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authorStefano Sinigardi <stesinigardi@hotmail.com>2017-11-10 15:39:37 +0100
committerStefano Sinigardi <stesinigardi@hotmail.com>2017-11-10 15:39:37 +0100
commitf007f6971d80d2ca5b1662e280e2cbd6557f03ce (patch)
tree1790539603d481d5a9848ec40403a0b6a2888919
parent318613d2b230a306fb0c09ed1727cd66aeb60434 (diff)
downloadvcpkg-f007f6971d80d2ca5b1662e280e2cbd6557f03ce.tar.gz
vcpkg-f007f6971d80d2ca5b1662e280e2cbd6557f03ce.zip
add GlU32.lib to OpenGL port
-rw-r--r--ports/opengl/CONTROL2
-rw-r--r--ports/opengl/portfile.cmake24
2 files changed, 17 insertions, 9 deletions
diff --git a/ports/opengl/CONTROL b/ports/opengl/CONTROL
index e2db823cf..15acb1f0f 100644
--- a/ports/opengl/CONTROL
+++ b/ports/opengl/CONTROL
@@ -1,3 +1,3 @@
Source: opengl
-Version: 0.0-3
+Version: 0.0-4
Description: Open Graphics Library (OpenGL)[3][4][5] is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. \ No newline at end of file
diff --git a/ports/opengl/portfile.cmake b/ports/opengl/portfile.cmake
index 36622393b..154cb039e 100644
--- a/ports/opengl/portfile.cmake
+++ b/ports/opengl/portfile.cmake
@@ -4,20 +4,26 @@ vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
- set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
- set(LICENSEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Licenses\\${WINDOWS_SDK}\\sdk_license.rtf")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
+ set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
+ set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
+ set(LICENSEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Licenses\\${WINDOWS_SDK}\\sdk_license.rtf")
+ set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
elseif(WINDOWS_SDK MATCHES "8.")
- set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
+ set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
+ set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
+ set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
-if (NOT EXISTS "${LIBFILEPATH}")
+if (NOT EXISTS "${LIBGLFILEPATH}")
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBFILEPATH}")
endif()
+if (NOT EXISTS "${LIBGLUFILEPATH}")
+ message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
+endif()
+
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/include/gl
${CURRENT_PACKAGES_DIR}/lib
@@ -30,8 +36,10 @@ file(COPY
"${HEADERSPATH}\\gl\\GLU.h"
DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
)
-file(COPY ${LIBFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
-file(COPY ${LIBFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
+file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
+file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
+file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
+file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
if (DEFINED LICENSEPATH)
file(COPY ${LICENSEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/share/opengl)