OR VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
+ list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=arm")
+else()
+ list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=x86")
endif()
-file(
- GLOB
- RELEASE_LIBS
- ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.lib
- ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.pdb
- ${SOURCE_PATH}/physx/compiler/${COMPILER}/sdk_source_bin/${RELEASE_CONFIGURATION}/*.pdb
+# Replicate PhysX's CXX Flags here so we don't have to patch out /WX and -Wall
+list(APPEND OPTIONS "-DPHYSX_CXX_FLAGS:INTERNAL=${VCPKG_CXX_FLAGS}")
+
+vcpkg_configure_cmake(
+ SOURCE_PATH "${SOURCE_PATH}/physx/compiler/public"
+ PREFER_NINJA
+ DISABLE_PARALLEL_CONFIGURE
+ OPTIONS ${OPTIONS}
+ OPTIONS_DEBUG ${OPTIONS_DEBUG}
+ OPTIONS_RELEASE ${OPTIONS_RELEASE}
)
-file(INSTALL ${RELEASE_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
-
-file(
- GLOB
- DEBUG_LIBS
- ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.lib
- ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.pdb
- ${SOURCE_PATH}/physx/compiler/${COMPILER}/sdk_source_bin/${DEBUG_CONFIGURATION}/*.pdb
+vcpkg_install_cmake()
+
+# NVIDIA Gameworks release structure is generally something like <compiler>/<configuration>/[artifact]
+# It would be nice to patch this out, but that directory structure is hardcoded over many cmake files.
+# So, we have this helpful helper to copy the bins and libs out.
+function(fixup_physx_artifacts)
+ macro(_fixup _IN_DIRECTORY _OUT_DIRECTORY)
+ foreach(_SUFFIX IN LISTS _fpa_SUFFIXES)
+ file(GLOB_RECURSE _ARTIFACTS
+ LIST_DIRECTORIES false
+ "${CURRENT_PACKAGES_DIR}/${_IN_DIRECTORY}/*${_SUFFIX}"
+ )
+ if(_ARTIFACTS)
+ file(COPY ${_ARTIFACTS} DESTINATION "${CURRENT_PACKAGES_DIR}/${_OUT_DIRECTORY}")
+ endif()
+ endforeach()
+ endmacro()
+
+ cmake_parse_arguments(_fpa "" "DIRECTORY" "SUFFIXES" ${ARGN})
+ _fixup("bin" ${_fpa_DIRECTORY})
+ _fixup("debug/bin" "debug/${_fpa_DIRECTORY}")
+endfunction()
+
+fixup_physx_artifacts(
+ DIRECTORY "lib"
+ SUFFIXES ${VCPKG_TARGET_STATIC_LIBRARY_SUFFIX} ${VCPKG_TARGET_IMPORT_LIBRARY_SUFFIX}
)
-file(INSTALL ${DEBUG_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
+fixup_physx_artifacts(
+ DIRECTORY "bin"
+ SUFFIXES ${VCPKG_TARGET_SHARED_LIBRARY_SUFFIX} ".pdb"
+)
+
+# Remove compiler directory and descendents.
+if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
+ file(REMOVE_RECURSE
+ "${CURRENT_PACKAGES_DIR}/bin/"
+ "${CURRENT_PACKAGES_DIR}/debug/bin/"
+ )
+else()
+ file(GLOB PHYSX_ARTIFACTS LIST_DIRECTORIES true
+ "${CURRENT_PACKAGES_DIR}/bin/*"
+ "${CURRENT_PACKAGES_DIR}/debug/bin/*"
+ )
+ foreach(_ARTIFACT IN LISTS PHYSX_ARTIFACTS)
+ if(IS_DIRECTORY ${_ARTIFACT})
+ file(REMOVE_RECURSE ${_ARTIFACT})
+ endif()
+ endforeach()
+endif()
+file(REMOVE_RECURSE
+ "${CURRENT_PACKAGES_DIR}/debug/include"
+ "${CURRENT_PACKAGES_DIR}/debug/source"
+ "${CURRENT_PACKAGES_DIR}/source"
+)
file(INSTALL ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
diff --git a/ports/physx/preset.xml.in b/ports/physx/preset.xml.in
deleted file mode 100644
index b72619afe..000000000
--- a/ports/physx/preset.xml.in
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<preset name="vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}" comment="VC${MSVC_VERSION} ${SYSTEM}${SYSTEM_PLATFORM} PhysX general settings">
- <platform targetPlatform="${SYSTEM}${SYSTEM_PLATFORM}" compiler="vc${MSVC_VERSION}" />
- <CMakeSwitches>
- <cmakeSwitch name="PX_BUILDSNIPPETS" value="${BUILD_SNIPPETS}" comment="Generate the snippets" />
- <cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="${BUILD_PUBLIC_SAMPLES}" comment="Generate the samples projects" />
- <cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="${GENERATE_STATIC_LIBRARIES}" comment="Generate static libraries" />
- <cmakeSwitch name="NV_USE_STATIC_WINCRT" value="${USE_STATIC_WINCRT}" comment="Use the statically linked windows CRT" />
- <cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="${USE_DEBUG_CRT}" comment="Use the debug version of the CRT" />
- <cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="${FLOAT_POINT_PRECISE_MATH}" comment="Float point precise math" />
- </CMakeSwitches>
- <CMakeParams>
- <cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}/PhysX" comment="Install path relative to PhysX SDK root" />
- </CMakeParams>
-</preset> \ No newline at end of file
diff --git a/scripts/ci.baseline.txt b/scripts/ci.baseline.txt
index 31d1b21a9..cfff96e6a 100644
--- a/scripts/ci.baseline.txt
+++ b/scripts/ci.baseline.txt
@@ -1248,8 +1248,6 @@ pfring:x64-osx=fail
pfring:x64-linux=fail
physfs:arm64-windows=fail
physx:arm64-windows=fail
-physx:x64-linux=fail
-physx:x64-osx=fail
piex:x64-osx=fail
pistache:arm64-windows=fail
pistache:arm-uwp=fail