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authorAlexander Karatarakis <alkarata@microsoft.com>2018-03-22 14:05:23 -0700
committerRobert Schumacher <roschuma@microsoft.com>2018-03-23 09:47:18 -0700
commita6866d477d0970766b985d07ec2771a8b58b385b (patch)
treeaf347b62ca760694f51050ec505bad1572f58c18
parent8d8e676711d63537dfd1638504798da0786da577 (diff)
downloadvcpkg-a6866d477d0970766b985d07ec2771a8b58b385b.tar.gz
vcpkg-a6866d477d0970766b985d07ec2771a8b58b385b.zip
[opengl] If-def on Windows vs other
-rw-r--r--ports/opengl/portfile.cmake78
1 files changed, 41 insertions, 37 deletions
diff --git a/ports/opengl/portfile.cmake b/ports/opengl/portfile.cmake
index 3fcca32da..80df4ae74 100644
--- a/ports/opengl/portfile.cmake
+++ b/ports/opengl/portfile.cmake
@@ -1,47 +1,51 @@
include(vcpkg_common_functions)
-vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
-vcpkg_get_windows_sdk(WINDOWS_SDK)
+if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
+ vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
+ vcpkg_get_windows_sdk(WINDOWS_SDK)
-if (WINDOWS_SDK MATCHES "10.")
- set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
- set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
-elseif(WINDOWS_SDK MATCHES "8.")
- set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
- set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
-else()
- message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
-endif()
+ if (WINDOWS_SDK MATCHES "10.")
+ set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
+ set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
+ set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
+ elseif(WINDOWS_SDK MATCHES "8.")
+ set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
+ set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
+ set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
+ else()
+ message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
+ endif()
-if (NOT EXISTS "${LIBGLFILEPATH}")
- message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}")
-endif()
+ if (NOT EXISTS "${LIBGLFILEPATH}")
+ message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}")
+ endif()
-if (NOT EXISTS "${LIBGLUFILEPATH}")
- message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
-endif()
+ if (NOT EXISTS "${LIBGLUFILEPATH}")
+ message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
+ endif()
-file(MAKE_DIRECTORY
- ${CURRENT_PACKAGES_DIR}/include/gl
- ${CURRENT_PACKAGES_DIR}/lib
- ${CURRENT_PACKAGES_DIR}/debug/lib
- ${CURRENT_PACKAGES_DIR}/share/opengl
-)
+ file(MAKE_DIRECTORY
+ ${CURRENT_PACKAGES_DIR}/include/gl
+ ${CURRENT_PACKAGES_DIR}/lib
+ ${CURRENT_PACKAGES_DIR}/debug/lib
+ ${CURRENT_PACKAGES_DIR}/share/opengl
+ )
-file(COPY
- "${HEADERSPATH}\\gl\\GL.h"
- "${HEADERSPATH}\\gl\\GLU.h"
- DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
+ file(COPY
+ "${HEADERSPATH}\\gl\\GL.h"
+ "${HEADERSPATH}\\gl\\GLU.h"
+ DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
)
-file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
-file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
-file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
-file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
+ file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
+ file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
+ file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
+ file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
-if (WINDOWS_SDK MATCHES "10.")
- file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
-elseif(WINDOWS_SDK MATCHES "8.")
- file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
+ if (WINDOWS_SDK MATCHES "10.")
+ file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
+ elseif(WINDOWS_SDK MATCHES "8.")
+ file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
+ endif()
+else()
+ set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
endif()