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authorAlexander Karatarakis <alkarata@microsoft.com>2016-11-07 16:32:58 -0800
committerAlexander Karatarakis <alkarata@microsoft.com>2016-11-07 16:32:58 -0800
commitddcc08979929a283cfc0b0e87cbf173ab6c9906b (patch)
treea1513574bc716d7ca75a2f55111dae0d7c814322
parentf13b9cd24af72f4865ccfa0a64a1a43770da4833 (diff)
parent2c1d67537072b66850346f762f00d908398458e0 (diff)
downloadvcpkg-ddcc08979929a283cfc0b0e87cbf173ab6c9906b.tar.gz
vcpkg-ddcc08979929a283cfc0b0e87cbf173ab6c9906b.zip
Merge branch 'master' of https://github.com/Microsoft/vcpkg
-rw-r--r--ports/box2d/CONTROL3
-rw-r--r--ports/box2d/portfile.cmake78
2 files changed, 81 insertions, 0 deletions
diff --git a/ports/box2d/CONTROL b/ports/box2d/CONTROL
new file mode 100644
index 000000000..7cfcb01a0
--- /dev/null
+++ b/ports/box2d/CONTROL
@@ -0,0 +1,3 @@
+Source: box2d
+Version: 2.3.1-374664b
+Description: Box2D (http://box2d.org) is an open source C++ engine for simulating rigid bodies in 2D.
diff --git a/ports/box2d/portfile.cmake b/ports/box2d/portfile.cmake
new file mode 100644
index 000000000..e35242bb7
--- /dev/null
+++ b/ports/box2d/portfile.cmake
@@ -0,0 +1,78 @@
+include(${CMAKE_TRIPLET_FILE})
+
+# Get output directory
+set(PROJECT_ARCH_BITS "x64")
+if(TRIPLET_SYSTEM_ARCH MATCHES "x86")
+ set(PROJECT_ARCH_BITS "x32")
+elseif(TRIPLET_SYSTEM_ARCH MATCHES "arm")
+ message(FATAL_ERROR "ARM not supported")
+endif(TRIPLET_SYSTEM_ARCH MATCHES "x86")
+
+include(vcpkg_common_functions)
+find_program(GIT git)
+
+set(GIT_URL "https://github.com/erincatto/Box2D.git")
+set(GIT_REF "374664b")
+
+if(NOT EXISTS "${DOWNLOADS}/box2d.git")
+ message(STATUS "Cloning")
+ vcpkg_execute_required_process(
+ COMMAND ${GIT} clone --bare ${GIT_URL} ${DOWNLOADS}/box2d.git
+ WORKING_DIRECTORY ${DOWNLOADS}
+ LOGNAME clone
+ )
+endif(NOT EXISTS "${DOWNLOADS}/box2d.git")
+message(STATUS "Cloning done")
+
+if(NOT EXISTS "${CURRENT_BUILDTREES_DIR}/src/.git")
+ message(STATUS "Adding worktree")
+ file(MAKE_DIRECTORY ${CURRENT_BUILDTREES_DIR})
+ vcpkg_execute_required_process(
+ COMMAND ${GIT} worktree add -f --detach ${CURRENT_BUILDTREES_DIR}/src ${GIT_REF}
+ WORKING_DIRECTORY ${DOWNLOADS}/box2d.git
+ LOGNAME worktree
+ )
+endif(NOT EXISTS "${CURRENT_BUILDTREES_DIR}/src/.git")
+message(STATUS "Adding worktree done")
+
+set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/)
+
+# Put the licence and readme files where vcpkg expects it
+message(STATUS "Packaging license")
+file(COPY ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/box2d)
+file(COPY ${SOURCE_PATH}/Box2D/License.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/box2d)
+file(RENAME ${CURRENT_PACKAGES_DIR}/share/box2d/License.txt ${CURRENT_PACKAGES_DIR}/share/box2d/copyright)
+message(STATUS "Packaging license done")
+
+# Building:
+set(OUTPUTS_PATH "${SOURCE_PATH}/Box2D/Build/vs2015/bin/${PROJECT_ARCH_BITS}")
+
+vcpkg_build_msbuild(PROJECT_PATH ${SOURCE_PATH}/Box2D/Build/vs2015/Box2D.vcxproj)
+
+message(STATUS "Packaging ${TARGET_TRIPLET}-Release lib")
+file(
+ INSTALL ${OUTPUTS_PATH}/Release/
+ DESTINATION ${CURRENT_PACKAGES_DIR}/lib
+ FILES_MATCHING PATTERN "*.lib"
+)
+file(RENAME ${CURRENT_PACKAGES_DIR}/lib/Box2D.lib ${CURRENT_PACKAGES_DIR}/lib/box2d.lib)
+message(STATUS "Packaging ${TARGET_TRIPLET}-Release lib done")
+
+message(STATUS "Packaging ${TARGET_TRIPLET}-Debug lib")
+file(
+ INSTALL ${OUTPUTS_PATH}/Debug/
+ DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib
+ FILES_MATCHING PATTERN "*.lib"
+)
+file(RENAME ${CURRENT_PACKAGES_DIR}/debug/lib/Box2D.lib ${CURRENT_PACKAGES_DIR}/debug/lib/box2d.lib)
+message(STATUS "Packaging ${TARGET_TRIPLET}-Debug lib done")
+
+message(STATUS "Packaging headers")
+file(
+ COPY ${SOURCE_PATH}/Box2D/Box2D
+ DESTINATION ${CURRENT_PACKAGES_DIR}/include
+ PATTERN "*.h"
+)
+message(STATUS "Packaging headers done")
+
+vcpkg_copy_pdbs()