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authorRodolfo Lam <r_lam@hotmail.com>2020-05-08 16:51:05 -0500
committerGitHub <noreply@github.com>2020-05-08 14:51:05 -0700
commitd4a415b7fa3f0d0ea14a789d5778abfc666ef2d0 (patch)
treed5cd7d7922e73298794d554af288d4a96ca4f0bc
parentde340a07eae3d21f3e6f8e1a37b2cb3e439009ee (diff)
downloadvcpkg-d4a415b7fa3f0d0ea14a789d5778abfc666ef2d0.tar.gz
vcpkg-d4a415b7fa3f0d0ea14a789d5778abfc666ef2d0.zip
[allegro5] Update to 5.2.6.0 (#11187)
-rw-r--r--ports/allegro5/CONTROL2
-rw-r--r--ports/allegro5/portfile.cmake4
2 files changed, 3 insertions, 3 deletions
diff --git a/ports/allegro5/CONTROL b/ports/allegro5/CONTROL
index defd1b481..1672e4f64 100644
--- a/ports/allegro5/CONTROL
+++ b/ports/allegro5/CONTROL
@@ -1,5 +1,5 @@
Source: allegro5
-Version: 5.2.5.0
+Version: 5.2.6.0
Homepage: https://github.com/liballeg/allegro5
Description: Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.
Build-Depends: opengl, zlib, freetype, libogg, libvorbis, libflac, openal-soft, libpng, bzip2, physfs, libtheora, opus, opusfile
diff --git a/ports/allegro5/portfile.cmake b/ports/allegro5/portfile.cmake
index 37eea0756..2ae7b487b 100644
--- a/ports/allegro5/portfile.cmake
+++ b/ports/allegro5/portfile.cmake
@@ -3,8 +3,8 @@ include(vcpkg_common_functions)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO liballeg/allegro5
- REF 5.2.5.0
- SHA512 9b97a46f0fd146c3958a5f8333822665ae06b984b3dbedc1356afdac8fe3248203347cb08b30ebda049a7320948c7844e9d00dc055c317836c2557b5bfc2ab04
+ REF 5.2.6.0
+ SHA512 d590c1a00d1b314c6946e0f6ad3e3a8b6e6309bada2ec38857186f817147ac99dae8a1c4412abe701af88da5dca3dd8f989a1da66630192643d3c08c0146b603
HEAD_REF master
PATCHES
fix-pdb-install.patch